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71.
浅谈UI设计 总被引:3,自引:0,他引:3
屠秀栋 《数字社区&智能家居》2010,6(7):1706-1707
该文介绍了UI设计的概念,对UI设计进行了分类。其中该文重点阐述了界面设计的概念及作用,并且辅以实例进行分析,明确了UI设计在信息产品设计中的重要地位。最后,文章指出了UI设计在信息企业中的发展状况与不足,提出了UI设计师的工作发展方向。 相似文献
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针对电子就业市场垃圾信息泛滥的现状,提出基于双向需求的服务模型。根据招聘者和应聘者的实际需求,给出该模型的体系结构、数据结构与运行流程,研究招聘双方需求匹配、海量候选者筛选的方法以及代理间通信的实现问题。实验结果表明,该模型能实现高效的双方信息匹配与管理,提高简历筛选速度。 相似文献
74.
This paper concerns project scheduling under resource constraints. Traditionally, the objective is to find a unique solution that minimizes the project makespan, while respecting the precedence constraints and the resource constraints. This work focuses on developing a model and a decision support framework for industrial application of the cumulative global constraint. For a given project scheduling, the proposed approach allows the generation of different optimal solutions relative to the alternate availability of outsourcing and resources. The objective is to provide a decision-maker an assistance to construct, choose, and define the appropriate scheduling program taking into account the possible capacity resources. The industrial problem under consideration is modeled as a constraint satisfaction problem (CSP). It is implemented under the constraint programming language CHIP V5. The provided solutions determine values for the various variables associated to the tasks realized on each resource, as well as the curves with the profile of the total consumption of resources on time. 相似文献
75.
Investigating factors that influence social presence and learning outcomes in distance higher education 总被引:1,自引:0,他引:1
There are many factors that influence distance learning especially in higher education where collaborative and communicative discourse is necessary for pursuing knowledge. Social presence, among other factors, is an important concept to be facilitated, developed and sustained in distance higher education as it promotes and supports discourse based learning. This study examines the relationship among demographic and other variables, social presence and learning satisfaction. Results showed demographic variables, such as gender, online learning experience and work status were not significant factors in terms of influencing on either social presence or learning satisfaction. While media integration and instructor’s quality teaching were significant predictors of both social presence and learning satisfaction, interactivity among participants was a predictor of social presence but not of learning satisfaction. Along with the study findings, some implications were discussed for online learning practitioners in higher education setting. 相似文献
76.
Examining student satisfaction with wholly online learning 总被引:1,自引:0,他引:1
Learner satisfaction has been shown to be positively correlated with quality of learning outcomes. An understanding of the factors that influence student satisfaction with online learning in a particular context can be used as an input to the appropriate design of learning environments, and for the provision of targeted support to students, with an aim to positively influence the student online learning experience. Following the mandatory inclusion of at least one wholly online unit of study in all undergraduate programs at Deakin University, a large 'experiences of learning online' (ELO) survey was undertaken to gauge students' perceptions of studying in the wholly online mode. A multivariate linear regression of all the questionnaire items was performed against an overall satisfaction item. Five items were found to significantly contribute to a model that explained approximately 70% of reported student satisfaction. Factors that were found to positively influence student satisfaction with studying a wholly online unit primarily related to how confident they felt about their ability to communicate and learn online, having a clear understanding of what was required to succeed in the unit and how well they thought they were performing in the unit. Other results are also reported. 相似文献
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78.
This paper first develops architecture for a multiprocessor job scheduling system with an embedded simulation technique. The architecture provides a shell for applications that are characterized by two scheduling policies, a heuristic algorithm policy and a First-In-First-Out (FIFO) policy. These policies are implemented in the simulation model by using the embedded technique. The paper evaluates these two policies using the queue length, waiting time and flow time as the criteria to compare the performance of these two scheduling policies. Next we designed two simulation situations using two different real world applications. The purpose is to examine the performances of multiprocessor systems with and without inspection operations and two different scheduling policies. The two applications, berth allocation for the container terminal operations and production scheduling arrangement in an Original Equipment Manufacturer (OEM) power supply factory, are studied. The final results show that a proper scheduling policy will perform better than the traditional FIFO approach for a multiprocessor system. Our study also provides guidelines on balancing a system with the addition of a final inspection activity. 相似文献
79.
In a rapidly changing IT environment, IT professionals need to keep abreast of technological knowledge. We examined how well this is achieved by developing a motivational model of “technological knowledge renewal effectiveness.” We hypothesized that (1) renewal effectiveness was influenced by the IT professional's career orientation, perceived IT dynamism, tolerance of ambiguity, delegation; and (2) that this positively affected both intrinsic and extrinsic job satisfaction. Survey data from 126 IT professionals was used to test the hypotheses. The results generally supported the research model. We discussed the implications of these results in both research and practice. 相似文献
80.
This report proposes a solution to the open shop scheduling problem with the objective of minimizing total job tardiness in the system. Some practical processing restrictions, such as independent setup and dependent removal times, are taken into account as well. The addressed problem is first described as a 0–1 integer programming model, and is then solved optimally. Subsequently, some hybrid genetic-based heuristics are proposed to solve the problem in an acceptable computation time. To demonstrate the adaptability of these heuristics, some performance comparisons are made with solutions provided by running either a mathematical programming model or certain classic meta-heuristics such as genetic algorithm, simulated annealing, and tabu search in various manufacturing scenarios. The experimental results show that the hybrid genetic-based heuristics perform well, especially the DGA. However, these heuristics require some more additional computations but are still acceptable. 相似文献