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61.
Interactive computation of global illumination is a major challenge in current computer graphics research. Global illumination heavily affects the visual quality of generated images. It is therefore a key attribute for the perception of photo‐realistic images. Path tracing is able to simulate the physical behaviour of light using Monte Carlo techniques. However, the computational burden of this technique prohibits interactive rendering times on standard commodity hardware in high‐quality. Trying to solve the Monte Carlo integration with fewer samples results in characteristic noisy images. Global illumination filtering methods take advantage of the fact that the integral for neighbouring pixels may be very similar. Averaging samples of similar characteristics in screen‐space may approximate the correct integral, but may result in visible outliers. In this paper, we present a novel path tracing pipeline based on an edge‐aware filtering method for the indirect illumination which produces visually more pleasing results without noticeable outliers. The key idea is not to filter the noisy path traced images but to use it as a guidance to filter a second image composed from characteristic scene attributes that do not contain noise by default. We show that our approach better approximates the Monte Carlo integral compared to previous methods. Since the computation is carried out completely in screen‐space it is therefore applicable to fully dynamic scenes, arbitrary lighting and allows for high‐quality path tracing at interactive frame rates on commodity hardware. 相似文献
62.
Armin Pobitzer Ronald Peikert Raphael Fuchs Benjamin Schindler Alexander Kuhn Holger Theisel Krešimir Matković Helwig Hauser 《Computer Graphics Forum》2011,30(6):1789-1811
Vector fields are a common concept for the representation of many different kinds of flow phenomena in science and engineering. Methods based on vector field topology are known for their convenience for visualizing and analysing steady flows, but a counterpart for unsteady flows is still missing. However, a lot of good and relevant work aiming at such a solution is available. We give an overview of previous research leading towards topology‐based and topology‐inspired visualization of unsteady flow, pointing out the different approaches and methodologies involved as well as their relation to each other, taking classical (i.e. steady) vector field topology as our starting point. Particularly, we focus on Lagrangian methods, space–time domain approaches, local methods and stochastic and multifield approaches. Furthermore, we illustrate our review with practical examples for the different approaches. 相似文献
63.
This paper introduces a method for automatically generating continuous line illustrations, drawings consisting of a single line, from a given input image. Our approach begins by inferring a graph from a set of edges extracted from the image in question and obtaining a path that traverses through all edges of the said graph. The resulting path is then subjected to a series of post‐processing operations to transform it into a continuous line drawing. Moreover, our approach allows us to manipulate the amount of detail portrayed in our line illustrations, which is particularly useful for simplifying the overall illustration while still retaining its most significant features. We also present several experimental results to demonstrate that our approach can automatically synthesize continuous line illustrations comparable to those of some contemporary artists. 相似文献
64.
Yonghao Yue Kei Iwasaki Bing‐Yu Chen Yoshinori Dobashi Tomoyuki Nishita 《Computer Graphics Forum》2011,30(7):1911-1919
Photo‐realistic rendering of inhomogeneous participating media with light scattering in consideration is important in computer graphics, and is typically computed using Monte Carlo based methods. The key technique in such methods is the free path sampling, which is used for determining the distance (free path) between successive scattering events. Recently, it has been shown that efficient and unbiased free path sampling methods can be constructed based on Woodcock tracking. The key concept for improving the efficiency is to utilize space partitioning (e.g., kd‐tree or uniform grid), and a better space partitioning scheme is important for better sampling efficiency. Thus, an estimation framework for investigating the gain in sampling efficiency is important for determining how to partition the space. However, currently, there is no estimation framework that works in 3D space. In this paper, we propose a new estimation framework to overcome this problem. Using our framework, we can analytically estimate the sampling efficiency for any typical partitioned space. Conversely, we can also use this estimation framework for determining the optimal space partitioning. As an application, we show that new space partitioning schemes can be constructed using our estimation framework. Moreover, we show that the differences in the performances using different schemes can be predicted fairly well using our estimation framework. 相似文献
65.
中药材定量分析一直是一个难题。色谱技术是中药材定量分析的主要手段。文章介绍了一个集中药材色谱数据分析鉴别、管理、彩色图谱管理和属性管理于一体的基于客户机/服务器模式的色谱分析管理系统的平台选择和设计。 相似文献
66.
某型导弹全弹道飞行的动画生成 总被引:1,自引:0,他引:1
战场模拟中需要真实、动态、交互的场景显示,而OpenGL正是适应这一需求发展起来的.本文介绍了运用OpenGL在Windows环境下的图形显示与动画生成方法及技巧,并以某型导弹在仿真数据驱动下导弹飞行的动画实例来说明这种方法及技巧在Visual C++编程环境中的具体应用. 相似文献
67.
气象卫星云图图象共享系统 总被引:1,自引:0,他引:1
提出的图象共享系统通过对数据进行压缩和并以通讯工作方式,实现了云图数据远距离的传输和共享,本系统可以经济地普及使用卫星云图,因而其有实际意义。 相似文献
68.
ADO组件Stream对象在Web信息发布系统图片上传中的应用 总被引:5,自引:0,他引:5
基于ASP技术的文件上传/下载服务是目前Web网站实现客户端和服务器端交流信息的一种常用方式,它主要是通过FSO(File System Object)对象实现的。FSO可以实现创建、复制或移动一个文件等基本操作,但它无法直接操作二进制文件,导致图片上传和维护不便。在“华中农业信息网”的管理实践中,借助于ADO的Stream对象设计了Web图片信息发布上传系统,获得了良好效果。对相关技术、设计思路进行了讨论,并给出了系统中的主要功能模块及关键代码。 相似文献
69.
Francesco Banterle Massimiliano Corsini Paolo Cignoni Roberto Scopigno 《Computer Graphics Forum》2012,31(1):19-32
In this work we present a new algorithm for accelerating the colour bilateral filter based on a subsampling strategy working in the spatial domain. The base idea is to use a suitable subset of samples of the entire kernel in order to obtain a good estimation of the exact filter values. The main advantages of the proposed approach are that it has an excellent trade‐off between visual quality and speed‐up, a very low memory overhead is required and it is straightforward to implement on the GPU allowing real‐time filtering. We show different applications of the proposed filter, in particular efficient cross‐bilateral filtering, real‐time edge‐aware image editing and fast video denoising. We compare our method against the state of the art in terms of image quality, time performance and memory usage. 相似文献
70.
Medical illustrations have been used for a long time for teaching and communicating information for diagnosis or surgery planning. Illustrative visualization systems create methods and tools that adapt traditional illustration techniques to enhance the result of renderings. Clipping the volume is a popular operation in volume rendering for inspecting the inner parts, though it may remove some information of the context that is worth preserving. In this paper we present a new editing technique based on the use of clipping planes, direct structure extrusion, and illustrative methods, which preserves the context by adapting the extruded region to the structures of interest of the volumetric model. We will show that users may interactively modify the clipping plane and edit the structures to highlight, in order to easily create the desired result. Our approach works with segmented volume models and non‐segmented ones. In the last case, a local segmentation is performed on‐the‐fly. We will demonstrate the efficiency and utility of our method. 相似文献