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991.
Bogdan Branowski Leszek Pacholski Michał Rychlik Marek Zabłocki Piotr Pohl 《人机工程学与制造业中的人性因素》2013,23(4):255-266
The article presents a new concept of combining the three dimensions (3D) of a person's manipulation space. The data concern information about the reach of the arms and biomechanical data about limiting the load of a disabled person sitting in a wheelchair. Measurement data were acquired empirically, on original measuring station. The data included, respectively, arms' reach (static and dynamic) or, alternatively, measurements of limiting forces. The obtained data were processed into virtual 3D surfaces of arms' reach and forces. These surfaces provide the required graphic model of anthropotechnical and biomechanical data. Developed model was utilized to perform a virtual analysis of the accessibility of a disabled person to technical means: in a market sale space and in the ergonomic analysis into the space of a personal car. The presented method of 3D graphic modeling of anthropometrical and biomechanical data can be universally applied in ergonomic designing of work stations not only for disabled persons. © 2011 Wiley Periodicals, Inc. 相似文献
992.
Jungchan Cho Minsik Lee Chong-Ho Choi Songhwai Oh 《Computer Vision and Image Understanding》2013,117(11):1549-1559
Aligning shapes is essential in many computer vision problems and generalized Procrustes analysis (GPA) is one of the most popular algorithms to align shapes. However, if some of the shape data are missing, GPA cannot be applied. In this paper, we propose EM-GPA, which extends GPA to handle shapes with hidden (missing) variables by using the expectation-maximization (EM) algorithm. For example, 2D shapes can be considered as 3D shapes with missing depth information due to the projection of 3D shapes into the image plane. For a set of 2D shapes, EM-GPA finds scales, rotations and 3D shapes along with their mean and covariance matrix for 3D shape modeling. A distinctive characteristic of EM-GPA is that it does not enforce any rank constraint often appeared in other work and instead uses GPA constraints to resolve the ambiguity in finding scales, rotations, and 3D shapes. The experimental results show that EM-GPA can recover depth information accurately even when the noise level is high and there are a large number of missing variables. By using the images from the FRGC database, we show that EM-GPA can successfully align 2D shapes by taking the missing information into consideration. We also demonstrate that the 3D mean shape and its covariance matrix are accurately estimated. As an application of EM-GPA, we construct a 2D + 3D AAM (active appearance model) using the 3D shapes obtained by EM-GPA, and it gives a similar success rate in model fitting compared to the method using real 3D shapes. EM-GPA is not limited to the case of missing depth information, but it can be easily extended to more general cases. 相似文献
993.
Tao Wu Xiaobing Pei Yongzhong Lu Changqing Chen Liang Gao 《Journal of Network and Computer Applications》2013,36(6):1431-1440
With the boom of Internet Technology, it becomes possible to combine designers from different disciplines into one team to support product design globally. In this paper, a distributed collaborative product design environment is presented to support top-down process oriented product design. In conceptual design stage, the artifact is managed by semantic norm model (SNM). In SNM, the designers can define virtual components at early design stage and instantiate those components at later detailed design stage. By role-based access control (RBAC), different roles with corresponding permissions could be assigned to distributed designers, and the designers could concurrently modify different components of the product relevant to his or her roles. Based on the SNM and RBAC system, a distributed collaborative product design environment is developed and the top-down oriented product design process is demonstrated. 相似文献
994.
The 3GPP Long Term Evolution (LTE) Advanced and IEEE 802.16j specifications adopt the mobile multi-hop relaying (MMR) mechanism for enlarging service area and improving wireless transmission quality simultaneously. By deploying different types of Relay Stations (RSs), MMR can bring some advantages: (1) the signal fading and wireless interference of a single long wireless link is improved obviously; (2) the ranges of wireless access and relay area are extended, etc. MMR can offer a high data rate transmission for packet services and can increase system capacity. Note that MMR can be applied to the public transportation system, e.g., equipped a mobile RS on a high-speed train. A mobile RS handoff initializes a multiple handoff requests of different types of traffics. It becomes as a critical handoff issue in 4G MMR. Thus, the MMR handoff needs a new efficient Connection Admission Control (CAC) to guarantee qualities for various types of traffics and to increase system revenue. However, traditional CACs are difficult to fulfill the objectives. This paper thus proposes the Dynamic Cost-Reward-based (DCR) CAC that consists of two key mechanisms: (1) adopting a Markov decision process-based (MDP) cost function and (2) providing different reward functions for different types of nodes and various types of connection. Additionally, a mathematical analytical Markov chain is modeled for DCR. The simulation results are very close to the analysis results, which justifies the correctness of the analytical model. Numerical results demonstrate that DCA outperforms the compared CACs in the probabilities of new blocking, MS-handoff, and RS-handoff dropping, FRL, GoS, and system reward. 相似文献
995.
With the emergence of new media, interactive film projects have mainly struggled to resolve the contradiction between dramatic structures and interaction. Dramatic film presents identification with the main character, where the viewer is constantly oppressed by the narrative, and therefore lost in illusion. In this context, when we bring on the scene interaction, the drama apparently starts to lose its power. In this article, a new interactive film model based on Brechtian film theory is proposed. This model presents a new way of spatiotemporal construction where different audiovisual combinations can be viewed successively, and this way the viewer can actively construct his/her own story. Theoretical framework of the Brechtian interactive film model is supported by an interactive film application, named Academia. The main feature of the model is that, while interaction is very simple, the continuity of the narrative is preserved and the film requiring an intellectual level of interpretation. 相似文献
996.
一种相控阵天线安装精度检测与校准 总被引:1,自引:0,他引:1
文中论述了一种相控阵雷达天线安装后的精度检测方法。按照雷达天线安装后的几何形态,采用光学测量仪器进行相关的数据采集,建立检测的数学模型,利用线性回归法以及最小二乘法进行数据拟合,计算出安装后雷达天线底面与水平面的最大夹角和天线边缘与正北方向的夹角,并进行了试验误差评估和分析,依据检测数据对雷达天线的水平和方位角度进行校... 相似文献
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