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41.
Nonlinear system identification using optimized dynamic neural network   总被引:1,自引:0,他引:1  
W.F.  Y.Q.  Z.Y.  Y.K.   《Neurocomputing》2009,72(13-15):3277
In this paper, both off-line architecture optimization and on-line adaptation have been developed for a dynamic neural network (DNN) in nonlinear system identification. In the off-line architecture optimization, a new effective encoding scheme—Direct Matrix Mapping Encoding (DMME) method is proposed to represent the structure of neural network by establishing connection matrices. A series of GA operations are applied to the connection matrices to find the optimal number of neurons on each hidden layer and interconnection between two neighboring layers of DNN. The hybrid training is adopted to evolve the architecture, and to tune the weights and input delays of DNN by combining GA with the modified adaptation laws. The modified adaptation laws are subsequently used to tune the input time delays, weights and linear parameters in the optimized DNN-based model in on-line nonlinear system identification. The effectiveness of the architecture optimization and adaptation is extensively tested by means of two nonlinear system identification examples.  相似文献   
42.
针对Seam Carving图像放大算法中,能量值前k小的像素带可能出现共用点的情况,提出了一种改进的图像放大自适应算法,通过判断图像中出现共用点的像素带的情况及计算其共用率的值,经过一定的策略确定待新增的像素带位置,该算法使得图像中视觉关注非重要信息区域像素带的增加能得到较均匀的分布;实现了人工干预选择视觉关注重要区域的方法,避免了自适应算法本身因误判视觉关注重要区域而带来关注对象发生变形扭曲的情况.实验证明,改进的算法能得到更好的放大效果.  相似文献   
43.
A dynamic parameter adaptation methodology for Ant Colony Optimization (ACO) based on interval type-2 fuzzy systems is presented in this paper. The idea is to be able to apply this new ACO method with parameter adaptation to a wide variety of problems without the need of finding the best parameters for each particular problem. We developed several fuzzy systems for parameter adaptation and a comparison was made among them to decide on the best design. The use of fuzzy logic is to control the diversity of the solutions, and in this way controlling the exploration and exploitation abilities of ACO. The travelling salesman problem (TSP) and the design of a fuzzy controller for an autonomous mobile robot are the benchmark problems used to test the proposed methodology.  相似文献   
44.
Context-oriented programming (COP) provides dedicated support for defining and composing variations to a basic program behavior. A variation, which is defined within a layer, can be de-/activated for the dynamic extent of a code block. While this mechanism allows for control flow-specific scoping, expressing behavior adaptations can demand alternative scopes. For instance, adaptations can depend on dynamic object structure rather than control flow. We present scenarios for behavior adaptation and identify the need for new scoping mechanisms. The increasing number of scoping mechanisms calls for new language abstractions representing them. We suggest to open the implementation of scoping mechanisms so that developers can extend the COP language core according to their specific needs. Our open implementation moves layer composition into objects to be affected and with that closer to the method dispatch to be changed. We discuss the implementation of established COP scoping mechanisms using our approach and present new scoping mechanisms developed for our enhancements to Lively Kernel.  相似文献   
45.
Binding Virtual Environments to Toolkit Capabilities   总被引:1,自引:0,他引:1  
There are many toolkits and development environments that aid the process of constructing virtual environment applications. Many of these development environments encourage customising a virtual environment's design while rapid prototyping within the confines of a toolkit's capabilities. Thus the choice of the technology and its associated support has been made independent of the end-use requirements of the final system. This can bias a virtual environment's design by implementation based constraints. We propose that an alternative approach is the consideration of virtual environment requirements in the context of an inspectable design model, to identify the requirements that a toolkit will need to support. In the context of an example, we present a selection of design requirements that we consider important for virtual environment design in general. We explore how these requirements might be mapped to different capabilities using Virtual Reality Modelling Language (VRML) as a concrete example of a platform technology.  相似文献   
46.
Since wavelets were introduced in the radiosity algorithm 5, surprisingly little research has been devoted to higher order wavelets and their use in radiosity algorithms. A previous study 13 has shown that wavelet radiosity, and especially higher order wavelet radiosity was not bringing significant improvements over hierarchical radiosity and was having a very important extra memory cost, thus prohibiting any effective computation. In this paper, we present a new implementation of wavelets in the radiosity algorithm, that is substantially different from previous implementations in several key areas (refinement oracle, link storage, resolution algorithm). We show that, with this implementation, higher order wavelets are actually bringing an improvement over standard hierarchical radiosity and lower order wavelets.  相似文献   
47.
We present a new interpolatory subdivision scheme for triangle meshes. Instead of splitting each edge and performing a 1-to-4 split for every triangle we compute a new vertex for every triangle and retriangulate the old and the new vertices. Using this refinement operator the number of triangles only triples in each step. New vertices are computed with a Butterfly like scheme. In order to obtain overall smooth surfaces special rules are necessary in the neighborhood of extraordinary vertices. The scheme is suitable for adaptive refinement by using an easy forward strategy. No temporary triangles are produced here which allows simpler data structures and makes the scheme easy to implement.  相似文献   
48.
Multimedia group applications often operate in an environment where the various participants are located on systems and communication links with different capabilities. Mechanisms are required that ensure full-quality media for high-performance workstations but lower-quality media for playout at low-end systems. QoS filters have been proposed as a way to adapt QoS to the user specified level by changing the structure of a media stream in a well defined way. Resource reservation and QoS filter instantiation should be closely integrated since both represent one particular aspect of the provision of individualistic QoS for heterogeneous users in multipeer communications. The Internet reservation protocol RSVP is receiver oriented and allows each receiver to specify its resource requirements. However, no actual mechanisms are defined that adapt the data stream to the receiver specified QoS requirements.In this paper we present an enhanced version of RSVP (called RSVP++) that integrates resource reservation and QoS filter control. In order to achieve this integration we extend the RSVP functional model and define a new QoS service class. RSVP++ can coexist with common RSVP systems, thus, openness and interoperability of the system are ensured.  相似文献   
49.
一种改进的最近邻聚类学习算法   总被引:3,自引:0,他引:3  
提出了一种自适应模糊逻辑系统(AFLS)的改进自适应学习算法,该算法将无导师学习算法与基于梯度信息的寻优学习算法相结和,并且在确定聚类过程中同时考虑样本输入与输出对聚类的影响。  相似文献   
50.
无线Ad Hoc网络是一种无中心、自组织的多跳网络,其MAC层的研究是近年来的研究热点。在MAC层的研究中,有一些关键的技术问题有待解决,包括隐藏终端和暴露终端问题,公平性问题,QoS保证,速率自适应等。文章详细论述了每一个问题,并提供了一些解决的思路。  相似文献   
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