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51.
Digitalisation in mining refers to the use of computerised or digital devices or systems and digitised data that are to reduce costs, improve business productivity, and transform mining practices. However, it remains increasingly difficult for mining companies to decide which digital technologies are most relevant to their needs and individual mines. This paper provides an overview of digital technologies currently relevant to mining companies as presented and discussed by mining journals, the media and insight reports of leading consultancy agencies. Relevant technologies were systematically identified using text-mining techniques, and network analyses established the relations between significant technologies. Results demonstrated that currently 107 different digital technologies are pursued in the mining sector. Also, an analysis of the actual implementation of digital technologies in 158 active surface and underground mines reveals a limited uptake of digital technologies in general and that the uptake increases with the run-of-mine production. Large-scale mining operations appear to select and apply digital technologies suitable to their needs, whereas operations with lower production rates do not implement the currently available digital technologies to the same extent. These minor producers may require other digital transformation solutions tailored to their capabilities and needs and applicable to their scale of operations.  相似文献   
52.
人像智能分析指的是对视频或录像中的人像进行结构化和可视化分析,对目标人物进行性别、年龄、发型等特征的智能识别,这项技术在视频侦查中有极高的应用价值。人像识别早期的算法是通过人工提取特征,通过学习低级视觉特征来针对不同属性进行分类学习,这种基于传统方法的模型表现常常不尽如人意。在计算机视觉领域,通过海量图像数据学习的神经网络比传统方法有更丰富的信息量和特征可以被提取。文章尝试通过深度学习技术训练神经网络模型对行人进行检测和识别,对于衣着不同的行人进行智能识别,具有更好的鲁棒性,提升了视频人像识别的准确率,拓展了人工智能技术在身份识别领域的应用。  相似文献   
53.
In the past two decades, brain science and robotics have made gigantic advances in their own fields, and their interactions have generated several interdisciplinary research fields. First, in the ‘understanding the brain by creating the brain’ approach, computational neuroscience models have been applied to many robotics problems. Second, such brain-motivated fields as cognitive robotics and developmental robotics have emerged as interdisciplinary areas among robotics, neuroscience and cognitive science with special emphasis on humanoid robots. Third, in brain–machine interface research, a brain and a robot are mutually connected within a closed loop. In this paper, we review the theoretical backgrounds of these three interdisciplinary fields and their recent progress. Then, we introduce recent efforts to reintegrate these research fields into a coherent perspective and propose a new direction that integrates brain science and robotics where the decoding of information from the brain, robot control based on the decoded information and multimodal feedback to the brain from the robot are carried out in real time and in a closed loop.  相似文献   
54.
Evidence suggests that transient visual information, such as animations, may be more challenging to learn than static visualizations. However, when a procedural-manipulative task is involved, our evolved embodied cognition seems to reverse this transitory challenge. Hence, for object manipulative tasks, instructional animations may be more suitable than statics. We investigated this argument further by comparing animations with statics using a Lego task shown to university students, by examining three potential moderators of effectiveness: (a) the environment of manipulation (virtual or physical), (b) the quality of visual information (focused or unfocused), and (c) the presence of hands (no hands or with hands). In Experiment 1 we found an advantage of animation over statics, and no differences among the environments. In Experiment 2, we again observed an animation advantage, a small advantage of focused static information compared to unfocused static information, and a positive effect of not showing the hands.  相似文献   
55.
BDI模型能够很好地解决在特定环境下的Agent的推理和决策问题,但在动态和不确定环境下缺少决策和学习的能力。强化学习解决了Agent在未知环境下的决策问题,却缺少BDI模型中的规则描述和逻辑推理。针对BDI在未知和动态环境下的策略规划问题,提出基于强化学习Q-learning算法来实现BDI Agent学习和规划的方法,并针对BDI的实现模型ASL的决策机制做出了改进,最后在ASL的仿真平台Jason上建立了迷宫的仿真,仿真实验表明,在加入Q-learning学习机制后的新的ASL系统中,Agent在不确定环境下依然可以完成任务。  相似文献   
56.
近年来,我国传统暴力犯罪与成年人犯罪呈下降态势,但是,犯罪案由层出不穷。为有效提升公安实践工作中犯罪预测能力,打击各类违法犯罪事件,本文针对犯罪数据,提出一种新型犯罪预测模型。利用密度聚类分析方法将犯罪数据分类,然后进行数据降维提取关键属性生成特征数据,继而对特征数据进行加权优化并采用机器学习的方式对特征数据进行学习,从而预测犯罪案由。实验结果表明,与传统方法相比,本文方法具有更好的预测效果,为公安实践工作中类似案件的侦破和预防,提供新的路径支撑。  相似文献   
57.
针对在军棋博弈不完全信息对弈中,面对棋子不同价值、不同位置、不同搭配所产生的不同棋力,传统的单子意图搜索算法,不能满足棋子之间的协同性与沟通性,同时也缺乏对敌方的引诱与欺骗等高级对抗能力。本文提出一种结合UCT搜索策略的高价值棋子博弈方法,实现高价值棋子协同博弈的策略。实战经验表明:高价值多棋子军棋协同博弈策略优于单棋子军棋博弈策略。  相似文献   
58.
Single image super resolution (SISR) is an important research content in the field of computer vision and image processing. With the rapid development of deep neural networks, different image super-resolution models have emerged. Compared to some traditional SISR methods, deep learning-based methods can complete the superresolution tasks through a single image. In addition, compared with the SISR methods using traditional convolutional neural networks, SISR based on generative adversarial networks (GAN) has achieved the most advanced visual performance. In this review, we first explore the challenges faced by SISR and introduce some common datasets and evaluation metrics. Then, we review the improved network structures and loss functions of GAN-based perceptual SISR. Subsequently, the advantages and disadvantages of different networks are analyzed by multiple comparative experiments. Finally, we summarize the paper and look forward to the future development trends of GAN-based perceptual SISR.  相似文献   
59.
This study addresses the problem of choosing the most suitable probabilistic model selection criterion for unsupervised learning of visual context of a dynamic scene using mixture models. A rectified Bayesian Information Criterion (BICr) and a Completed Likelihood Akaike’s Information Criterion (CL-AIC) are formulated to estimate the optimal model order (complexity) for a given visual scene. Both criteria are designed to overcome poor model selection by existing popular criteria when the data sample size varies from small to large and the true mixture distribution kernel functions differ from the assumed ones. Extensive experiments on learning visual context for dynamic scene modelling are carried out to demonstrate the effectiveness of BICr and CL-AIC, compared to that of existing popular model selection criteria including BIC, AIC and Integrated Completed Likelihood (ICL). Our study suggests that for learning visual context using a mixture model, BICr is the most appropriate criterion given sparse data, while CL-AIC should be chosen given moderate or large data sample sizes.  相似文献   
60.
The standardization data for the California Verbal Learning Test-Second Edition (CVLT-II; D. C. Delis, J. H. Kramer, E. Kaplan, & B. A. Ober, 2000) were used to evaluate the base rate of 6 specific discrepancies between various key variables. The results indicated that CVLT-II performance discrepancies should equal or exceed 1 or 1.5 z score points (depending on the individual comparison) in the hypothesized direction to be considered potentially unusual. However, because about 1 in 3 persons in the standardization sample displayed at least 1 such large discrepancy, it is concluded that these base rates should be viewed only as a starting point for interpretation. (PsycINFO Database Record (c) 2010 APA, all rights reserved)  相似文献   
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