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991.
C. Christopher ColumbusAuthor Vitae K. Chandrasekaran Author VitaeSishaj P. Simon Author Vitae 《Applied Soft Computing》2012,12(1):145-160
This paper proposes a nodal ant colony optimization (NACO) technique to solve profit based unit commitment problem (PBUCP). Generation companies (GENCOs) in a competitive restructured power market, schedule their generators with an objective to maximize their own profit without any regard for system social benefit. Power and reserve prices become important factors in decision process. Ant colony optimization that mimics the behavior of ants foraging activities is suitably implemented to search the UCP search space. Here a search space consisting of optimal combination of binary nodes for unit ON/OFF status is represented for the movement of the ants to maintain good exploration and exploitation search capabilities. The proposed model help GENCOs to make decisions on the quantity of power and reserve that must be put up for sale in the markets and also to schedule generators in order to receive the maximum profit. The effectiveness of the proposed technique for PBUCP is validated on 10 and 36 generating unit systems available in the literature. NACO yields an increase of profit, greater than 1.5%, in comparison with the basic ACO, Muller method and hybrid LR-GA. 相似文献
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Xiuming Huang 《Machine Translation》1988,3(2):101-120
This paper concerns the resolution of lexical ambiguity in a machine translation environment. We describe the integration of principles of selection restrictions. Preference Semantics, and intelligent relaxation of constraints in handling lexical ambiguity. The approach differs from many previous MT systems in that it is more powerful than brute force systems, while more realistic than systems that assume a large degree of coded encyclopedia information for full understanding. 相似文献
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John A. Hughes Dave Randall Dan Shapiro 《Computer Supported Cooperative Work (CSCW)》1992,1(3):123-141
This paper explores the issues involved in moving from ethnographic explorations of work in context to a practical contribution to system design. It does so using the example of an interdisciplinary research project involving sociologists and computer scientists in the domain of air traffic control systems. It forms a pair with another paper (Sommerville et al., 1992) exploring these questions from the perspective of our computer science partners. We characterise ethnography as a research method, and consider the differences between undertaking it for strictly sociological or anthropological purposes by contrast with interdisciplinary and design purposes. We summarise some of our results in ethnographic explications of the work of air traffic controllers, and the sociality which it manifests. We describe the dialogues involved in rendering these observations informative for systems design, and the mutual translations implied in attempting to reconcile sociological with software engineering questions about supporting the work. We conclude by specifying some features of cooperative work which an engineering approach is in danger of overlooking; the ways, and limits, in which ethnographers can form a bridge between users and designers; and some of the conflicts of interest entrained in generating technical change.The research is funded by the UK MRC/SERC/ESRC Cognitive Science/HCI Initiative with the title Social Analysis of Control Systems for HCI Design, grant number SPG 8931598. The computer science partners are Professor Ian Sommerville, Dr Tom Rodden, Dr Pete Sawyer and Mr Richard Bentley. Thanks are due to Val King, Kjeldt Schmidt, Ian Sommerville and Tom Rodden for very helpful comments on earlier drafts of this paper. 相似文献
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未知环境下地面的不平坦性和机器人相对障碍物位姿的不确定性会造成障碍物特征提取困难,为了准确检测障碍物特征,采用3维相机获取机器人周围环境的灰度图像和距离信息。在此基础上,提出基于灰度信息和3维信息的"阈值法"进行障碍物区域的提取,并针对3维信息"阈值法"剔除的地面与障碍物过渡区域过多,以及机器人相对斜坡方位的不确定性引起的障碍物特征检测不准确,提出区域的恢复算法和表面法线坡度计算。实验结果表明,所提出的算法具有简单、有效、准确和鲁棒性强的优点。 相似文献
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3D GIS最重要的特征之一就是虚拟现实表现,其本质是可视化技术与GIS数据库的整合,以满足各种应用如生态农业、灾害预测等方面的需求。以GIS数据库的环境数据和气象数据为基础,通过对雨雪的效果模拟,将GIS气象数据以实时的可视化形式逼真地表现出来。实验方法采用粒子系统,对单个点元赋予利用Photoshop制作的大面积纹理,这样采用的粒子数减少到普通粒子系统的十分之一,渲染速度为普通粒子系统的十倍以上,以较小的系统资源消耗达到了更加实时逼真的效果,对雪的动态堆积和雨水地面效果采用GPU加速3维渲染,原型系统同时能接受用户对实验环境如粒子纹理、雨雪量的设置。提出根据气象数据进行天气模拟的自适应策略,从而更加适应实际应用需要。 相似文献