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51.
Juan M. Loaiza 《连接科学》2016,28(4):410-422
This paper proposes a way of understanding the confluence of the enactive approach to cognition and musicology in a wider sense. The implication is that existing socio-cultural approaches to meaning in music – whereby music is seen as a total social phenomenon, and the naturalistic view of music cognition may be articulated via the life-mind continuum proposed by enactivism. On the one hand, discussions on embodied music cognition are presented with the opportunity to overcome their de facto individualism in a principled, naturalistic way. On the other hand, for the socio-cultural-historical approaches the opportunity seems to be to move beyond the biology-culture divide without submitting to reductionism. A wider explanatory unit is presented. The explanatory utility of embodiment is examined in relation to the wider frame of social-life in dialectical fashion. A definition of musicking is sketched considering it as an instance of processes of social-life. This paper signals a direction to take, yet methodologies, results, and homologies with other disciplines are left open to further discussion. 相似文献
52.
While digitization of music, particularly streaming services, has gained increasing popularity, it has also led to a steady decline in the revenues of recorded music industry. This is causing strong concern regarding a potential collapse of the music industry comparable to other print media industries such as newspaper and book publishing.However, recent changes in the music industry initiated by a resurgence of the live music industry are giving rise to some expectations for the survival and growth of the music industry. The parallel paths of increasing popularity of streaming services and a resurgence of live music suggest that these two dynamics are working together in a co-evolutionary way toward the sustainability of the music industry.This paper attempts to elucidate the co-evolutionary dynamism between the increasing popularity of streaming music and the resurgence of live music.An empirical analysis of monthly trends over the period of the last three decades in the US music industry by its sectors revealed that (i) the co-evolution between streaming and live music industries has functioned well over the last few years, (ii) the live music industry has incorporated a self-propagating function by assimilating innovations previously initiated by digital music, (iii) given the above co-evolution, the recent resurging trend in the music industry can be sustained, (iv) the advancement of digital innovations such as artificial intelligence, machine learning, fintech, virtual reality, big data, and social media by enabling such coevolution have transformed the live music industry into a “live-concert-streaming music industry” (LCSMI) that further enabling the participative creativity of its stakeholders. For these collaborative and cultural industries to function in harmony, trust between its participating stakeholders is very crucial.This analysis suggests the significance of a trust-based ICT-driven disruptive business model (IDBM) with a consolidated challenge for social demand (CCSD) for the development of cultural industries. 相似文献
53.
论音乐教育对学生非智力因素的培养 总被引:3,自引:0,他引:3
李振铎 《承德石油高等专科学校学报》2001,3(3):40-41,47
音乐教育不止在美育范畴,在开发智力、特别是在培养人的非智力因素上有其独特的功效。音乐可以激发情感、陶冶情操、振奋精神、提高道德品质、坚定理想信念;音乐能激励人们张开想象的翅膀,培养想象力和创造力;学习、欣赏音乐能提高人的记忆力、注意力、感受力和意志力;参与音乐活动能培养人的自信心、团结协作能力和组织纪律性。 相似文献
54.
The present work considers the mental imaging of faces, with a focus in own-face imaging. Experiments 1 and 3 demonstrated an own-face disadvantage, with slower generation of mental images of one's own face than of other familiar faces. In contrast, Experiment 2 demonstrated that mental images of facial parts are generated more quickly for one's own face. Finally, Experiment 4 established that a bias toward local processing is advantageous for one's own face, whereas a global-processing bias produces an enhanced own-face disadvantage. The results suggest that own-face imaging is more synchronized with retrieval of face features and less attuned to a face's holistic pattern than is imaging of other people's faces. The authors propose that the salient information for own and other face identification reflects, in part, differences in the purpose and experiences (expertise) generally associated with processing of own and other faces. Consistent with work examining the range of face processing, including other-race faces, our results suggest that not all faces receive the same holistic emphasis. (PsycINFO Database Record (c) 2010 APA, all rights reserved) 相似文献
55.
Though condensed between the stages of design and completion, the conventional process of designing a building is time consuming, involving various stakeholders, planning processes and a wide team of consultants and contractors. What happens, though, if the time period of an architect's involvement is expanded? How might a more process-orientated approach shift the role of the architect? Tobias Armborst, Daniel D'Oca and Georgeen Theodore , principals of Interboro Partners in New York, describe how they have developed projects that have sought opportunities in expanding the timescale and remit of traditional practice. 相似文献
56.
Photorealistic computer animation sequences have become more important in recent years in visualization and presentation techniques as well as in fine arts. Some aspects of creating a photorealistic computer animation are demonstrated by the following example of the film Illusion that was created by the computer graphics team at the University of Karlsruhe. An overview of modelling methods, some special effects and details on how to administrate a large computer animation project are presented. 相似文献
57.
58.
Taylor Dotson 《Journal of Urbanism》2016,9(2):148-165
This article argues that sustainable and communal neighborhoods could be significantly more common in North America if development practices addressed the barriers posed by sociotechnical obduracy and the inevitable limitations of expertise through expanded opportunities for experimentation. In reconceptualizing the problems faced by alternative urbanisms through the lens of science and technology studies, I explore how the intelligent trial-and-error (ITE) framework for governing emerging technologies could be extended to partially address the barriers of obduracy, uncertainty and complexity when pursuing alternative urban designs. An examination of how Baugruppen (cooperative building groups) were integrated into the planning process of Quartier Vauban, Freiburg, is used to illustrate both the potentials and a concrete application of an ITE-like approach. I then discuss some of the barriers to an ITE model of urban planning in North America and recommend further research at the intersection of urban studies and science and technology studies. 相似文献
59.
多媒体电教手段可使学生视听结合,培养学生观察能力,思维能力以及反应等能力。利用其视听结合,音像一体,形象性强、信息量大、资源丰富等优点为教学服务,同时利用网络进行音乐教学的方式是一种自助式的,无边界的教学模式,不仅是让学生掌握了研究性学习,资料搜集的手段,更是培养了学生的自主学习的意识和辨证的分析问题的思维方式。 相似文献
60.
“兴于诗,立于礼,成于乐”是孔子教育思想的总纲领。诗教激励人的志向,启发人的情感。但诗教所兴起的情感必须加以理性的约束。礼教培养人遵守行为规范的理性精神。然而克制情感必然产生消极情绪,更严重的后果是,表面上以礼作文饰,暗地里追求欲望的满足。乐教可以救礼教之敝:在更高的层次上回到情感品质上去,达到情感与理性的和谐统一,塑造一个理性的情感本体。 相似文献