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131.
A second-order accurate scheme for the Cartesian cut-cell method developed previously by the authors [Ji H, Lien F-S, Yee E. Comput. Methods Appl. Mech. Eng. 198 (2008), 432] is generalized for application to both two- and three-dimensional inviscid compressible flow problems. A cell-merging approach is used to address the so-called “small cell” problem that has plagued Cartesian cut-cell methods. In the present cell-merging approach, the conservative variables are stored at the cut-cell centroid (including the non-merged and merged cut-cells) rather than at the Cartesian cell center. Although this approach results in a more complicated search algorithm for the determination of the neighbor cells (required for the computation of the spatial gradients of the conservative variables), this approach enables the straightforward formulation of a higher than first-order accurate discretization scheme in the vicinity of the (complex and irregular) internal boundaries of the flow domain. Six test cases (including detonation problems) are used to demonstrate the accuracy and capability of the adaptive cut-cell method, for which both mesh refinement and derefinement techniques are employed in the case of an unsteady shock diffraction problem.  相似文献   
132.
建立时滞差分不等式,得到网络化控制系统(NCS)的指数稳定判据,基于该判据设计NCS状态反馈控制器。该设计以线性矩阵不等式(LMI)形式给出,不包含任何自由矩阵,通过Matlab中的LMI工具箱进行求解。数值仿真结果表明,该设计具有计算量小、求解方便、保守性弱的特点。  相似文献   
133.
This paper proposes a novel method, called model transduction, to directly transfer pose between different meshes, without the need of building the skeleton configurations for meshes. Different from previous retargetting methods, such as deformation transfer, model transduction does not require a reference source mesh to obtain the source deformation, thus effectively avoids unsatisfying results when the source and target have different reference poses. Moreover, we show other two applications of the model ...  相似文献   
134.
Animated meshes are often represented by a sequence of static meshes with constant connectivity. Due to their frame-based representation they usually occupy a vast amount of bandwidth or disk space. We present a fast and efficient scalable predictive coding (SPC) scheme for frame-based representations of animated meshes. SPC decomposes animated meshes in spatial and temporal layers which are efficiently encoded in one pass through the animation. Coding is performed in a streamable and scalable fashion. Dependencies between neighbouring spatial and temporal layers are predictively exploited using the already encoded spatio-temporal neighbourhood. Prediction is performed in the space of rotation-invariant coordinates compensating local rigid motion. SPC supports spatial and temporal scalability, and it enables efficient compression as well as fast encoding and decoding. Parts of SPC were adopted in the MPEG-4 FAMC standard. However, SPC significantly outperforms the streaming mode of FAMC with coding gains of over 33%, while in comparison to the scalable FAMC, SPC achieves coding gains of up to 15%. SPC has the additional advantage over FAMC of achieving real-time encoding and decoding rates while having only low memory requirements. Compared to some other non-scalable state-of-the-art approaches, SPC shows superior compression performance with gains of over 16% in bit-rate.  相似文献   
135.
陈铮  吴复奎  苏骏 《数字社区&智能家居》2010,6(7):1710-1711,1719
提出了一种P2P方式的视频点播模型,兼有网状与树状的特点,具有很高的稳健型与组织性。有效提高了视频点播的利用率。  相似文献   
136.
This paper investigates the problem of robust exponential stability for neutral systems with time-varying delays and nonlinear perturbations. Based on a novel Lyapunov functional approach and linear matrix inequality technique, a new delay-dependent stability condition is derived. Since the model transformation and bounding techniques for cross terms are avoided, the criteria proposed in this paper are less conservative than some previous approaches by using the free-weighting matrices. One numerical example is presented to illustrate the effectiveness of the proposed results.  相似文献   
137.
一种刻线浮雕生成算法   总被引:1,自引:0,他引:1  
刻线浮雕是一类将特征线条雕刻在基面上的浅浮雕,在产品铭牌、包装品、建筑装饰等领域有广泛应用.以物体的三维几何模型为输入,提出一种刻线浮雕的生成算法.首先提取三维模型在给定视线方向上可见部分和不可见部分交界处的轮廓点;然后计算各点与视线方向相关的曲率值大小,并通过阈值设定对模型上的可用于浮雕效果的凹陷部分的特征点集进行提取;将膨胀和腐蚀这两种形态学操作运用在三角网格上,实现特征点集的优化,并对已有的腐蚀操作结构进行改进,避免孔洞的产生;最后给定特征点集的雕刻深度,就可获得刻线浮雕效果.实例证明,本文算法生成的浮雕具有很好的视觉效果.  相似文献   
138.
The IEEE 802.21 standard facilitates media independent handovers by providing higher layer mobility management functions with common service primitives for all technologies. Right after the base specification was published, several voices rose up in the working group advocating to broaden the scope of IEEE 802.21 beyond handovers. This paper aims at updating the reader with the main challenges and functionalities required to create a Media Independence Service Layer, through the analysis of scenarios which are being discussed within the working group: 1) Wireless Coexistence, and 2) Heterogeneous Wireless Multihop Backhaul Networks.  相似文献   
139.
未知时变时滞非线性参数化系统自适应迭代学习控制   总被引:4,自引:3,他引:1  
针对含有未知时变参数和时变时滞的非线性参数化系统,提出了一种新的自适应迭代学习控制方法.该方法将参数分离技术与信号置换思想相结合,可以处理含有时变参数和时滞相关不确定性的非线性系统.设计了一种自适应控制策略,使跟踪误差的平方在一个有限区间上的积分渐近收敛于零.通过构造Lyapunov-Krasovskii型复合能量函数,给出了闭环系统收敛的一个充分条件.给出两个仿真例子验证了控制方法的有效性.  相似文献   
140.
The geometric element transformation method (GETMe) is a geometry-based smoothing method for mixed and non-mixed meshes. It is based on a simple geometric transformation applicable to elements bounded by polygons with an arbitrary number of nodes. The transformation, if applied iteratively, leads to a regularization of the polygons. Global mesh smoothing is accomplished by averaging the new node positions obtained by local element transformations. Thereby, the choice of transformation parameters as well as averaging weights can be based on the element quality which leads to high quality results. In this paper, a concept of an enhanced transformation approach is presented and a proof for the regularizing effect of the transformation based on eigenpolygons is given. Numerical examples confirm that the GETMe approach leads to superior mesh quality if compared to other geometry-based methods. In terms of quality it can even compete with optimization-based techniques, despite being conceptually significantly simpler.  相似文献   
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