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111.
The time course of spoken word recognition depends largely on the frequencies of a word and its competitors, or neighbors (similar-sounding words). However, variability in natural lexicons makes systematic analysis of frequency and neighbor similarity difficult. Artificial lexicons were used to achieve precise control over word frequency and phonological similarity. Eye tracking provided time course measures of lexical activation and competition (during spoken instructions to perform visually guided tasks) both during and after word learning, as a function of word frequency, neighbor type, and neighbor frequency. Apparent shifts from holistic to incremental competitor effects were observed in adults and neural network simulations, suggesting such shifts reflect general properties of learning rather than changes in the nature of lexical representations. (PsycINFO Database Record (c) 2010 APA, all rights reserved)  相似文献   
112.
网络电视的发展及其对远程教育的影响   总被引:2,自引:0,他引:2  
计算机网络技术的发展给电视节目的播出方式带来了巨大的变化,网络电视这一传播媒体应运而生。从而改变了目前广播电视媒体信息单向传播的缺陷。介绍了网络电视的发展,就网络电视对远程教育的影响进行了探讨。  相似文献   
113.
支持向量机在交通量预测中的应用   总被引:12,自引:0,他引:12  
交通量预测对于区域交通规划有重要意义。提出一种基于支持向量机理论的交通量预测方法。该方法以统计学习理论为基础,通过和BP神经网络进行比较的实验,证明其在交通量预测中的有效性。  相似文献   
114.
Information-Based Evaluation Criterion for Classifier's Performance   总被引:2,自引:0,他引:2  
Kononenko  Igor  Bratko  Ivan 《Machine Learning》1991,6(1):67-80
In the past few years many systems for learning decision rules from examples were developed. As different systems allow different types of answers when classifying new instances, it is difficult to appropriately evaluate the systems' classification power in comparison with other classification systems or in comparison with human experts. Classification accuracy is usually used as a measure of classification performance. This measure is, however, known to have several defects. A fair evaluation criterion should exclude the influence of the class probabilities which may enable a completely uninformed classifier to trivially achieve high classification accuracy. In this paper a method for evaluating the information score of a classifier's answers is proposed. It excludes the influence of prior probabilities, deals with various types of imperfect or probabilistic answers and can be used also for comparing the performance in different domains.  相似文献   
115.
Self-knowledge is a concept that is present in several philosophies. In this article, we consider the issue of whether or not a learning algorithm can in some sense possess self-knowledge. The question is answered affirmatively. Self-learning inductive inference algorithms are taken to be those that learn programs for their own algorithms, in addition to other functions.
La connaissance de soi est un concept qui se retrouve dans plusieurs philosophies. Dans cet article, les auteurs s'interrogent à savoir si un algorithme d' apprentissage peut dans une certaine mesure posséder la connaissance de soi. lis apportent une reponse positive a cette question. Les algorithmes d'inference inductive autodidactes sont ceux qui font l'apprentissage de programmes pour leurs propres algorithmes, en plus d' autres fonctions.  相似文献   
116.
Modelling spatio-temporal environmental data   总被引:1,自引:0,他引:1  
A conceptual model for environmental data is presented with special emphasis on the ability to store spatio-temporal references of the data. Other aspects of the model are the ability to handle hierarchical data and semantics of the measurements. The model was tested with an implementation on an object-relational database management system. As a part of the test implementation, a forestry data set covering 75 years and 4900 hectares was loaded onto the database.  相似文献   
117.
We consider the problem of PAC-learning distributions over strings, represented by probabilistic deterministic finite automata (PDFAs). PDFAs are a probabilistic model for the generation of strings of symbols, that have been used in the context of speech and handwriting recognition, and bioinformatics. Recent work on learning PDFAs from random examples has used the KL-divergence as the error measure; here we use the variation distance. We build on recent work by Clark and Thollard, and show that the use of the variation distance allows simplifications to be made to the algorithms, and also a strengthening of the results; in particular that using the variation distance, we obtain polynomial sample size bounds that are independent of the expected length of strings.  相似文献   
118.
The efficient, economical and often elegant transformation from a design schema to an embodied design solution containing real components is essential for the commercial success of a product. More often the ability of the designer to explore an optimum solution is severely frustrated by the analytically intensive and time-consuming aspects of embodying a concept. This paper presents a computer based system-modelling tool that is to be used by designers during the transformation of a concept to an embodied solution particularly to deal with standard components. This environment provides for the representation of conceptual schemas and subsequent embodiment from computer based component selection modules. These selection modules encompass the full range of electronic representations for standard mechanical components. The strategy for representing a mechanical system, its included components and their associated representations is discussed. The process of constructing a system model, specifying the desired performance characteristics and system resolution are also described.  相似文献   
119.
Learning to act in a multiagent environment is a difficult problem since the normal definition of an optimal policy no longer applies. The optimal policy at any moment depends on the policies of the other agents. This creates a situation of learning a moving target. Previous learning algorithms have one of two shortcomings depending on their approach. They either converge to a policy that may not be optimal against the specific opponents' policies, or they may not converge at all. In this article we examine this learning problem in the framework of stochastic games. We look at a number of previous learning algorithms showing how they fail at one of the above criteria. We then contribute a new reinforcement learning technique using a variable learning rate to overcome these shortcomings. Specifically, we introduce the WoLF principle, “Win or Learn Fast”, for varying the learning rate. We examine this technique theoretically, proving convergence in self-play on a restricted class of iterated matrix games. We also present empirical results on a variety of more general stochastic games, in situations of self-play and otherwise, demonstrating the wide applicability of this method.  相似文献   
120.
基于约束优化的联想记忆模型学习算法   总被引:1,自引:1,他引:0  
汪涛  俞瑞钊 《通信学报》1992,13(5):88-92
本文提出了一种对称互连神经元网络的学习策略,利用全局约束优化方法确定连接权。优化过程采用了梯度下降技术。这种学习算法可以保证训练样本成为系统的稳定吸引子,并且具有优化意义上的最大吸引域。本文讨论了网络的存储容量,训练样本的渐近稳定性和吸引域大小。计算机实验结果说明了学习算法的优越性。  相似文献   
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