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991.
朱琳 《电子制作.电脑维护与应用》2014,(17)
随着社会经济发展速度的加快,信息技术水平的提高,计算机专业也越来越受到人们的关注。在计算机专业这门学科中,C程序的设计作为重要课程之一,对于学生操作技能、创新能力以及其综合素质等方面有着举足轻重的作用。本文就基于计算思维能力培养的C程序设计实验教学进行研究和分析。 相似文献
992.
We present a practical method for acquisition of shape and plausible appearance of reflective and translucent objects for realistic rendering and relighting applications. Such objects are extremely challenging to scan with existing capture setups, and have previously required complex lightstage hardware emitting continuous illumination. We instead employ a practical capture setup consisting of a set of desktop LCD screens to illuminate such objects with piece-wise continuous illumination for acquisition. We employ phase-shifted sinusoidal illumination for novel estimation of high quality photometric normals and transmission vector along with diffuse-specular separated reflectance/transmission maps for realistic relighting. We further employ neural in-painting to fill gaps in our measurements caused by gaps in screen illumination, and a novel NeuS-based neural rendering that combines these shape and reflectance maps acquired from multiple viewpoints for high-quality 3D surface geometry reconstruction along with plausible realistic rendering of complex light transport in such objects. 相似文献
993.
高职院校非计算机专业学生计算思维的现状和培养策略 总被引:2,自引:0,他引:2
计算思维是科学三大思维之一,在学生素质培养中与读、写、算处在同等重要的地位。目前我国的计算思维研究在占据高等教育半壁江山的高职院校中尚处在空白阶段。对高职院校非计算机专业学生计算思维的现状进行了剖析,提出了加强计算思维培养策略。 相似文献
994.
Sheung-Hung Poon Chan-Su Shin Tycho Strijk Takeaki Uno Alexander Wolff 《Algorithmica》2003,38(2):341-362
Annotating maps, graphs, and diagrams with pieces of text is an
important step in information visualization that is usually referred
to as label placement. We define nine label-placement models for
labeling points with axis-parallel rectangles given a weight for
each point. There are two groups: fixed-position models and slider
models. We aim to maximize the weight sum of those points that
receive a label.
We first compare our models by giving bounds for the ratios between
the weights of maximum-weight labelings in different models. Then
we present algorithms for labeling n points with unit-height
rectangles. We show how an O(n\log n)-time factor-2 approximation
algorithm and a PTAS for fixed-position models can be extended to
handle the weighted case. Our main contribution is the first
algorithm for weighted sliding labels. Its approximation factor is
(2+\varepsilon), it runs in O(n
2/\varepsilon) time and uses
O(n/\varepsilon) space.
We show that other than for fixed-position models even the
projection to one dimension remains NP-hard.
For slider models we also investigate some special cases, namely
(a) the number of different point weights is bounded, (b) all labels
are unit squares, and (c) the ratio between maximum and minimum
label height is bounded. 相似文献
995.
996.
The shield that never was: Societies with single-peaked preferences are more open to manipulation and control 总被引:1,自引:0,他引:1
Much work has been devoted, during the past 20 years, to using complexity to protect elections from manipulation and control. Many “complexity shield” results have been obtained—results showing that the attacker’s task can be made NP-hard. Recently there has been much focus on whether such worst-case hardness protections can be bypassed by frequently correct heuristics or by approximations. This paper takes a very different approach: We argue that when electorates follow the canonical political science model of societal preferences the complexity shield never existed in the first place. In particular, we show that for electorates having single-peaked preferences, many existing NP-hardness results on manipulation and control evaporate. 相似文献
997.
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1000.
Liang‐Tsen Shen Sheng‐Jie Luo Chun‐Kai Huang Bing‐Yu Chen 《Computer Graphics Forum》2012,31(7):2067-2075
Super‐deformed, SD, is a specific artistic style for Japanese manga and anime which exaggerates characters in the goal of appearing cute and funny. The SD style characters are widely used, and can be seen in many anime, CG movies, or games. However, to create an SD model often requires professional skills and considerable time and effort. In this paper, we present a novel technique to generate an SD style counterpart of a normal 3D character model. Our approach uses an optimization guided by a number of constraints that can capture the properties of the SD style. Users can also customize the results by specifying a small set of parameters related to the body proportions and the emphasis of the signature characteristics. With our technique, even a novel user can generate visually pleasing SD models in seconds. 相似文献