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51.
《Robotics and Autonomous Systems》2014,62(10):1463-1477
This paper proposes an object placement planner for a grasped object during pick-and-place tasks. The proposed planner automatically determines the pose of an object that is stably placed near a user-assigned point on the environment surface. In our proposed method, first the polygon models of both the object and the environment are clustered, with each cluster being approximated by a planar region. The position/orientation of an object placed on the environment surface can be determined by selecting a pair of clusters: one from the object and the other from the environment. We furthermore conduct several tests to determine the position/orientation of the object, namely the Convexity Test, the Contact Test and the Stability Test. We demonstrate that, by using the polygon model of the environment that is obtained by means of conversion of the point cloud, we can determine the position/orientation of an object and can thereby realize a pick-and-place task. 相似文献
52.
数据是业务运转的基础.是企业的宝贵资产。企业在系统升级过程中往往会遇到数据迁移问题,由于新系统与旧系统经常存在数据结构异构的情况.使数据迁移工作难以实现。开发一款异构数据库数据迁移工具,该工具通过框架程序在ODBC(Open Database Connectivity)开发平台以及XML技术的支持下实现数据结构异构的数据库数据迁移。 相似文献
53.
作为一门重要的数据库基础课程,《Access数据库》的教学不但可以使学生学会一种数据库技术,而且还能够奠定学生将来学习高级数据库技术的基础,因此,将案例式教学法应用《Access数据库》教学中具有重大的实际意义。为此,对案例式教学法的内涵进行阐述,《Access数据库》教学中案例式教学法的实际应用策略,以及应用案例式教学法需要注意的一系列事项。 相似文献
54.
为满足会议系统对设备小型、智能、方便运输、易于拓展的要求,设计并实现了一种基于Android的会议终端。终端采用可扩展标记语言( XML)文件定义用户界面,实现界面逻辑与业务逻辑分离,具有很强的自适应性;采用跨平台的Socket通信方式和JSON数据交换语言与服务器进行通信,并结合使用UDP和TCP协议,实现了终端与服务器的松耦合;终端设置项少,无须录入会议内容,简化了用户操作;利用Android内置的SQLite数据库保存会议信息和结果,使数据管理简单高效。阐述了终端的整体设计,给出了终端程序的模块划分和流程。实验表明,终端工作流畅稳定,运行无明显延时,可以为现代会议提供优质的服务。 相似文献
55.
Handling occlusion is a very challenging problem in object detection. This paper presents a method of learning a hierarchical model for X-to-X occlusion-free object detection (e.g., car-to-car and person-to-person occlusions in our experiments). The proposed method is motivated by an intuitive coupling-and-decoupling strategy. In the learning stage, the pair of occluding X?s (e.g., car pairs or person pairs) is represented directly and jointly by a hierarchical And–Or directed acyclic graph (AOG) which accounts for the statistically significant co-occurrence (i.e., coupling). The structure and the parameters of the AOG are learned using the latent structural SVM (LSSVM) framework. In detection, a dynamic programming (DP) algorithm is utilized to find the best parse trees for all sliding windows with detection scores being greater than the learned threshold. Then, the two single X?s are decoupled from the declared detections of X-to-X occluding pairs together with some non-maximum suppression (NMS) post-processing. In experiments, our method is tested on both a roadside-car dataset collected by ourselves (which will be released with this paper) and two public person datasets, the MPII-2Person dataset and the TUD-Crossing dataset. Our method is compared with state-of-the-art deformable part-based methods, and obtains comparable or better detection performance. 相似文献
56.
We address the problem of robust and efficient treatment of element collapse and inversion in corotational FEM simulations of deformable objects in two and three dimensions, and show that existing degeneration treatment methods have previously unreported flaws that seriously threaten robustness and physical plausibility in interactive applications. We propose a new method that avoids such flaws, yields faster and smoother degeneration recovery and extends the range of well‐behaved degenerate configurations without adding significant complexity or computational cost to standard explicit and quasi‐implicit solvers. 相似文献
57.
Zhenbao Liu Sicong Tang Weiwei Xu Shuhui Bu Junwei Han Kun Zhou 《Computer Graphics Forum》2014,33(7):269-278
Since indoor scenes are frequently changed in daily life, such as re‐layout of furniture, the 3D reconstructions for them should be flexible and easy to update. We present an automatic 3D scene update algorithm to indoor scenes by capturing scene variation with RGBD cameras. We assume an initial scene has been reconstructed in advance in manual or other semi‐automatic way before the change, and automatically update the reconstruction according to the newly captured RGBD images of the real scene update. It starts with an automatic segmentation process without manual interaction, which benefits from accurate labeling training from the initial 3D scene. After the segmentation, objects captured by RGBD camera are extracted to form a local updated scene. We formulate an optimization problem to compare to the initial scene to locate moved objects. The moved objects are then integrated with static objects in the initial scene to generate a new 3D scene. We demonstrate the efficiency and robustness of our approach by updating the 3D scene of several real‐world scenes. 相似文献
58.
Markus Steinberger Michael Kenzel Bernhard Kainz Peter Wonka Dieter Schmalstieg 《Computer Graphics Forum》2014,33(2):105-114
In this paper, we present a new approach for shape‐grammar‐based generation and rendering of huge cities in real‐time on the graphics processing unit (GPU). Traditional approaches rely on evaluating a shape grammar and storing the geometry produced as a preprocessing step. During rendering, the pregenerated data is then streamed to the GPU. By interweaving generation and rendering, we overcome the problems and limitations of streaming pregenerated data. Using our methods of visibility pruning and adaptive level of detail, we are able to dynamically generate only the geometry needed to render the current view in real‐time directly on the GPU. We also present a robust and efficient way to dynamically update a scene's derivation tree and geometry, enabling us to exploit frame‐to‐frame coherence. Our combined generation and rendering is significantly faster than all previous work. For detailed scenes, we are capable of generating geometry more rapidly than even just copying pregenerated data from main memory, enabling us to render cities with thousands of buildings at up to 100 frames per second, even with the camera moving at supersonic speed. 相似文献
59.
Symmetry is a common characteristic in natural and man‐made objects. Its ubiquitous nature can be exploited to facilitate the analysis and processing of computational representations of real objects. In particular, in computer graphics, the detection of symmetries in 3D geometry has enabled a number of applications in modeling and reconstruction. However, the problem of symmetry detection in incomplete geometry remains a challenging task. In this paper, we propose a vote‐based approach to detect symmetry in 3D shapes, with special interest in models with large missing parts. Our algorithm generates a set of candidate symmetries by matching local maxima of a surface function based on the heat diffusion in local domains, which guarantee robustness to missing data. In order to deal with local perturbations, we propose a multi‐scale surface function that is useful to select a set of distinctive points over which the approximate symmetries are defined. In addition, we introduce a vote‐based scheme that is aware of the partiality, and therefore reduces the number of false positive votes for the candidate symmetries. We show the effectiveness of our method in a varied set of 3D shapes and different levels of partiality. Furthermore, we show the applicability of our algorithm in the repair and completion of challenging reassembled objects in the context of cultural heritage. 相似文献
60.
胡向荣 《电脑编程技巧与维护》2014,(16):65-66
数据库整合是信息系统整合的重要内容,以Oracle数据库整合为例,探讨了数据库优化技术。 相似文献