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21.
This article reviews research on the implementation of media-rating systems, parents' use and evaluation of them, and the impact of ratings on children. Although half or more of parents report using media-rating systems, understanding of various components of the systems is low, particularly for television ratings. A meta-analysis of national polls shows that parents overwhelmingly prefer that ratings specify content, rather than giving age recommendations. A second meta-analysis, of experiments testing the effects of ratings on children's interest in programs, shows that ratings indicating restricted or controversial content have a deterrent effect for children under age 8 but that, by age 11 and especially for boys, the ratings show a small enticement effect. This effect occurs for both age-based and content-based ratings. Implications for policymakers and parents are discussed. (PsycINFO Database Record (c) 2010 APA, all rights reserved)  相似文献   
22.
建设优质的电大网络教育资源及其服务是电大远程教育长远发展的一大重要课题,通过对电大网络教育资源及其服务现状的调查,文章提出利用网格技术实现电大网络教育资源的整合优化模式,分别从网格系统框架、基本原则、组织形式、整合模式等方面阐述电大网格系统的建设,各电大网格节点统一规划、分工协作,在网络教育理论指导下或进行资源开发,或着重开发网格服务.实现电大网络教育资源的全面共享。  相似文献   
23.
数字电视测试信号   总被引:1,自引:1,他引:0  
本文指出生成视频数字电视测试信号需逐个像素计算各分量信号值,为此建立了它们的数学模型,并用计算机予以实现。与传统方法相比,更加精确,便于应用、修改、增删、存储和交换。本文还提出和生成了测试数字电视或二维、三维信号处理电路性能的测试信号。  相似文献   
24.
文章对融合网络宽带互动电视系统进行了简要的介绍,从系统设计方案、系统设计特点以及系统的结构设计等方面对技术方案进行分析。  相似文献   
25.
The three-dimensional virtual scene can provide users with a visual three-dimensional virtual environment, with various multimedia channels such as sound, video, force feedback equipment, etc., to bring users a completely immersive interactive experience. This paper introduces 3D imaging and virtual reality technology in the film and television industry cloud exhibition, and develops a virtual display platform. First of all, this paper divides the registration into two processes: camera calibration and joint calibration of the camera and laser scanner based on the calibration results. Camera calibration can determine the plane model of the calibration board in the camera coordinate system, and the joint calibration uses the RANSAC algorithm to extract the point cloud of the plane model of the calibration board, and then optimizes the distance between the points in the plane model point cloud and the corresponding plane in the camera coordinate system Find the optimal transformation between the two sets of data, and then calculate the registration relationship between the point cloud and the image. Secondly, this article conducts a demand analysis of the film and television industry cloud exhibition platform based on virtual reality technology, including the business goals set by the platform, platform system analysis, overall design, and system operating environment and configuration requirements. This model provides a feasible solution for the visual interaction of the cloud exhibition design of the film and television industry.  相似文献   
26.
Abstract— A contrast‐enhanced wide‐angle high‐speed polarization modulator for active‐retarder 3‐D displays is proposed. By using a double liquid‐crystal‐cell structure together with a dedicated driving scheme and an external quarter‐wave retarder, a high‐performance modulator can be realized, resulting in minimized brightness loss and low cross‐talk levels in fast‐refresh time‐multiplexed 3‐D displays.  相似文献   
27.
《长安十二时辰》是一部唐代背景古装剧,其男装服饰设计基于历史,可为戏服研究所借鉴。文章基于《长安十二时辰》影视、小说及相关文史资料,运用图像学原理,对该剧的影视男装进行探析。研究认为:《长安十二时辰》中的男装设计可圈可点,无论是款式、色彩还是图案甚至服饰搭配都较为严格遵循唐代服饰制度,整体上符合唐代服饰特点;《长安十二时辰》中的部分服饰细节上仍有错误,如李必冠帽的使用上,但瑕不掩瑜;《长安十二时辰》中胡服的设计和使用在颜色和图案乃至穿用人群上都较为灵活,表现了唐代文化的兼容并蓄。  相似文献   
28.
The effectiveness of an active shutter-glasses stereoscopic display (SD) and a passive polarised SD was evaluated in a live robot-teleoperation task and a simulated indirect-vision driving task in various terrains. Overall, participants completed their tasks significantly faster with the SDs in three-dimensional (3D) mode than with the SDs in the baseline 2D mode. They also navigated more accurately with the SDs in 3D mode. When the effectiveness of the two types of SDs was examined separately, results showed that the active shutter-glasses SD resulted in faster responses and task completion times than the passive polarised SD, though most of the differences failed to reach statistical significance. Perceived workload when interacting with the two SD systems did not differ significantly between the active versus passive display types or between the 3D and 2D modes of operation; however, participants reported more severe discomfort after interacting with the passive polarised SD.  相似文献   
29.
Technological infrastructure at home is changing continuously and is becoming increasingly interconnected. Media devices, including the TV set, provide access to the Internet and offer manifold opportunities to consume media on demand. Additionally, personal devices, such as smartphones, also enable flexible consumption and sharing of media. Questions about how these technologies change the user's media usage and how these changes affect the social structure of a household, however, remain largely unanswered. In order to gain insight into the adoption of new technologies into daily routines, we explored these changes in respect of people's media usage in a qualitative long-term Living Lab study. We will present findings regarding personal routines, flexible integration of new devices into existing practices, influences on households as social systems and related issues in device access and collective use. We will highlight potentials and conflicts regarding device shifts and roles; restrictions in device access; social influences in the living room; and individual changes in media consumption.  相似文献   
30.
介绍了一种将紫外光固化涂料用于彩电机壳的涂装工艺,讨论了影响紫外光固化涂料性能的各种因素。  相似文献   
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