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161.
    
Despite the widespread use of e-learning in higher education, little is known about the motivational orientations of learners who are required to use it. The current research explores the role of amotivation within the compulsory e-learning component of a blended learning course at one Japanese university. The investigation takes the form of three connected studies. In Study-I, the Academic Amotivation Inventory (AAI) was adapted to measure motivation for e-learning. In Study-II the adapted AAI was administered to students twice, five months apart (n = 440). Latent Profile Analysis (LPA) was undertaken with lagged data points to test for latent groups and the stability of amotivational profiles across time. LPA indicated two latent groups: one clearly amotivated by the e-learning program and one “not amotivated”. Longitudinal results indicated that the size of the two groups remained roughly consistent across the duration of the study. While the amotivational profile of the “not amotivated” group remained constant longitudinally, the amotivated group profile changed substantially. Students reported two key reasons for not engaging in their e-learning studies: low task value and poor ability beliefs. In Study-III, interviews with 12 students were undertaken to add depth to the quantitative results. Implications for practice and future research are discussed.  相似文献   
162.
The experiences gained from Taiwan’s university–industry collaborative program are presented by case studies. The frame-work of the university–industry partnership is presented. Both successful and failed case studies are detailed to extract the underlying understanding required to improve university–industry collaborative programs further. The capabilities of small and medium-sized enterprises, which are the majority of all enterprises in Taiwan, and the various ways of improving their innovative capabilities by effectively using university–industry partnerships, are also discussed. Supporting evidence which indicates that proper partnerships are the most effective means of improving the innovative capabilities of the manufacturing industries are also detailed.  相似文献   
163.
本文调查并分析了我院高职一年级学生学习英语的动机。调查结果发现大部分学生有积极学习的愿望,且认识到动机与成就的关系,但在学习过程中则不能持之以恒;部分学生对英语学习没有多大的动机。针对调查情况,提出了加强教育与引导的意见。  相似文献   
164.
165.
    
《Quality Engineering》2012,24(2):137-154
  相似文献   
166.
    
While studies focus on how crowdfunding promotes the launch of innovative products or services through two-sided (creator-investor) platforms and digital tools, knowledge on the creator-side motivation is limited. To address this knowledge gap, our study identifies four types of crowdfunding project creators—social entrepreneur, fund seeker, indie producer, and daring dreamer—based on four motivations—achievement, monetary need, prosociality, and relationship building. We also examine how crowdfunding projects’ characteristics differ by the creator type and which characteristics are critical for enhancing projects’ performance. The study extends crowdfunding literature by deepening knowledge of creator-side motivation and contributes to crowdfunding practices by suggesting platform operators ways to attract and promote different types of project creators.  相似文献   
167.
Research on the effectiveness of gamification has proliferated over the last few years, but the underlying motivational mechanisms have only recently become object of empirical research. It has been suggested that when perceived as informational, gamification elements, such as points, levels and leaderboards, may afford feelings of competence and hence enhance intrinsic motivation and promote performance gains. We conducted a 2 × 4 online experiment that systematically examined how points, leaderboards and levels, as well as participants' goal causality orientation influence intrinsic motivation, competence and performance (tag quantity and quality) in an image annotation task. Compared to a control condition, game elements did not significantly affect competence or intrinsic motivation, irrespective of participants' causality orientation. However, participants' performance did not mirror their intrinsic motivation, as points, and especially levels and leaderboard led to a significantly higher amount of tags generated compared to the control group. These findings suggest that in this particular study context, points, levels and leaderboards functioned as extrinsic incentives, effective only for promoting performance quantity.  相似文献   
168.
讨论了大吨位装置推移技术的问题和难点,提出用液压系统实现高炉壳体组装件的推移,成功地解决了将液压缸的有限行程转化为长距离拓展的难题,对液压缸的支撑座进行了设计计算,取得较好的实施效果.  相似文献   
169.
Cloud computing technology has matured as it has been integrated with every kind of digitalization processes. It offers numerous advantages for data and software sharing, and thus making the management of complex IT systems much simpler. For education in engineering, cloud computing even provides students with versatile and ubiquitous access to software commonly used in the field without having to step into an actual computer lab. Our study analyzed learning attitudes and academic performances induced by the utilization of resources driven by cloud computing technologies. Comparisons were made between college students with high school and vocational high school backgrounds. One hundred and thirty-two students who took the computer-aided designing (CAD) course participated in the study. Technology Acceptance Model (TAM) was used as the fundamental framework. Open-ended sets of questionnaires were designed to measure academic performance and causal attributions; the results indicated no significant differences in the cognitive domain between the two groups of students, though it is not so in both the psychomotor and the affective domains. College students with vocational high school background appeared to possess higher learning motivation in CAD applications.  相似文献   
170.
Tony Savage 《连接科学》2000,12(3-4):211-277
The significance of the motivational determinants of animal and human behaviour has been recognized for some time by psychologists, ethologists and other students of behaviour. The diversity of mechanisms and processes which have been proposed as explanations of motivated behaviour reflects the depth and complexity of this issue. In recent years, researchers interested in designing artificial creatures and similar robotic devices have turned to these theories of motivation as a means of making their creations more adaptive to real-world situations. This paper outlines some of the pertinent strands of motivation research in animal psychology and animal behaviour; topics considered include ethological models of motivation and psychological accounts such as drive theory and incentive motivation. These theories provide the framework for a review of artefactual models which include a motivational dimension in artificial neural and other parallel distributed animat control mechanisms. The paper goes on to explore the potential of an interactive view of motivation, adopted by theorists such as F. Toates (1986, Motivational Systems, Cambridge: Cambridge University Press), as the basis for identifying the problems of including a motivational dimension in the design of artificial creatures, e.g. the issue of 'emergent motivation'.  相似文献   
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