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161.
This paper presents the online handwriting recognition system NPen++ developed at the University of Karlsruhe and Carnegie Mellon University. The NPen++ recognition engine is based on a multi-state time delay neural network and yields recognition rates from 96% for a 5,000 word dictionary to 93.4% on a 20,000 word dictionary and 91.2% for a 50,000 word dictionary. The proposed tree search and pruning technique reduces the search space considerably without losing too much recognition performance compared to an exhaustive search. This enables the NPen++ recognizer to be run in real-time with large dictionaries. Initial recognition rates for whole sentences are promising and show that the MS-TDNN architecture is suited to recognizing handwritten data ranging from single characters to whole sentences. Received September 3, 2000 / Revised October 9, 2000  相似文献   
162.
随着互联网时代的到来,无纸化办公、教学和考试成为趋势,在线考试被越来越多地采用;B/S结构具有简单,容易实现等优点;基于B/S结构,采用ASP.NET技术,设计和实现了在线考试与试题管理系统。  相似文献   
163.
Predictive modelling of online dynamic user-interaction recordings and community identification from such data becomes more and more important with the widespread use of online communication technologies. Despite of the time-dependent nature of the problem, existing approaches of community identification are based on static or fully observed network connections. Here we present a new, dynamic generative model for the inference of communities from a sequence of temporal events produced through online computer- mediated interactions. The distinctive feature of our approach is that it tries to model the process in a more realistic manner, including an account for possible random temporal delays between the intended connections. The inference of these delays from the data then forms an integral part of our state-clustering methodology, so that the most likely communities are found on the basis of the likely intended connections rather than just the observed ones. We derive a maximum likelihood estimation algorithm for the identification of our model, which turns out to be computationally efficient for the analysis of historical data and it scales linearly with the number of non-zero observed (L + 1)-grams, where L is the Markov memory length. In addition, we also derive an incremental version of the algorithm, which could be used for real-time analysis. Results obtained on both synthetic and real-world data sets demonstrate the approach is flexible and able to reveal novel and insightful structural aspects of online interactions. In particular, the analysis of a full day worth synchronous Internet relay chat participation sequence, reveals the formation of an extremely clear community structure.  相似文献   
164.
Within the field of Information Systems, a good proportion of research is concerned with the work organisation and this has, to some extent, restricted the kind of application areas given consideration. Yet, it is clear that information and communication technology deployments beyond the work organisation are acquiring increased importance in our lives. With this in mind, we offer a field study of the appropriation of an online play space known as Habbo Hotel. Habbo Hotel, as a site of media convergence, incorporates social networking and digital gaming functionality. Our research highlights the ethical problems such a dual classification of technology may bring. We focus upon a particular set of activities undertaken within and facilitated by the space—scamming. Scammers dupe members with respect to their ‘Furni’, virtual objects that have online and offline economic value. Through our analysis we show that sometimes, online activities are bracketed off from those defined as offline and that this can be related to how the technology is classified by members—as a social networking site and/or a digital game. In turn, this may affect members’ beliefs about rights and wrongs. We conclude that given increasing media convergence, the way forward is to continue the project of educating people regarding the difficulties of determining rights and wrongs, and how rights and wrongs may be acted out with respect to new technologies of play online and offline.
Ben LightEmail:

Marie Griffiths   moved from the IT industry into academia and is now based at the University of Salford as an EPSRC Academic Fellow. She has, and continues to research gender and ICTs. Recently she has embarked upon the study “Cybercitizens and their Virtual Pursuits” to understand the consequence of growing up and living in a technologically saturated environment. Her work has been published in journals such as Gender, Work and Organization, the European Journal of Information Systems and Information Communication and Society. Ben Light   is Professor of Technology and Society at the University of Salford. His research concerns the appropriation of configurable technologies within work, organisations and society. This has led him to explore the use of large-scale enterprise resource planning packages, call centre technologies, social networking sites and digital games. He has published in journals such as Communications of the ACM, Information Systems Journal, New Technology, Work and Employment, the European Journal of Information Systems and the Journal of Information Technology.  相似文献   
165.
Leveraging online communities in fostering adaptive schools   总被引:1,自引:0,他引:1  
There has long been a call for schools to prepare students for the twenty-first century where skills and dispositions differ significantly from much of what has historically characterized formal education. The knowledge based economy calls for policy and pedagogical efforts that would transform schools. Schools are to foster communities of learners. This paper suggests that para-communities may be points of leverage in the fostering of adaptive schools. A critical analysis is done on the differences between para-communities (such as online communities) and schools; and an argument is made that they each serve differing goals and should be left distinct because they achieve different societal and economic demands.  相似文献   
166.
改进的选择神经网络结构的方法   总被引:3,自引:1,他引:2  
徐力平  江红  张炎华 《计算机工程》2001,27(2):72-73,117
有关人工神经网络作为在线状态估计器组成基于神经网络的传感器故障检测的研究已有报导。但是这些文章中没有提到如何选择神经网络的结构。神经网络的输入延迟数和隐基单元数影响其对系统的拟合精度,从而影响故障检测的灵敏度。研究了一些现有的选择神经网络结构的方法,以系统化的交叉证实法为基础,经过改进,提出了针对作为在线状态估计器的神经网络选择输入延迟数和隐层单元数的系统化的方法,并用某船在试验场中航行时平台罗经输出的一段数据作了仿真,结果证明该法可行,具有工程实用意义。  相似文献   
167.
Authentication and authorization in many distributed systems rely on the use of cryptographic credentials that in most of the cases have a defined lifetime. This feature mandates the use of mechanisms able to determine whether a particular credential can be trusted at a given moment. This process is commonly named validation. Among available validation mechanisms, the Online Certificate Status Protocol (OCSP) stands out due to its ability to carry near real time certificate status information. Despite its importance for security, OCSP faces considerable challenges in the computational Grid (i.e. Proxy Certificate’s validation) that are being studied at the Global Grid Forum’s CA Operations Work Group (CAOPS-WG). As members of this group, we have implemented an OCSP validation infrastructure for the Globus Toolkit 4, composed of the CertiVeR Validation Service and our Open GRid Ocsp (OGRO) client library, which introduced the Grid Validation Policy. This paper summarizes our experiences on that work and the results obtained up to now. Furthermore we introduce the prevalidation concept, a mechanism analogous to the Authorization Push-Model, capable of improving OCSP validation performance in Grids. This paper also reports the results obtained with OGRO’s prevalidation rules for Grid Services as a proof of concept.
Oscar MansoEmail:
  相似文献   
168.
Detecting and tracking human faces in video sequences is useful in a number of applications such as gesture recognition and human-machine interaction. In this paper, we show that online appearance models (holistic approaches) can be used for simultaneously tracking the head, the lips, the eyebrows, and the eyelids in monocular video sequences. Unlike previous approaches to eyelid tracking, we show that the online appearance models can be used for this purpose. Neither color information nor intensity edges are used by our proposed approach. More precisely, we show how the classical appearance-based trackers can be upgraded in order to deal with fast eyelid movements. The proposed eyelid tracking is made robust by avoiding eye feature extraction. Experiments on real videos show the usefulness of the proposed tracking schemes as well as their enhancement to our previous approach.
Javier OrozcoEmail:
  相似文献   
169.
170.
Exploring a polygon with robots when the robots do not have knowledge of the surroundings can be viewed as an online problem. Typical for online problems is that decisions must be made based on past events without complete information about the future. In our case the robots do not have complete information about the environment. Competitive analysis can be used to measure the performance of methods solving online problems. The competitive ratio of such a method is the ratio between the method's performance and the performance of the best method having full knowledge of the future. We prove constant competitive strategies and lower bounds for exploring a simple rectilinear polygon in the L1L1 metric.  相似文献   
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