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21.
22.
根据教学实践,文章深入分析计算机语言类课程的教学现状;提出网络教学平台作为传统教学方式的一种重要的辅助工具,在丰富教学内容、提高教学质量、拓展教学空间和时间、促进教学改革等方面具有明显的优势;同时也指出在当前网络教学平台的利用过程中存在着网络资源匮乏、利用率低等不足之处,并提出了相应解决对策和措施。 相似文献
23.
Tony Tan 《Journal of Computer and System Sciences》2010,76(8):778-791
In this paper we study a subclass of pebble automata (PA) for data languages for which the emptiness problem is decidable. Namely, we show that the emptiness problem for weak 2-pebble automata is decidable, while the same problem for weak 3-pebble automata is undecidable. We also introduce the so-called top view weak PA. Roughly speaking, top view weak PA are weak PA where the equality test is performed only between the data values seen by the two most recently placed pebbles. The emptiness problem for this model is still decidable. It is also robust: alternating, non-deterministic and deterministic top view weak PA have the same recognition power; and are strong enough to accept all data languages expressible in Linear Temporal Logic with the future-time operators, augmented with one register freeze quantifier. 相似文献
24.
Circular splicing systems are a formal model of a generative mechanism of circular words, inspired by a recombinant behaviour of circular DNA. Some unanswered questions are related to the computational power of such systems, and finding a characterization of the class of circular languages generated by circular splicing systems is still an open problem. In this paper we solve this problem for monotone complete systems, which are finite circular splicing systems with rules of a simpler form. We show that a circular language L is generated by a monotone complete system if and only if the set Lin(L) of all words corresponding to L is a pure unitary language generated by a set closed under the conjugacy relation. The class of pure unitary languages was introduced by A. Ehrenfeucht, D. Haussler, G. Rozenberg in 1983, as a subclass of the class of context-free languages, together with a characterization of regular pure unitary languages by means of a decidable property. As a direct consequence, we characterize (regular) circular languages generated by monotone complete systems. We can also decide whether the language generated by a monotone complete system is regular. Finally, we point out that monotone complete systems have the same computational power as finite simple systems, an easy type of circular splicing system defined in the literature from the very beginning, when only one rule of a specific type is allowed. From our results on monotone complete systems, it follows that finite simple systems generate a class of languages containing non-regular languages, showing the incorrectness of a longstanding result on simple systems. 相似文献
25.
We present a novel approach to the automated marking of student programming assignments. Our technique quantifies the structural similarity between unmarked student submissions and marked solutions, and is the basis by which we assign marks. This is accomplished through an efficient novel graph similarity measure (AssignSim). Our experiments show good correlation of assigned marks with that of a human marker. 相似文献
26.
Finite buffer, single-server queueing systems and networks are difficult to analyze since the length of time a customer spends in the system does not follow the Markovian property. A two-moment approximation schema is developed for the probability distribution of M/G/1/K systems and extended to the analysis of M/G/1/K queueing networks. The general purpose of this paper is to develop a flexible and practical transform-free approach for computing the probability distribution and performance measures of the system as well as identify the underlying properties of these systems. It is shown that for most performance measures, a sigmoid or S-shaped curve with an inflection point at ρ=1 appears as K→∞. This has direct implications for the analysis and optimization of such systems. The performance modelling of the M/G/1/K queueing networks of general topologies along with extensive numerical results accompany the paper along with the linear concave performance measures for these systems. 相似文献
27.
We give an example of a monoid with finitely many left and right ideals, all of whose Schützenberger groups are presentable by finite complete rewriting systems, and so each have finite derivation type, but such that the monoid itself does not have finite derivation type, and therefore does not admit a presentation by a finite complete rewriting system. The example also serves as a counterexample to several other natural questions regarding complete rewriting systems and finite derivation type. Specifically it allows us to construct two finitely generated monoids M and N with isometric Cayley graphs, where N has finite derivation type (respectively, admits a presentation by a finite complete rewriting system) but M does not. This contrasts with the case of finitely generated groups for which finite derivation type is known to be a quasi-isometry invariant. The same example is also used to show that neither of these two properties is preserved under finite Green index extensions. 相似文献
28.
The geometric element transformation method (GETMe) is a geometry-based smoothing method for mixed and non-mixed meshes. It
is based on a simple geometric transformation applicable to elements bounded by polygons with an arbitrary number of nodes.
The transformation, if applied iteratively, leads to a regularization of the polygons. Global mesh smoothing is accomplished
by averaging the new node positions obtained by local element transformations. Thereby, the choice of transformation parameters
as well as averaging weights can be based on the element quality which leads to high quality results. In this paper, a concept
of an enhanced transformation approach is presented and a proof for the regularizing effect of the transformation based on
eigenpolygons is given. Numerical examples confirm that the GETMe approach leads to superior mesh quality if compared to other
geometry-based methods. In terms of quality it can even compete with optimization-based techniques, despite being conceptually
significantly simpler. 相似文献
29.
An innovative application focused on the segmentation of decay zones from images of stone materials is presented. The adopted numerical approach to extract decay regions from the color images of monuments provides a tool that helps experts analyze degraded regions by contouring them. In this way even if the results of the proposed procedure depend on the evaluation of experts, the approach can be a contribution to improving the efficiency of the boundary detection process. The segmentation is a process that allows an image to be divided into disjoint zones so that partitioned zones contain homogeneous characteristics. The numerical method, used to segment color images, is based on the theory of interface evolution, which is described by the eikonal equation. We adopted the fast marching technique to solve the upwind finite difference approximation of the eikonal equation. The fast marching starts from a seed point in the region of interest and generates a front which evolves according to a specific speed function until the boundary of the region is identified. We describe the segmentation results obtained with two speed functions, attained by the image gradient computation and color information about the object of interest. Moreover, we present the extension of the working modality of the method by introducing the possibility to extract the regions not only in a local way but also in a global way on the entire image. In this case, in order to improve the segmentation efficiency the application of the fast marching technique starts with more seed points defined as seed regions. The study case concerns the impressive remains of the Roman Theatre in the city of Aosta (Italy). In the image segmentation process the color space L∗a∗b∗ is utilized. 相似文献
30.
Christos D. Antonopoulos Filip Blagojevic Andrey N. Chernikov Nikos P. Chrisochoides Dimitrios S. Nikolopoulos 《Journal of Parallel and Distributed Computing》2009
This article focuses on the optimization of PCDM, a parallel, two-dimensional (2D) Delaunay mesh generation application, and its interaction with parallel architectures based on simultaneous multithreading (SMT) processors. We first present the step-by-step effect of a series of optimizations on performance. These optimizations improve the performance of PCDM by up to a factor of six. They target issues that very often limit the performance of scientific computing codes. We then evaluate the interaction of PCDM with a real SMT-based SMP system, using both high-level metrics, such as execution time, and low-level information from hardware performance counters. 相似文献