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71.
武盼盼  胡建平  王丽 《信息技术》2011,(5):184-186,192
鉴于当前物流业的飞速发展以及集装箱堆场管理在整个物流枢纽中的重要地位,结合以Multigen Creator和Vega Prime为代表的虚拟现实技术,提出将集装箱堆场三维可视化并进行研究与设计。实现堆场集装箱二、三维可视化,箱体管理、调度、查询、操控过程等人机交互可视化,以及堆场场景搭建及漫游进而增加沉浸感。从而提高集装箱堆场的管理水平,运转效率和人机和谐度。  相似文献   
72.
While modern CFD tools are able to provide the user with reliable and accurate simulations, there is a strong need for interactive design and analysis tools. State-of-the-art CFD software employs massive resources in terms of CPU time, user interaction, and also GPU time for rendering and analysis. In this work, we develop an innovative tool able to provide a seamless bridge between artistic design and engineering analysis. This platform has three main ingredients: computer vision to avoid long user interaction at the pre-processing stage, machine learning to avoid costly CFD simulations, and augmented reality for an agile and interactive post-processing of the results.  相似文献   
73.
结合高职高专教育人才培养模式对教学改革进行了思考。对互动式教学的两种方法进行了探讨,同时介绍了教学相长的一些个人体会。  相似文献   
74.
多媒体技术与多媒体教学软件开发   总被引:3,自引:0,他引:3  
对多媒体及多媒体技术的国内外发展现状进行了综合论述,对多媒体应用技术进行综合研究,在此基础上研究多媒体技术在教学软件开发中的应用,论述利用多媒体创作工作和多媒体素材工具进行多媒体教学软件制作。  相似文献   
75.
USSD网关的设计与实现   总被引:4,自引:0,他引:4  
非结构化补充数据业务USSD(Unstructured Supplementary Service Data)是一种基于GSM移动通信网络的新型交互式会话业务,该业务能够在非WAP(Wireless Application Protocol)设备上提供类似WAP手机的上网功能.面向连接是USSD业务的重要特点,该特点使通信双方在通信过程中能够建立会话,进而实现了通信的实时性和交互性.文中对USSD业务概念、流程及特点作了阐述;提出了用USSD网关来实现USsD业务的思想,并给出了一个符合USSD业务规范的具体实现.其中对USSD网关通信结构、实时性和交互性等重要模块的实现作了详细阐述.  相似文献   
76.
MPEG-4是基于对象的编码标准,以其基于内容的交互性、高效的压缩性与通用的访问性等特点,被广泛的应用于电子、通信和计算机三大产业领域。文章概述了MPEG-4标准的结构特点及其应用。  相似文献   
77.
Although the pharmacological activity of capsaicin has been explained by its specific binding to transient receptor potential vanilloid type 1, the amphiphilic structure of capsaicin may enable it to act on lipid bilayers. From a mechanistic point of view, we investigated whether capsaicin and its antagonist capsazepine interact with biomimetic membranes, and how capsazepine influences the membrane effect of capsaicin. Liposomal phospholipid membranes and neuro-mimetic membranes were prepared with 1,2-dipalmitoylphosphatidylcholine and with 1-palmitoyl-2-oleoylphosphatidylcholine and sphingomyelin plus cholesterol, respectively. These membrane preparations were subjected to reactions with capsaicin and capsazepine at 0.5–250 μM, followed by measuring fluorescence polarization to determine the membrane interactivity to modify the fluidity of membranes. Both compounds acted on 1,2-dipalmitoylphosphatidylcholine bilayers and changed membrane fluidity. Capsaicin concentration-dependently interacted with neuro-mimetic membranes to increase their fluidity at low micromolar concentrations, whereas capsazepine inversely decreased the membrane fluidity. When used in combination, capsazepine inhibited the effect of capsaicin on neuro-mimetic membranes. In addition to the direct action on transmembrane ion channels, capsaicin and capsazepine share membrane interactivity, but capsazepine is likely to competitively antagonize capsaicin’s interaction with neuro-mimetic membranes at pharmacokinetically-relevant concentrations. The structure-specific membrane interactivity may be partly responsible for the analgesic effect of capsaicin.  相似文献   
78.
向雪 《包装工程》2016,37(16):146-148
目的研究包装设计是如何引起受众的互动性与参与感的创新表达方式的。方法将新媒体的互动技术融入到包装上,如二维码、视频、3D打印等新技术,将包装上的信息与技术和美学相融合,使消费者可以与生产商、用户、商品之间产生互动,以此来驱动消费者的情感共鸣;另外,让包装的主题、图片、文字都由消费者来设计,共同完成定制包装。结论互联网的思维是以用户为中心,新型的包装设计必须以新媒体技术和创意设计手段来加强消费者的互动性和体验感,以互动设计不断满足用户的深层需求,诠释出新的生活理念,这是未来设计发展的趋势。  相似文献   
79.
This study investigates the influence of digital content on mobile devices including flash animations, app books, and augmented reality (AR) books on children's reading interest and reading concentration for books. The factors responsible for the aforementioned influence were also investigated. The results from this research show that flash animation can significantly increase the interest in reading and concentration. AR books and app books led children to become more interested in storybooks but significantly decreased their reading concentration. Following a comparison of the digital content, it was concluded that all the tested prototypes could positively increase the reading interest of children in the same-storyline books. However, prototypes with a high level of interactivity could have a negative influence on children’s reading concentration. The research findings are important in determining how to design digital content for children.  相似文献   
80.
In a multiview video system, interactivity is important for users and should be considered in the design of multiview video coding (MVC). In this paper, we present an interactivity evaluation model for MVC schemes by using both weighted random graph and Markov approaches. The main factors that affect both the interactivity and rate‐distortion (RD) performances of MVC schemes are analyzed and discussed in detail. By taking these factors into consideration, a new MVC scheme is proposed for high interactivity and RD gains. Experimental results show that the proposed scheme has a significant interactivity gain with little coding loss, compared to the state‐of‐the‐art benchmark. As an extension to RD performance analysis, the interactivity evaluation model can be used as a design tool of alternative schemes for a future interactive multiview video system.  相似文献   
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