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11.
A method of measuring the current–voltage characteristics of nonlinear components is proposed, which involves applying a sinusoidal voltage to the object being measured, finding the Fourier spectrum to read out the output current, and a calculation using the spectrum of the coefficients of the expansion of the measured characteristic in Chebyshev polynomials. The properties of the Hammerstein–Chebyshev model are considered, a block diagram of a measuring instrument is presented, and recommendations are made for minimizing the systematic errors due to approximating their characteristics by Chebyshev polynomials.  相似文献   
12.
自治Agents的面向服务的协商模型   总被引:3,自引:0,他引:3  
刘欣  高济 《计算机工程》2003,29(18):114-116
提出了一个基于自治Agents的面向服务的协商模型。模型主要包括两大模块:首先定义了一系列的战略和战术过程,使得Agents可以产生初始建议,评价对方的建议,以及在此基础上做出反建议;其次,定义了两个层次的Agent通信机制。二者相辅相成,实现了Agents间合作的动态形成和随机协调,使得Agents可以承担因环境的不确定性而需动态协作的复杂任务。  相似文献   
13.
Object substitution masking (OSM) is said to occur when a perceptual object is hypothesized that is mismatched by subsequent sensory evidence, leading to a new hypothesized object being substituted for the first. For example, when a brief target is accompanied by a longer lasting display of nonoverlapping mask elements, reporting of target features may be impaired. J. T. Enns and V. Di Lollo (2000) considered it an outstanding question whether OSM masks some or all aspects of a target. The authors report three experiments demonstrating that OSM can selectively affect target features. Participants may be able to detect a target while being unable to report other aspects of it or to report the color but not the orientation of a target (or vice versa). We discuss these findings in relation to two other visual phenomena. (PsycINFO Database Record (c) 2010 APA, all rights reserved)  相似文献   
14.
In 3 experiments, the authors investigated spatial updating in augmented reality environments. Participants learned locations of virtual objects on the physical floor. They were turned to appropriate facing directions while blindfolded before making pointing judgments (e.g., "Imagine you are facing X. Point to Y"). Experiments manipulated the angular difference between the learning heading and the imagined heading and between the actual heading and the imagined heading. The effect of actual-imagined on pointing latency was observed for naive users but not for users with brief training or instructions concerning the fact that objects can move with body movements. The results indicated that naive users used an environment-stabilized reference frame to access information arrays, but with experience and instruction the nature of the representation changed from an environment stabilized to a body stabilized reference frame. (PsycINFO Database Record (c) 2010 APA, all rights reserved)  相似文献   
15.
In a change detection paradigm, a target object in a natural scene either rotated in depth, was replaced by another object token, or remained the same. Change detection performance was reliably higher when a target postcue allowed participants to restrict retrieval and comparison processes to the target object (Experiment 1). Change detection performance remained excellent when the target object was not attended at change (Experiment 2) and when a concurrent verbal working memory load minimized the possibility of verbal encoding. (Experiment 3). Together, these data demonstrate that visual representations accumulate in memory from attended objects as the eyes and attention are oriented within a scene and that change blindness derives, at least in part, from retrieval and comparison failure. (PsycINFO Database Record (c) 2010 APA, all rights reserved)  相似文献   
16.
In 3 experiments, 9-month-old infants' expectations for what distinct count noun labels refer to were investigated. In Experiment 1, a box was opened to reveal 2 objects inside during familiarization: either 2 identical objects or 2 different objects. Test trials followed the same procedure, except before the box was opened, the contents were described using 2 distinct labels ("I see a wug! I see a dak!") or the same label twice ("I see a zav! I see a zav!"). Infants who heard a label repeated twice looked longer at 2 different objects versus 2 identical objects, whereas infants who heard 2 distinct labels showed a different pattern of looking. Experiments 2 and 3 presented infants with object pairs that only differed in shape or color, and it was found that infants expected the different-shaped (but not the different-colored) objects to be labeled by distinct count nouns. Because the property of shape is a cue to kind membership and the property of color is not, these results suggest that even at the beginning of word learning, infants may expect distinct labels to refer to distinct kinds of objects. (PsycINFO Database Record (c) 2010 APA, all rights reserved)  相似文献   
17.
对象模型及其模型化方法——一种深知识的表示模型   总被引:6,自引:0,他引:6  
本文介绍了对象模型和深知识等概念,在这些概念的基础上还讨论了基于框架知识表示形式的复杂系统的模型化方法.文中给出的模型化方法是通过 ISA 关系和 PART-OF 关系的相结合而形成的.这种模型化方法可用于基于深知识的设计型、分析型以及控制型等类型的专家系统.  相似文献   
18.
在ERP及其他数据库开发项目中.方便而操作风格一致的录入界面是被用户所广泛要求的。笔者在工程项目中总结了部分用户需要的功能.并在PowerBuilder中以基类的形式实现.在加快工程进度和方便用户方面取得了不错的效果。  相似文献   
19.
Due to their simplicity and intuitiveness, swept surfaces are widely used in many surface modelling applications. In this paper, we present a versatile swept surface technique called the boundary constrained swept surfaces. The most distinct feature is its ability to satisfy boundary constraints, including the shape and tangent conditions at the boundaries of a swept surface. This permits significantly varying surfaces to be both modelled and smoothly assembled, leading to the construction of complex objects. The representation, similar to an ordinary swept surface, is analytical in nature and thus it is light in storage cost and numerically very stable to compute. We also introduce a number of useful shape manipulation tools, such as sculpting forces, to deform a surface both locally and globally. In addition to being a complementary method to the mainstream surface modelling and deformation techniques, we have found it very effective in automatically rebuilding existing complex models. Model reconstruction is arguably one of the most laborious and expensive tasks in modelling complex animated characters. We demonstrate how our technique can be used to automate this process.  相似文献   
20.
Heterogeneous object modeling: A review   总被引:2,自引:0,他引:2  
A review on the recent development in heterogeneous object modeling is provided in this paper. General problems and prevalent solutions to the modeling of heterogeneous objects are investigated. Vigorous heterogeneous object representations are roughly classified into three major categories: evaluated models, unevaluated models and composite models. We reveal their similarities and study their strengths and weaknesses in terms of the representational capacities, intuitiveness, exactness, compactness, efficiency and other criteria. Different design paradigms are briefly reviewed to provide an overview of the state-of-the-art in heterogeneous object design. Finally, open problems and possible future directions are discussed.  相似文献   
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