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81.
基于混合感知信息的路径规划模型   总被引:1,自引:1,他引:0       下载免费PDF全文
针对动态未知环境下的自主虚拟人实时避障问题,提出一种基于混合感知信息的路径规划模型。该模型由全局规划器和局部规划器组成,全局规划器依据已知环境信息先行规划出优化的运动路线,局部规划器通过对人类的规划行为进行分析,建立用于局部动态规划的运动代价评估函数,实现虚拟人在动态未知场景中的智能规划行为。实验结果表明,该模型能保证实时性,模拟符合人类特征的规划 行为。  相似文献   
82.
基于反馈控制的自主虚拟人感知模型   总被引:1,自引:0,他引:1  
孙立博  孙济洲  刘艳  倪慧 《软件学报》2010,21(5):1171-1180
提出了一种基于反馈控制的自主虚拟人感知模型.该模型首先使用感知过滤器模拟人类器官感知限制,然后设计了环形队列存储感知对象的相关信息来模拟人类的记忆功能,进而利用感知和记忆的结果,对感知过滤器的各项参数进行反馈控制,从而体现感知结果对感知过程的影响.实验结果表明,基于反馈控制的感知模型不仅能够较好地体现人类感知系统的特性,而且能够为自主虚拟人行为控制和决策提供更为真实的环境信息.  相似文献   
83.
Enterprise Architecture (EA) is increasingly being used by large organizations to get a grip on the complexity of their business processes, information systems and technical infrastructure. Although seen as an important instrument to help solve major organizational problems, effectively applying EA seems no easy task. Active participation of EA stakeholders is one of the main critical success factors for EA. This participation depends on the degree in which EA helps stakeholders achieve their individual goals. A highly related topic is effectiveness of EA, the degree in which EA helps to achieve the collective goals of the organization. In this article we present our work regarding EA stakeholder satisfaction and EA effectiveness, and compare these two topics. We found that, regarding EA, the individual goals of stakeholders map quite well onto the collective goals of the organization. In a case study we conducted, we found that the organization is primarily concerned with the final results of EA, while individual stakeholders also worry about the way the architects operate.  相似文献   
84.
Abstract— One of the most annoying distortions in (auto)stereoscopic displays is probably cross‐talk, visible as double edges, which is mainly caused by an imperfect separation of left‐ and right‐eye images. For different types of three‐dimensional (3‐D) displays, cross‐talk is caused by different origins, which could result in different levels of perceived image distortion. To evaluate the influence of (auto)stereoscopic display technology on cross‐talk perception, optical measurements and subjective assessments were performed with three different types of 3‐D displays. It is shown with natural still images that the 3‐D display technology with the lowest luminance and contrast level tolerates the highest level of cross‐talk, while still maintaining an acceptable image‐quality level.  相似文献   
85.
触觉是一种重要的感觉方式,是将外界的刺激信息传递到大脑的手段。纤维艺术媒材的特殊性使纤维艺术家创造过程中充分的依靠触觉对纤维媒材的触觉体验并形成了自身的材料观和空间观念。本文从多个艺术家在创作中对纤维媒材的触觉体验出发,进一步论证了触觉体验对于纤维艺术创作的重要性。  相似文献   
86.
自主发育智能机器人体系结构研究   总被引:1,自引:0,他引:1  
传统的机器人系统范式分类已经无法将新出现的方法和理论纳入其中。为此,首先从认知的角度重新对机器人的范式进行分类。新的范式分类涵盖了传统的系统范式,明确了自主发育在机器人系统范式中的地位。在此基础上,提出了自主发育智能机器人体系结构。该结构只需利用基本的感知能力和行动能力,分别利用感知发育模块、认知发育模块和行为发育模块实现自主感知分类、时空经验知识以及反应式行为的逐层发育。各发育模块之间互相依赖并可以同时学习,具有实时的自主发育能力。  相似文献   
87.
Eirik  Jan 《Computers & Security》2009,28(6):476-490
Empirical findings from surveys and in-depth interviews with information security managers and users indicate that a digital divide exists between these groups in terms of their views on and experience of information security practices. Information security professionals mainly regard users as an information security threat, whereas users believe themselves that they are an untapped resource for security work. The limited interaction between users and information security managers results in a lack of understanding for the other's point of view. These divergent views on and interpretations of information security mean that managers tend to base their practical method on unrealistic assumptions, resulting in management approaches that are poorly aligned with the dynamics of the users' working day.  相似文献   
88.
Accurate detection of mediated haptic information in minimally invasive surgery (MIS) is critical for applying appropriate force magnitudes onto soft tissue with the aim of minimising tissue trauma. Force perception in MIS is a dynamic process, with surgeons’ administration of force into tissue revealing information about the remote surgical site which further informs the surgeons’ haptic interactions. The relationship between applied force and material deformation rate provides biomechanical information specifying the deformation distance remaining until a tissue will fail: which is termed distance-to-break (DTB). The current study demonstrates that observers can detect DTB while deforming simulated tissues and stop before reaching the tissues’ failure points. The design of training simulators, control devices and automated robotic systems for applications outside of MIS is discussed.

Practitioner Summary: In MIS, haptic information is critical for applying appropriate forces onto soft tissue to minimise tissue trauma. Observers used force information to detect how far they could deform a virtual tissue before it would break. The design of training simulators, control devices and automated robotic systems is discussed.  相似文献   

89.
Compared with driving or flight simulation, little is known about self-motion perception in riding simulation. The goal of this study was to examine whether or not continuous roll motion supports the sensation of leaning into bends in dynamic motorcycle simulation. To this end, riders were able to freely tune the visual scene and/or motorcycle simulator roll angle to find a pattern that matched their prior knowledge. Our results revealed idiosyncrasy in the combination of visual and proprioceptive information. Some subjects relied more on the visual dimension, but reported increased sickness symptoms with the visual roll angle. Others relied more on proprioceptive information, tuning the direction of the visual scenery to match three possible patterns. Our findings also showed that these two subgroups tuned the motorcycle simulator roll angle in a similar way. This suggests that sustained inertially specified roll motion have contributed to the sensation of leaning in spite of the occurrence of unexpected gravito-inertial stimulation during the tilt. Several hypotheses are discussed.

Practitioner Summary: Self-motion perception in motorcycle simulation is a relatively new research area. We examined how participants combined visual and proprioceptive information. Findings revealed individual differences in the visual dimension. However, participants tuned the simulator roll angle similarly, supporting the hypothesis that sustained inertially specified roll motion contributes to a leaning sensation.  相似文献   

90.
As the population of elderly people in society rises, the importance of technology to assist health management is growing with the demographic shift. Wearable personal computing has been the common solution proposed by related projects to fulfil the needs of elderly people. These add-on devices are attached to the users, and result in uneasiness or discomfort while wearing them in public areas. In this study, three common wearing positions – wrist, upper arm, and neck – were investigated in terms of psychological perception and perceived readability. Twenty-four Taiwanese participants in Miaoli area were asked to wear the designed prototypes for a certain time. The participants completed questionnaires and participated in an open-ended interview. Data of psychological perceptions, visibility, and readability about wearable devices were collected. The results evidenced that the personal attributes of gender, smart device user, and requirement for medical care affect the psychological perception and user attitudes. The statistical results indicated significant differences in elderly people's attitudes towards wearable devices attached to different parts of the body. The wrist was the most favourable location to attach a wearable device.  相似文献   
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