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排序方式: 共有1174条查询结果,搜索用时 15 毫秒
11.
Abstract

Library professionals in the information age are called upon to provide user-friendly information environments. To accomplish this, more detailed knowledge is needed about the information behavior of users. The concept “information counseling” reflects this new orientation and involves instruction activities such as: orienting, advising, and reassuring novice learners. The taxonomic approach transforms self-witnessing reports into classified segments of information behaviors at three levels of internalization and in three behavioral domains, including: affective, cognitive, and sensorimotor behavior. Reference librarians and instructors are invited to contribute to the taxonomy and make use of it in planning and designing programs and facilities. This behavioral inventory of information behaviors learning the Internet is presented with illustrative entries under each category for affective and cognitive behavior. Suggested uses for the inventory include promoting information self-counseling skills, helping learners overcome technophobia through generational self-witnessing reports, and creating better point-of-use instructions for novices using complex information systems.  相似文献   
12.
In Spring 2012, instruction librarians collaborated with first year composition (FYC) faculty to study students’ research habits as they related to writing. We collected process narratives from students in the introductory FYC course at the beginning and end of the fall semester, and a group of librarians and FYC faculty coded them together. Although we did not achieve one of our initial research goals, we still gained valuable insight into how our students perceive sources and the research process. We applied what we learned to create new instructional materials and developed a valuable relationship with FYC faculty.  相似文献   
13.
This article presents the findings of an exploratory study of education graduate students’ information-seeking behavior and attitudes. Qualitative data included interviews with education students, focusing on their research habits, and analyzed from phenomenographic approach that focused on variations in individuals’ experiences. The quantitative analysis stemmed from participants’ responses to the survey of their information-seeking behavior. A comparison of interview participants and survey respondents’ search skills, research strategies, and attitudes toward previous library instruction illustrate the wide variation in students’ abilities and experiences between the groups. This suggests the need for further analysis of these students’ information seeking behaviors.  相似文献   
14.
ABSTRACT

Incorporating digital gaming into education is an increasingly popular topic in academia. Educators’ views of digital gaming (e.g., computer, video, and online games) have shifted from categorizing these games as an entertaining, yet pedagogically void activity to a promising medium that engages students in the learning process. With over 70% of college students enthusiastically playing digital games, educators are tapping into digital gaming as an effective means to teach millennials problem solving and communication skills. This article investigates gamer characteristics, motivational and engaging aspects of digital games, and the parallels between gaming and the information retrieval process. The authors build on this information to present approaches to incorporate digital gaming techniques into the library classroom since it is not feasible for all libraries to create instructional digital games.  相似文献   
15.
ABSTRACT

With the emergence of the browser searchable Internet in the early 1990s, accessing the World Wide Web has become commonplace. In regards to its impact on student research, current undergraduates have become savvy searchers when it comes to accessing and integrating Internet documents into their research papers. However, this ease of use has come at a price. The overall quality of research being submitted by our students has suffered. Many incoming undergraduates don't make the distinction between documents located via a typical Internet search engine and full-text information generated from academic proprietary databases housed on the library's home page.  相似文献   
16.
Academic librarians have shared their experiences with tablet computers, but few examine how librarians use tablets in their instruction design. While the education literature provides technology integration models, the nature of library instruction requires adapting these models to the library classroom. After reviewing literature related to tablets in library instruction and a number of technology integration frameworks, this article demonstrates an application of the Substitution, Augmentation, Modification, Redefinition framework to analyze observations of an iPad-equipped classroom at a university library. Demonstrating this use of a framework provides an approach to technology integration and continues the discussion about tablets’ potential to promote innovative pedagogy.  相似文献   
17.
iFIX组态软件在污水处理控制系统中的应用   总被引:1,自引:0,他引:1  
介绍了组态软件iFIX在污水控制系统中的应用情况,对iFIX组态软件的特点进行了简介说明以及对整个污水处理控制系统的组成进行了阐述,提出了系统进行组态过程中的两个主要技术问题,iFIX和关系数据库的通讯以及日报表的生成,并提供了解决方法,同时给出了解决报表的部分主要程序代码。  相似文献   
18.
The effects of an educational electronic book (e-book) on 149 five- to six-year-old kindergarteners’ emergent literacy levels were researched in two SES groups: low (LSES) (79 children) vs. middle (MSES) (70 children). In each SES group, children were randomly assigned to four groups. Three groups were assigned to work individually in one of three e-book activity modes: “Read story only”, “Read with dictionary”, or “Read and play” during three similar activity sessions and the fourth group served as a control which received the regular program of the kindergarten. Pre- and post-intervention emergent literacy measures included word meaning, word recognition, and phonological awareness. Results show that word meaning of children from both middle and low SES improved following the educational e-book activity, regardless of mode. Second, LSES children’s emergent literacy levels showed relatively greater improvement rates than did those of the MSES children. Third, children in the “Read with dictionary” and “Read and play” activity modes showed more improvement in their emergent literacy levels than did those in the “Read story only” mode. Implications for future research and for education are discussed.  相似文献   
19.
在人才信息系统的功能需求基础上,设计了一个信息数据库,能够实现招聘信息发布与查找、应聘信息发布与查找以及人才信息统计等功能。整个设计过程从需求分析、概念设计、逻辑设计等方面进行探讨。  相似文献   
20.
曾文英 《计算机教育》2009,(24):121-124
动漫类岗位需要很强的艺术素养和技能,才能对设计作品有较好的理解和体现。本文对动漫类课程中培养学生的艺术素养与技术能力的途径进行探讨,并对艺术素养与技术能力的综合素质训练及其体现方式进行分析。  相似文献   
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