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91.
Diffusion Tensor Imaging (DTI) has made feasible the visualization of the fibrous structure of the brain white matter. In the last decades, several fiber‐tracking methods have been developed to reconstruct the fiber tracts from DTI data. Usually these fiber tracts are shown individually based on some selection criteria like region of interest. However, if the white matter as a whole is being visualized clutter is generated by directly rendering the individual fiber tracts. Often users are actually interested in fiber bundles, anatomically meaningful entities that abstract from the fibers they contain. Several clustering techniques have been developed that try to group the fiber tracts in fiber bundles. However, even if clustering succeeds, the complex nature of white matter still makes it difficult to investigate. In this paper, we propose the use of illustration techniques to ease the exploration of white matter clusters. We create a technique to visualize an individual cluster as a whole. The amount of fibers visualized for the cluster is reduced to just a few hint lines, and silhouette and contours are used to improve the definition of the cluster borders. Multiple clusters can be easily visualized by a combination of the single cluster visualizations. Focus+context concepts are used to extend the multiple‐cluster renderings. Exploded views ease the exploration of the focus cluster while keeping the context clusters in an abstract form. Real‐time results are achieved by the GPU implementation of the presented techniques.  相似文献   
92.
We present a novel approach to render low resolution point clouds with multiple high resolution textures – the type of data typical from passive vision systems. The low precision, noisy, and sometimes incomplete nature of such data sets is not suitable for existing point-based rendering techniques that are designed to work with high precision and high density point clouds. Our new algorithm – view-dependent textured splatting (VDTS) – combines traditional splatting with a view-dependent texturing strategy to reduce rendering artifacts caused by imprecision or noise in the input data.VDTS requires no pre-processing of input data, addresses texture aliasing, and most importantly, processes texture visibility on-the-fly. The combination of these characteristics makes VDTS well-suited for interactive rendering of dynamic scenes. Towards this end, we present a real-time view acquisition and rendering system to demonstrate the effectiveness of VDTS. In addition, we show that VDTS can produce high quality rendering when the texture images are augmented with per-pixel depth. In this scenario, VDTS is a reasonable alternative for interactive rendering of large CG models.  相似文献   
93.
Cutting and Pasting Irregularly Shaped Patches for Texture Synthesis   总被引:1,自引:0,他引:1  
This paper proposes a patch‐based texture synthesis approach that cuts and stitches irregularly shaped texture patches to generate new texture images with minimized visual discontinuity. It works well on a wide range of textures. A semiautomatic algorithm is developed to obtain the irregularly shaped patches. To synthesize strictly structured textures, a regular pasting method is proposed to identify the texture structures and subsequently position the irregularly shaped patches according to the identified structures. The results and comparisons with related work are given.  相似文献   
94.
This paper proposes a novel and general method of glare generation based on wave optics. A glare image is regarded as a result of Fraunhofer diffraction, which is equivalent to a 2D Fourier transform of the image of given apertures or obstacles. In conventional methods, the shapes of glare images are categorized according to their source apertures, such as pupils and eyelashes and their basic shapes (e.g. halos, coronas, or radial streaks) are manually generated as templates, mainly based on statistical observation. Realistic variations of these basic shapes often depend on the use of random numbers. Our proposed method computes glare images fully automatically from aperture images and can be applied universally to all kinds of apertures, including camera diaphragms. It can handle dynamic changes in the position of the aperture relative to the light source, which enables subtle movement or rotation of glare streaks. Spectra can also be simulated in the glare, since the intensity of diffraction depends on the wavelength of light. The resulting glare image is superimposed onto a given computer‐generated image containing high‐intensity light sources or reflections, aligning the center of the glare image to the high‐intensity areas. Our method is implemented as a multipass rendering software. By precomputing the dynamic glare image set and putting it into texture memory, the software runs at an interactive rate.  相似文献   
95.
O. Stahlhut   《Graphical Models》2005,67(6):496-517
This paper presents a texture synthesis algorithm that was designed for the tile-less generation of large images of arbitrary size from small sample images. The synthesised texture shows features that are visually similar to the sample over a wide frequency range. The development of the algorithm aimed at achieving high quality results for a large range of natural textures, incorporation of the original samples in the synthesis product, ease of use and good texturing speed even with input sample data two magnitudes larger than used by previous techniques. Like other algorithms we utilise an implicit texture model by copying arbitrary shaped texture patches from the sample to the destination over a multi-scale image pyramid. Our method combines the advantages of different previous techniques with respect to quality. A mixture of exhaustive searching, massive parallel computing and the well-known LBG-algorithm ensures a good balance between texturing quality and speed.  相似文献   
96.
本文设计了一种能够快速自动处理大批图片的工具软件,实践表明,该工具简单、实用,大大地提高了办公效率。  相似文献   
97.
彩管用校正透镜的一种设计方法   总被引:1,自引:0,他引:1  
本文介绍了校正透镜的设计与制造过程:通过对原始校正透镜及其试验管的测试数据进行分析、利用计算机对数据进行处理并建立数学模型,来达到CPT校正透镜的自我设计、修正,直至合乎要求。  相似文献   
98.
基于无线局域网络技术的PACS系统   总被引:2,自引:0,他引:2  
随着人们对医疗系统准确性、及时性、方便性要求的不断提高,医疗数据与图象的处理、存档及传输等技术成为大量的医疗系统人员近年来研究的热点。DICOM标准的出现又进一步大大推进了这一领域的研究。该文分析了目前我国医疗处理及传输技术的现状,提出了一种基于无线局域网的PACS解决方案,对该系统的体系结构和关键技术进行了剖析,并分析了它在未来医疗系统发展中的重要作用。  相似文献   
99.
The ABSTRACT is to be in fully-justified italicized text, between two horizontal lines, in one-column format, below the author and affiliation information. Use the word “Abstract” as the title, in 9-point Times, boldface type, left-aligned to the text, initially capitalized. The abstract is to be in 9-point, single-spaced type. The abstract may be up to 3 inches (7.62 cm) long. Leave one blank line after the abstract, then add the subject categories according to the ACM Classification Index (see http://www.acm.org/class/1998/ ).  相似文献   
100.
In this paper, we present a new method for removing shadows from images. First, shadows are detected by interactive brushing assisted with a Gaussian Mixture Model. Secondly, the detected shadows are removed using an adaptive illumination transfer approach that accounts for the reflectance variation of the image texture. The contrast and noise levels of the result are then improved with a multi‐scale illumination transfer technique. Finally, any visible shadow boundaries in the image can be eliminated based on our Bayesian framework. We also extend our method to video data and achieve temporally consistent shadow‐free results.  相似文献   
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