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41.
Homeostatic systems combine an ability to maintain integrity over time with an incredible capacity for interactive behavior. Fundamental to such systems are building blocks of “mini-homeostasis”: feedback loops in which one component responds to a stimulus and another opposes the response, pushing the module to restore its original configuration. Particularly when they cross time and length scales, perturbation of these loops by external changes can generate diverse and complex phenomena. Here, it is proposed that by recognizing and implementing mini-homeostatic modules—often composed of very different physical and chemical processes—into synthetic materials, numerous interactive behaviors can be obtained, opening avenues for designing multifunctional materials. How a variety of controlled, nontrivial material responses can be evoked from even simple versions of such synthetic feedback modules is illustrated. Moreover, random events causing seemingly random responses give insights into how one can further explore, understand and control the full interaction space. Ultimately, material fabrication and exploration of interactivity become inseparable in the rational design of such materials. Homeostasis provides a lens through which one can learn how to combine and perturb coupled processes across time and length scales to conjure up exciting behaviors for new materials that are both robust and interactive.  相似文献   
42.
To better understand users’ technology utilisation behaviour, a construct named technology dependence is suggested; as well a technology dependence model is proposed and empirically tested. Based on the literature on marketing, information systems’ utilisation, and psychology, a comprehensive set of constructs and hypotheses are compiled with a methodology for testing them in this paper. A questionnaire was designed and data were collected from 255 users of smartphones in Korea, mainly consisting of students and academics. Structural equation modelling was then applied to analyse the data. The result indicated that engagement is the strongest indicator of technology dependence along with user satisfaction. User satisfaction is affected by engagement and responsiveness of the technology. And all three dimensions of interactivity, namely, control, communication, and responsiveness, are revealed to be significant indicators of engagement. Based on the findings, the model develops useful insights into the factors that influence technology dependence and provides new ideas in understanding technology utilisation.  相似文献   
43.
Smart TV (STV), a new digital television service, has been rapidly developing, particularly in Korea. With the conceptual model of interactivity, this study empirically investigates the effects of perceived interactivity on the motivations and attitudes towards STV in Korea. The model is created to validate the relationship of perceived interactivity to performance, attitude and intention. Further, the model examines the mediating roles of perceived interactivity in the effect of performance on attitude towards STV. Empirical evidence supports the mediating role of perceived interactivity. Implications of the findings are discussed in terms of building a theory of interactivity and providing practical insights into developing a user-centred STV interface.  相似文献   
44.
邹敏  王晟 《建筑与环境》2010,(5):110-112
随着新媒体时代的到来,建筑评论呈现的几个特征:多元性、互动性和视觉性,分析了现阶段需要引起注意的问题,并提出了建筑评论的发展趋势。  相似文献   
45.
根据多视点视频中的几何约束关系,提出了一种基于图像的新视点重建方法,能够根据所选择方位重建虚拟视;针对虚拟视中合成误差,提出了基于平面扫描的校正方法,最终获得了主观质量和客观质量均优于传统方法的虚拟视。  相似文献   
46.
随着互联网广告的发展与日趋成熟,以广告主广告效果需求为目的成为衡量互联网广告的关键。同时,广告效果需求成为广告主关注的焦点。互联网广告媒介以其精准、互动性强、用户黏度高等特点得到了更多广告主的认可。广告效果需求也促使互联网广告向精准营销、互动营销、整合营销的方向迈进,同时也造就了搜索引擎、视频、SNS等强势广告平台。  相似文献   
47.
张月  张小开 《包装工程》2019,40(2):94-98
目的研究新媒介技术在城市公共空间导视系统设计中的规律。方法通过新旧传播媒介的分析与对比研究,推导出新媒介语境下城市公共空间导视系统的基本特征、核心要素及设计规律,并进一步用案例验证。结论新媒介语境下的城市公共空间导视系统设计是数字信息化发展的必然趋势,交互性体验模式与创新性信息传达为城市品牌形象注入了新的生命力。  相似文献   
48.
互动性教学是提高教学质量的一种重要方法,其生命力在于创造性的教学。互动性教学有利于发挥学生的主动性、独立性和创造性,这对于活跃课堂气氛、课堂中反馈以及学生的课堂参与程度等,都有着很重要的影响。互动性教学不仅包括教与学的互动,还包括形象互动、情绪的互动性、心理互动、赏识互动和教学理念的互动。  相似文献   
49.
由于目前大多数交互式Graph-Cut分割算法很难达到精确分割且实时交互的效果.对此,提出一种基于局部颜色模型的改进算法.该算法利用Mean-Shift预分割,建立基于局部颜色模型的交互式分割框架,并将像素级的Graph-Cut算法转化为基于区域的算法进行快速求解.预分割之后的区域保持了原有图像的结构,不仅提高了采用局部颜色模型估计分布的准确性,而且基于区域Graph-Cut的算法明显降低了计算的复杂度.实验结果表明,改进后的算法不仅保证了分割的精确性,而且还达到了实时交互.  相似文献   
50.
Designers of computer-based material are currently forced by the available design tools to express interactivity with concepts derived from the logical-mathematical paradigm of computer science. For designers without special training as programmers this represents a barrier. The three psychological experiments presented here indicate that it is possible to express interactive behavior in a more direct fashion by letting the designers compose software from interaction elements with built-in behavior. The resulting “kinaesthetic thinking” of the software designers shows similarities with visual and musical thinking. To be able to support this style of design it might be necessary to rebuild from scratch parts of today's software using simple interactive building blocks. As an illustration, a design tool is presented, based on a pixel-level agent architecture.  相似文献   
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