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排序方式: 共有9042条查询结果,搜索用时 15 毫秒
101.
人类在创造人工自然的过程在中,如果不遵循自然规律而一意孤行,其结果必然对天然自然造成级大破坏,人类最终将自食苦果,计算机技术的发展也不例外。 相似文献
102.
103.
C. Hermans C. Vanaken T. Mertens F. Van Reeth P. Bekaert 《Computer Graphics Forum》2008,27(2):281-290
Many video sequences consist of a locally dynamic background containing moving foreground subjects. In this paper we propose a novel way of re‐displaying these sequences, by giving the user control over a virtual camera frame. Based on video mosaicing, we first compute a static high quality background panorama. After segmenting and removing the foreground subjects from the original video, the remaining elements are merged into a dynamic background panorama, which seamlessly extends the original video footage. We then re‐display this augmented video by warping and cropping the panorama. The virtual camera can have an enlarged field‐of‐view and a controlled camera motion. Our technique is able to process videos with complex camera motions, reconstructing high quality panoramas without parallax artefacts, visible seams or blurring, while retaining repetitive dynamic elements. 相似文献
104.
Ming Hao Daniel A. Keim Umeshwar Dayal Daniela Oelke Chantal Tremblay 《Computer Graphics Forum》2008,27(3):895-902
In many business applications, large data workloads such as sales figures or process performance measures need to be monitored in real‐time. The data analysts want to catch problems in flight to reveal the root cause of anomalies. Immediate actions need to be taken before the problems become too expensive or consume too many resources. In the meantime, analysts need to have the “big picture” of what the information is about. In this paper, we derive and analyze two real‐time visualization techniques for managing density displays: (1) circular overlay d isplays which visualize large volumes of data without data shift movements after the display is full, thus freeing the analyst from adjusting the mental picture of the data after each data shift; and (2) variable resolution density displays which allow users to get the entire view without cluttering. We evaluate these techniques with respect to a number of evaluation measures, such as constancy of the display and usage of display space, and compare them to conventional d isplays with periodic shifts. Our real time data monitoring system also provides advanced interactions such as a local root cause analysis for further exploration. The applications using a number of real‐world data sets show the wide applicability and usefulness of our ideas. 相似文献
105.
An Example-based Procedural System for Element Arrangement 总被引:2,自引:0,他引:2
We present a method for synthesizing two dimensional (2D) element arrangements from an example. The main idea is to combine texture synthesis techniques based‐on a local neighborhood comparison and procedural modeling systems based‐on local growth. Given a user‐specified reference pattern, our system analyzes neigh‐borhood information of each element by constructing connectivity. Our synthesis process starts with a single seed and progressively places elements one by one by searching a reference element which has local features that are the most similar to the target place of the synthesized pattern. To support creative design activities, we introduce three types of interaction for controlling global features of the resulting pattern, namely a spray tool, a flow field tool, and a boundary tool. We also introduce a global optimization process that helps to avoid local error concentrations. We illustrate the feasibility of our method by creating several types of 2D patterns. 相似文献
106.
Wayne O’Brien Author Vitae 《Journal of Systems and Software》2008,81(11):1997-2013
Development of software intensive systems (systems) in practice involves a series of self-contained phases for the lifecycle of a system. Semantic and temporal gaps, which occur among phases and among developer disciplines within and across phases, hinder the ongoing development of a system because of the interdependencies among phases and among disciplines. Such gaps are magnified among systems that are developed at different times by different development teams, which may limit reuse of artifacts of systems development and interoperability among the systems. This article discusses such gaps and a systems development process for avoiding them. 相似文献
107.
We present an algorithm for detecting and extracting the silhouette edges of a triangle mesh in real time using Graphical Processing Units (GPUs). We also propose a tessellation strategy for visualizing the mesh with smooth silhouettes through a continuous blend between Bézier patches with varying level of detail. Furthermore, we show how our techniques can be integrated with displacement and normal mapping. We give details on our GPU implementation and provide a performance analysis with respect to mesh size. 相似文献
108.
E. Sáenz de Argandoña A. Aztiria C. García N. Arana A. Izaguirre P. Fillatreau 《Robotics and Computer》2008
Forming processes are manufacturing processes that use force and pressure in order to modify the shape of a material part until obtaining the final product. The wide range of non-linear factors that drive this sort of processes make them very complex and extremely difficult to be controlled. Traditional control techniques, like PID controllers, have not offered a reliable solution when global control has been pursued and the figure of the operator still remains present in most of the forming facilities. On the other hand, although operators have demonstrated to be a very successful strategy when controlling this type of processes, the actual market evolution towards the fabrication of more complex parts, made of lower formability materials at higher production rates, is decreasing their capacity of reaction when solving the daily problems. Thus, the development of new global control systems based not on traditional control techniques and mathematical models but on the control strategy that has been used successfully for many years, the control through the experience and knowledge is now even more necessary. In the present work, an intelligent control system based on one of the main techniques within the artificial intelligence, expert systems, has been developed. The main purpose of this intelligent control system is to emulate the decisions that expert operators take but in a quicker and more reliable way. The developed intelligent control system has been installed in a blanking facility and very good results have been achieved. 相似文献
109.
Inductive transfer with context-sensitive neural networks 总被引:1,自引:1,他引:0
Context-sensitive Multiple Task Learning, or csMTL, is presented as a method of inductive transfer which uses a single output neural network and additional contextual inputs
for learning multiple tasks. Motivated by problems with the application of MTL networks to machine lifelong learning systems,
csMTL encoding of multiple task examples was developed and found to improve predictive performance. As evidence, the csMTL method is tested on seven task domains and shown to produce hypotheses for primary tasks that are often better than standard
MTL hypotheses when learning in the presence of related and unrelated tasks. We argue that the reason for this performance
improvement is a reduction in the number of effective free parameters in the csMTL network brought about by the shared output node and weight update constraints due to the context inputs. An examination
of IDT and SVM models developed from csMTL encoded data provides initial evidence that this improvement is not shared across all machine learning models. 相似文献
110.
Vassilis Agouridas Alison McKay Henri Winand Alan de Pennington 《Requirements Engineering》2008,13(1):19-48
This paper reports results of research into the definition of requirements for new consumer products––specifically, electro-mechanical
products. The research dealt with the derivation of design requirements that are demonstrably aligned with stakeholder needs.
The paper describes a comprehensive process that can enable product development teams to deal with statements of product requirements,
as originally collected through market research activities, in a systematic and traceable manner from the early, fuzzy front
end, stages of the design process. The process described has been based on principles of systems engineering. A case study
from its application and evaluation drawn from the power sector is described in this paper. The case study demonstrates how
the process can significantly improve product quality planning practices through revision of captured product requirements,
analysis of stakeholder requirements and derivation of design requirements. The paper discusses benefits and issues from the
use of the process by product development teams, and identifies areas for further research. Finally, the conclusions drawn
from the reported research are presented.
相似文献
Vassilis AgouridasEmail: |