首页 | 本学科首页   官方微博 | 高级检索  
文章检索
  按 检索   检索词:      
出版年份:   被引次数:   他引次数: 提示:输入*表示无穷大
  收费全文   2702篇
  免费   144篇
  国内免费   81篇
电工技术   24篇
综合类   75篇
化学工业   56篇
金属工艺   137篇
机械仪表   417篇
建筑科学   101篇
矿业工程   15篇
能源动力   42篇
轻工业   17篇
水利工程   2篇
石油天然气   23篇
武器工业   20篇
无线电   144篇
一般工业技术   260篇
冶金工业   11篇
原子能技术   16篇
自动化技术   1567篇
  2024年   1篇
  2023年   17篇
  2022年   15篇
  2021年   46篇
  2020年   38篇
  2019年   26篇
  2018年   33篇
  2017年   67篇
  2016年   80篇
  2015年   101篇
  2014年   145篇
  2013年   135篇
  2012年   141篇
  2011年   196篇
  2010年   133篇
  2009年   163篇
  2008年   157篇
  2007年   146篇
  2006年   153篇
  2005年   129篇
  2004年   128篇
  2003年   143篇
  2002年   96篇
  2001年   89篇
  2000年   77篇
  1999年   64篇
  1998年   63篇
  1997年   67篇
  1996年   49篇
  1995年   46篇
  1994年   45篇
  1993年   26篇
  1992年   19篇
  1991年   17篇
  1990年   8篇
  1989年   15篇
  1988年   9篇
  1987年   7篇
  1986年   9篇
  1985年   6篇
  1984年   8篇
  1982年   4篇
  1981年   3篇
  1980年   2篇
  1979年   3篇
  1977年   1篇
  1974年   1篇
排序方式: 共有2927条查询结果,搜索用时 15 毫秒
81.
This paper presents a scheme for collaborative 3D design using product model at various levels of detail (LODs). Design features are selectively hidden at each level from certain participants, depending on their actual needs and individual accessibility in the collaboration. A tree data structure represents the feature hierarchy of CAD construction, the link between feature and LOD, and 2D mesh data for display control of each feature. An XML/XSLT-based approach is proposed to enable real-time visualization of different LOD models in distributed environment. A collaborative design system is implemented using multi-agent technologies, which focuses on function design of each agent, interactions among agents, the client–server structure, and generation of the LOD data using the XML/XSLT approach. A scenario of synchronous 3D mold assembly demonstrates that geometric categorization of product model provides an operational mechanism for assuring security of information sharing in engineering collaborations over the Internet. It also validates the effectiveness of the agent technologies for automating complex engineering activities.  相似文献   
82.
Shape skeletons are fundamental concepts for describing the shape of geometric objects, and have found a variety of applications in a number of areas where geometry plays an important role. Two types of skeletons commonly used in geometric computations are the straight skeleton of a (linear) polygon, and the medial axis of a bounded set of points in the k-dimensional Euclidean space. However, exact computation of these skeletons of even fairly simple planar shapes remains an open problem.In this paper we propose a novel approach to construct exact or approximate (continuous) distance functions and the associated skeletal representations (a skeleton and the corresponding radius function) for solid 2D semi-analytic sets that can be either rigid or undergoing topological deformations. Our approach relies on computing constructive representations of shapes with R-functions that operate on real-valued halfspaces as logic operations. We use our approximate distance functions to define a new type of skeleton, i.e, the C-skeleton, which is piecewise linear for polygonal domains, generalizes naturally to planar and spatial domains with curved boundaries, and has attractive properties. We also show that the exact distance functions allow us to compute the medial axis of any closed, bounded and regular planar domain. Importantly, our approach can generate the medial axis, the straight skeleton, and the C-skeleton of possibly deformable shapes within the same formulation, extends naturally to 3D, and can be used in a variety of applications such as skeleton-based shape editing and adaptive motion planning.  相似文献   
83.
For a set S of n points in convex position in the plane, let P(S) denote the set of all plane spanning paths of S. The geometric path graph of S, denoted by Gn, is the graph with P(S) as its vertex set and two vertices P,QP(S) are adjacent if and only if P and Q can be transformed to each other by means of a single edge replacement. Recently, Akl et al. [S.G. Akl, K. Islam, H. Meijer, On planar path transformation, Inform. Process. Lett. 104 (2007) 59-64] showed that the diameter of Gn is at most 2n−5. In this note, we derive the exact diameter of Gn for n?3.  相似文献   
84.
In this paper we describe and solve the following geometric optimisation problem: given a set S of n points on the plane (antennas) and two points A and B, find the smallest radial range r+ (power transmission range of the antennas) so that a path with endpoints A and B exists in which all points are within the range of at least two antennas. The solution to the problem has several applications (e.g., in the planning of safe routes). We present an O(nlogn) time solution, which is based on the second order Voronoi diagram. We also show how to obtain a path with such characteristics.  相似文献   
85.
We developed an interactive system to design a customized cover for a given three‐dimensional (3D) object such as a camera, teapot, or car. The system first computes the convex hull of the input geometry. The user segments it into several cloth patches by drawing on the 3D surface. This paper provides two technical contributions. First, it introduces a specialized flattening algorithm for cover patches. It makes each two‐dimensional edge in the flattened pattern equal to or longer than the original 3D edge; a smaller patch would fail to cover the object, and a larger patch would result in extra wrinkles. Second, it introduces a mechanism to verify that the user‐specified opening would be large enough for the object to be removed. Starting with the initial configuration, the system virtually “pulls” the object out of the cover while avoiding excessive stretching of cloth patches. We used the system to design real covers and confirmed that it functions as intended.  相似文献   
86.
Modern businesses are facing the challenge of effectively coordinating their supply chains from upstream to downstream services. It is a complex problem to search, schedule, and coordinate a set of services from a large number of service resources under various constraints and uncertainties. Existing approaches to this problem have relied on complete information regarding service requirements and resources, without adequately addressing the dynamics and uncertainties of the environments. The real-world situations are complicated as a result of ambiguity in the requirements of the services, the uncertainty of solutions from service providers, and the interdependencies among the services to be composed. This paper investigates the complexity of supply chain formation and proposes an agent-mediated coordination approach. Each agent works as a broker for each service type, dedicated to selecting solutions for each service as well as interacting with other agents in refining the decision making to achieve compatibility among the solutions. The coordination among agents concerns decision making at strategic, tactical, and operational level. At the strategic level, agents communicate and negotiate for supply chain formation; at the tactical level, argumentation is used by agents to communicate and understand the preferences and constraints of each other; at the operational level, different strategies are used for selecting the preferences. Based on this approach, a prototype has been implemented with simulated experiments highlighting the effectiveness of the approach.  相似文献   
87.
在图像处理应用中,常常需要根据一些列相关的输入图片生成一张新的图片。现有的研究大都设定一些启发式规则用于图片的合成过程。为了提高图片合成的性能,提出了一种基于改进的贝叶斯方法的图片合成模型。在给定理想的图片合成模型后,对传感器误差和图片误差进行了分析。由于图片误差和几何误差之间是相关的,因此分析了它们之间的关系。在根据已有数据对模型进行后验估计时,通过最小化能量来得到模型的先验参数。在目标函数的优化过程中,基于现有研究通过重新赋权值的迭代方法进行优化问题的求解。最后,通过大量的实验表明,所提出的图片合成模型与相关方法相比具有更好的图片合成和渲染效果。  相似文献   
88.
89.
We report on 3D printing of artifacts with a structured, inhomogeneous interior. The interior is decomposed into cells defined by a 3D Voronoi diagram and their sites. When printing such objects, most slices the printer deposits are topologically the same and change only locally in the interior. The slicing algorithm capitalizes on this coherence and minimizes print head moves that do not deposit material. This approach has been implemented on a client/server architecture that computes the slices on the geometry side. The slices are printed by fused deposition, and are communicated upon demand.  相似文献   
90.
Inspired by recent work on robust and fast computation of 3D Local Reference Frames (LRFs), we propose a novel pipeline for coarse registration of 3D point clouds. Key to the method are: (i) the observation that any two corresponding points endowed with an LRF provide a hypothesis on the rigid motion between two views, (ii) the intuition that feature points can be matched based solely on cues directly derived from the computation of the LRF, (iii) a feature detection approach relying on a saliency criterion which captures the ability to establish an LRF repeatably. Unlike related work in literature, we also propose a comprehensive experimental evaluation based on diverse kinds of data (such as those acquired by laser scanners, Kinect and stereo cameras) as well as on quantitative comparison with respect to other methods. We also address the issue of setting the many parameters that characterize coarse registration pipelines fairly and realistically. The experimental evaluation vouches that our method can handle effectively data acquired by different sensors and is remarkably fast.  相似文献   
设为首页 | 免责声明 | 关于勤云 | 加入收藏

Copyright©北京勤云科技发展有限公司  京ICP备09084417号