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91.
分析了C++中虚函数的使用方法,运用反汇编手段对虚函数底层实现机制进行了探讨,并研究了构造函数和析构函数中的虚函数调用。 相似文献
92.
冯春 《电脑编程技巧与维护》2011,(20):79-80,100
虚拟存储不关心资源具体存储在哪个实体上,只负责数据的读写操作,使其存储的管理更加集中化。通过对网络虚拟存储技术中常用的协议进行分析的基础上,设计了网络虚拟存储系统。 相似文献
93.
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95.
Oliver Bimber Daisuke Iwai Gordon Wetzstein Anselm Grundhöfer 《Computer Graphics Forum》2008,27(8):2219-2245
This article focuses on real‐time image correction techniques that enable projector‐camera systems to display images onto screens that are not optimized for projections, such as geometrically complex, coloured and textured surfaces. It reviews hardware‐accelerated methods like pixel‐precise geometric warping, radiometric compensation, multi‐focal projection and the correction of general light modulation effects. Online and offline calibration as well as invisible coding methods are explained. Novel attempts in super‐resolution, high‐dynamic range and high‐speed projection are discussed. These techniques open a variety of new applications for projection displays. Some of them will also be presented in this report. 相似文献
96.
Recent progress in modelling, animation and rendering means that rich, high fidelity virtual worlds are found in many interactive graphics applications. However, the viewer's experience of a 3D world is dependent on the nature of the virtual cinematography, in particular, the camera position, orientation and motion in relation to the elements of the scene and the action. Camera control encompasses viewpoint computation, motion planning and editing. We present a range of computer graphics applications and draw on insights from cinematographic practice in identifying their different requirements with regard to camera control. The nature of the camera control problem varies depending on these requirements, which range from augmented manual control (semi‐automatic) in interactive applications, to fully automated approaches. We review the full range of solution techniques from constraint‐based to optimization‐based approaches, and conclude with an examination of occlusion management and expressiveness in the context of declarative approaches to camera control. 相似文献
97.
In recent years, we have witnessed a growing interest in the synchronous collaboration based class of applications. Several
techniques for collaborative virtual environments (CVE), haptic, audio and visual environments (C-HAVE) have been designed.
However, several challenging issues remain to be resolved before CVE and C-HAVE become a common place. In this paper, we focus
on applications that are based on closely coupled and highly synchronized haptic tasks that require a high-level of coordination
among the participants. Four main protocols have been designed to resolve the synchronization issues in such environments:
the synchronous collaboration transport protocol, the selective reliable transmission protocol, the reliable multicast transport
protocol and the scalable reliable multicast. While these four protocols have shown good performance for CVE and C-HAVE class
of applications, none of these protocols has been able to meet all of the basic CVE requirements, i.e., scalability, reliability,
synchronization, and minimum delay. In this paper, we present a hybrid protocol that is able to satisfy all of the CVE and
C-HAVE requirements and discuss its implementation and results in two tele-surgery applications.
This work is partially supported by Grants from Canada Research Chair Program, NSERC, OIT/Ontario Distinguished Researcher
Award, Early Research Award and ORNEC Research Grant. 相似文献
98.
电子白板是虚拟教室中的一个重要工具。该文介绍了基于JAVA语言设计的一个电子白板系统,并对电子白板的设计与实现过程当中的各种关键技术进行了讨论。 相似文献
99.
100.
针对训练机构缺乏实装而影响装备教学的现状,基于3DVRI开发了某型装备三维虚拟仿真训练系统。该系统具有三维场景生成、场景漫游、碰撞检测、动态交互、视角切换等功能,很好的解决了装备教学中无实装的问题,具有广泛的应用前景和较高的推广价值。 相似文献