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101.
针对构建中华文化矢量素材库过程中如何评价矢量图质量优劣的问题,提出精确性、连续性和简单性三大视觉评价指标,并进行了量化分析. 首先,对矢量图进行解析,获取矢量图的文档对象模型,遍历文档树得到矢量信息;然后,结合格式塔心理学对矢量图的视觉误差、曲线连续性和纹饰图案的复杂度进行量化;最后,提出一种基于感知驱动的传统纹饰矢量图的评价方法. 结合视觉上的启发性规则,所提评价方法可提供3个量化指标用于多任务驱动矢量化系统中矢量图的自动评价、排序和筛选. 在纹饰矢量图数据集上对算法进行了仿真实验,结果表明,对矢量图的评价结果符合主流设计的视觉审美和期望. 相似文献
102.
剖析网络评价文本能为景观规划设计提供科学的依据支撑,弥补因快速城镇化建设发展而导致的公众参与不足,对于景观设计而言是非常重要的。以重庆市弹子石老街为例,基于网络文本内容分析法,利用rostcm6、excel及python等分析和数据抓取软件,采集大众点评的相关评论数据,以山地景观设计视角结合相关数据分析软件进行定性定量分析并制作可视化分析图,最终从多维度分析游客评论得出结果及改进建议,总结针对重庆弹子石老街及山地景观设计的6条设计策略:(1)交通可达的组织方式;(2)垂直上下的衔接转换;(3)对景远眺的外向空间;(4)本土文化的特色彰显;(5)城市事件的策划安排;(6)游览夜景的慢行系统,期望对今后的类似山地景观空间规划设计提供一定参考和借鉴价值。 相似文献
103.
104.
The corrective reaction time (tcr) is an essential motor property when modelling hand control movements. Many studies designed experiments to estimate tcr, but reported only group means with inconsistent definitions. This study proposes an alternative methodology using Drury's (1994) intermittent illumination model. A total of 24 participants performed circular tracking movements under five levels of visual information delay using a modified monitor in a darkened room. Measured movement speeds and the manipulated delays were used with the model to estimate tcr of individuals and test effects of gender and path width. The results showed excellent model fits and demonstrated individual differences of tcr, which was 273 ms on average and ranged from 87 to 441 ms. The wide range of tcr values was due to significant effects of gender and path width. Male participants required shorter tcr compared to female participants, especially for narrow path widths. 相似文献
105.
The effectiveness of an active shutter-glasses stereoscopic display (SD) and a passive polarised SD was evaluated in a live robot-teleoperation task and a simulated indirect-vision driving task in various terrains. Overall, participants completed their tasks significantly faster with the SDs in three-dimensional (3D) mode than with the SDs in the baseline 2D mode. They also navigated more accurately with the SDs in 3D mode. When the effectiveness of the two types of SDs was examined separately, results showed that the active shutter-glasses SD resulted in faster responses and task completion times than the passive polarised SD, though most of the differences failed to reach statistical significance. Perceived workload when interacting with the two SD systems did not differ significantly between the active versus passive display types or between the 3D and 2D modes of operation; however, participants reported more severe discomfort after interacting with the passive polarised SD. 相似文献
106.
Mickaël Causse Roland Alonso François Vachon Robert Parise Jean-Pierre Orliaguet Sébastien Tremblay 《Ergonomics》2014,57(11):1616-1627
This study aims to determine whether indirect touch device can be used to interact with graphical objects displayed on another screen in an air traffic control (ATC) context. The introduction of such a device likely requires an adaptation of the sensory-motor system. The operator has to simultaneously perform movements on the horizontal plane while assessing them on the vertical plane. Thirty-six right-handed participants performed movement training with either constant or variable practice and with or without visual feedback of the displacement of their actions. Participants then performed a test phase without visual feedback. Performance improved in both practice conditions, but accuracy was higher with visual feedback. During the test phase, movement time was longer for those who had practiced with feedback, suggesting an element of dependency. However, this ‘cost’ of feedback did not extend to movement accuracy. Finally, participants who had received variable training performed better in the test phase, but accuracy was still unsatisfactory. We conclude that continuous visual feedback on the stylus position is necessary if tablets are to be introduced in ATC. 相似文献
107.
This pilot study focuses on the use real‐time visual feedback technology (VFT) in vocal training. The empirical research has two aims: to ascertain the effectiveness of the real‐time visual feedback software ‘Sing & See’ in the vocal training of pre‐service music teachers and the teachers' perspective on their experience with VFT. Forty participants from an undergraduate music teacher education programme were randomly assigned to three groups. The first two groups were assigned the teacher and student versions of Sing & See, respectively, and the third group served as a control group without access to the software. The experimental groups were given 12 weeks to use the software for vocal training on a self‐regulated basis. The technique of complex selections (TCS) was designed to assess the pitch accuracy and richness of vocal timbre. Pre‐ and post‐test singing tasks showed that the participants from the experimental groups significantly improved their vocal timbre. A questionnaire survey conducted after the training period found that most of the participants in the experimental s were positive about the effectiveness of VFT software in vocal training. As future leaders in the implementation of music education technology, pre‐service music teachers expressed a positive attitude towards the use of VFT as a technology‐enhanced learning (TEL) component in music education. 相似文献
108.
Ian Turk Matthew Sin Xin''an Zhou Jun Tao Chaoli Wang Qi Liao 《International Journal of Software and Informatics》2016,10(3)
We present a visual analytics system to understand the operation data of a
company, GAStech, from IEEE VAST Challenge 2016. The data include proximity data
recording the locations and movements of employees, and heating, ventilation, and air
conditioning (HVAC) data recording the environmental conditions in the building.
Analyzing the data to detect the suspicious behaviors of some disgruntled employees is of
special interest. Our system provides coordinated multiple views to visualize the proximity
data and the HVAC data over time. Visual hints and comparisons are designed for users to
identify abnormal patterns and compare them. Furthermore, the system automatically
detects and correlates the anomalies in the data. We provide use cases to demonstrate the
effectiveness of our system. 相似文献
109.
Computational Problem Solving in Spatial Substrates -- A Cognitive Systems Engineering Approach 下载免费PDF全文
Christian Freksa 《International Journal of Software and Informatics》2015,9(2):279-288
The ability to perform spatial tasks is crucial for everyday life and of great importance to cognitive agents such as humans, animals, and autonomous robots. A common artificial intelligence approach to accomplish spatial tasks is to represent spatial configurations and tasks in form of detailed knowledge about various aspects of space and
time. Suitable algorithms then use the representations to compute solutions to spatial problems. In comparison, natural embodied and situated agents often solve spatial tasks without detailed knowledge about geometric, topological, or mechanical laws; they directly relate actions to effects that are due to spatio-temporal affordances in their bodies and environments. Accordingly, we propose a paradigm that makes the spatio-temporal
substrate an integral part of the engine that drives spatial problem solving. We argue that spatial and temporal structures in body and environment can substantially support (and even replace) reasoning effort in computational processes: physical manipulation and perception in spatial environments substitute formal computation. While the approach is well known – for example, we employ diagrams as spatial substrate for geometric problem solving and maps for wayfinding – the underlying principle has not been systematically investigated or formally analyzed as a paradigm of cognitive processing. Topology, distance, and orientation constraints are all integrated and interdependent in truly 2- or 3-dimensional space. Exploiting this fact may not only help overcome the need for acquiring detailed knowledge about the interrelationships between different aspects of space; it also can point to a way of avoiding exploding computational complexity that occurs when we deal with these aspects of space in complex real-world scenarios. Our approach employs affordance-based object-level problem solving to complement knowledge-level formal approaches. We will assess strengths and weaknesses of the new cognitive systems paradigm. 相似文献
110.
通过云浮硫铁矿计算机动态管理系统的开发,总结出一般矿山企业物资计算机管理系统在开发过程中应注意的问题,为其它矿山企业物资计算机动态管理系统的开发提供了有益的经验。 相似文献