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61.
Gquest: Modeling patient questionnaires and administering them through a mobile platform application
Background
The use of surveys is becoming popular in the health care industry for acquiring information useful to the accomplishment of several studies. Besides their exploitation on a large scale for conducting epidemiological studies, surveys are being increasingly carried out on a narrower perspective through the administration of questionnaires aimed at assessing the quality of life perceived by patients or their clinical status during mid- or long-term treatments. This is useful for managing resources or optimizing and individualizing treatments.Objectives
This paper describes Gquest, a platform for modeling, generating and administering questionnaires through mobile devices such as smartphones or tablets. Gquest was motivated by the need of administering questionnaires during home treatments, albeit its applicability is rather general. The main requirement was to have a very simple, clean and easy to use platform able to support (a) physicians in the design and delivery of questionnaires and (b) outpatients in sending self-recorded outcomes to the clinical staff.Methods
Gquest has two basic components. The first one is a model devised for representing questionnaires which is extremely flexible. It allows the generation of questions and answers of different types, supports adaptivity in the dialog with the user and enforces simple consistency rules for checking his input. The second component is an application able to run instances of those questionnaires. It downloads questionnaires over the air in terms of XML files from a server and stores them locally into the mobile repository. Questionnaires become then available to the user, who in our case is a patient or one of his relatives. The user can select which one to fill-in, according to his needs and/or the specific treatment protocol. The selected questionnaire may be filled-in all at once or be completed in subsequent steps over time since any input provided is persisted on a local database. Finally, when a questionnaire is closed all the answers are transparently synchronized to a server for further evaluation or statistical purposes.Results
The platform has been exploited and tested in two medical domains where questionnaires have very different purposes; a quality of life pilot survey involving patients with atrial fibrillation within the EU-funded project MobiGuide, and an investigation of the users’ needs during the requirements elicitation phase of a telemedicine project for the safe discharge of fragile patients.Conclusions
Gquest proved to be a suitable tool for dealing with a wide variety of question types and has been positively accepted by the patients enrolled in the pilot study. 相似文献62.
从手机银行的应用现状出发,阐述手机银行的技术架构以及常见的安全风险。结合国家等级保护及行业主管部门的相关技术要求,分析手机银行的各个层面的风险评估指标,并采取层次分析法确定各指标的权重,最后得出手机银行的总体安全情况。在此基础上形成的手机银行风险评价体系,可量化风险评估结果,为手机银行的风险管理提供依据。 相似文献
63.
64.
移动系统平台多样化以及各移动系统开发平台互不兼容,使移动应用开发周期长移植性差。为解决移动应用能够实现一次开发多处运行的问题,提出基于HTML5的移动应用跨平台解决方案。基于HTML5的跨移动平台特性,结合JavaScript、CSS等Web应用开发技术,实现iOS、Android两主流移动系统的跨平台开发,在移动管理驾驶舱系统中验证方案的可行性和实用性。该方案节省开发资源同时又满足移动应用的开发与销售模式。 相似文献
65.
随着平板电脑、智能手机的普及,移动互联网时代已经到来。各种交互式媒体、移动应用对数字媒体专业人才培养提出新的挑战。在对常熟理工学院数字媒体技术专业建设分析的基础上,结合移动互联网时代未来的发展方向,提出优化课程体系、调整课程结构、重组课程内容、注重复合型人才培养的改革思路。 相似文献
66.
杜佳 《自动化与仪器仪表》2014,(8):139-140
随着科学技术的飞速发展,作为网络信息领导者的移动通信在日常生活工作中的应用也越来越广泛,但是移动通信在应用中也会遇到很多问题,比如移动网络切换延迟现象较为普遍,组播包的丢包率比较高等等.本文针对于以上问题,分析了多种组播协议,提出了新型的基于Agent的移动组播算法,此算法可以有效地改进切换延迟和丢包率等问题. 相似文献
67.
刘乐 《自动化与仪器仪表》2014,(7):30-32
随着移动互联网技术快速发展,图书馆事业迎来了前所未有的发展机遇。移动互联网涵盖面广、便捷性高、用户可以随时随地通过网络访问图书馆资源。普及移动图书馆服务,是我国目前图书馆事业的主要发展方向之一。本文简单介绍了互联网环境,从技术角度和系统建设两个方面阐述了这一主题。 相似文献
68.
In this study, we explored how stereoscopic depth affects performance and user experience in a mobile device with an autostereoscopic touch display. Participants conducted a visual search task with an image gallery application on three layouts with different depth ranges. The task completion times were recorded, and the participants were asked to rate their experiences. The results revealed that the image search times were facilitated by a mild depth effect and that too great a depth slowed search times and decreased user-experience ratings. 相似文献
69.
Situated Learning stresses the importance of the context in which learning takes place. It has been therefore frequently associated with informal learning or learning outside the classroom. Cloud technologies can play an important role supporting this type of learning, since it requires ubiquitous computing support, connectivity and access to data across various scenarios: on the field, in the classroom, at home, etc. In this paper we first present the situated learning theory and how we can take advantage of services offered by Cloud Computing to implement computer applications implementing learning activities based on this theory, providing pertinent geographical information and discussion boards. Next we propose a software architecture schema which can be used as a basis for integrating existing cloud services into new applications supporting learning activities. Then we present two examples developed with this approach with its viability and advantages. These are discussed in the concluding chapter. 相似文献
70.
《International journal of human-computer studies》2014,72(3):337-348
The last 2 decades have seen a constantly increasing interest in mindfulness, due to its positive effects on health and well-being. Recently, a number of mobile applications aimed at supporting people in practicing mindfulness techniques have appeared, but their efficacy has not been formally evaluated yet. In this paper, we first introduce the reader to mindfulness techniques, traditional as well as computer-based. Then, we propose and evaluate a mobile application (called AEON) aimed at helping users in practicing thought distancing, i.e. a mindfulness technique that requires one not to react in response to his/her thoughts but to be aware of them and observe them while they go away. AEON allows the user to enter his/her thoughts and visualize them as written in ink on a parchment placed under water. By touching the screen, the user can interact with the water and produce waves that progressively dissolve each written thought. We evaluate AEON on a sample of naive meditators (i.e. people with no or minimal experience with meditation), contrasting it with two traditional thought distancing techniques that are not computer-based. The first traditional technique requires users to mentally visualize their thoughts as printed on clouds and observe them as they pass by, while the second requires users to write their thoughts on cards, then pick up the cards one at a time, look at them and toss them into a wastepaper basket. AEON obtained better results in terms of achieved mindfulness, perceived level of difficulty and degree of pleasantness. Since practicing mindfulness tends to be difficult for naive meditators, these results suggest that AEON can be a novel and effective way to help them approach mindfulness. 相似文献