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31.
Among the most well‐established live media distribution technologies is content delivery network (CDN), which improves user‐perceived quality of service by delivering content from proxy servers deployed at the Internet's edge. In recent years, CDN providers started to tap into their subscribers' peer‐to‐peer (P2P) capacity to alleviate their server costs. Under the inherent peer dynamics, a major challenge of these hybrid CDN‐P2P systems is to provide efficient failure recovery with good quality of service guarantees at a reduced server cost. In this work we propose a cost‐effective failover solution named CDNPatch to address the aforementioned problem. CDNPatch enables peers to periodically precompute a few backup content suppliers by efficient information exchange and maintenance algorithms, and leverages auxiliary CDN servers and an economic server provisioning algorithm to reduce the chance of playback interruption occurring to peers. Our simulation results show that CDNPatch can mask the impact of peer dynamics of 3 real P2P systems, namely, SOPCast, PPStream, and PPTV, with 100 % failure recovery success rate and a failure recovery time less than 1 second at a cost of small P2P communication overhead of less than 1 kilobits per second, while using only 10%, 21%, and 51%, respectively, of the pure CDN scheme's server consumption. 相似文献
32.
Hojung?ChaEmail author Jongmin?Lee Jongho?Nang Sung-Yong?Park Jin-Hwan?Jeong Chuck?Yoo Jin-Young?Choi 《Wireless Networks》2005,11(3):265-274
This paper presents a case of video streaming system for mobile phone which has actually been implemented and deployed for commercial services in CDMA2000 1X cellular phone networks. As the computing environment and the network connection of cellular phones are significantly different from the wired desktop environment, the traditional desktop streaming method is not applicable. Therefore, a new architecture is required to suit the successfully streaming in the mobile phone environment. We have developed a very lightweight video player for use in mobile phone and the related authoring tool for the player. The streaming server has carefully been designed to provide high efficiency, reliability and scalability. Based on a specifically-designed suite of streaming protocol, the server employs an adaptive rate control mechanism which transmits the media packets appropriately into the network according to the change in network bandwidth.Hojung Cha is currently a professor in computer science at Yonsei University, Seoul, Korea. His research interests include multimedia computing system, multimedia communication networks, wireless and mobile communication systems and embedded system software. He received his B.S. and M.S. in computer engineering from Seoul National University, Korea, in 1985 and 1987, respectively. He received his Ph.D. in computer science from the University of Manchester, England, in 1991.Jongmin Lee is a Ph.D. candidiate in computer science at Yonsei University, Seoul, Korea. His research interests include wireless multimedia system, QoS architecture, multimedia communication networks. He received his B.S. and M.S. in computer science from Kwangwoon University in 1999 and 2001, respectively.Jongho Nang is a professor in the Department of Computer Science at Sogang University. He received his B.S. degree from Sogang University, Korea, in 1986 and M.S. and Ph.D. degree from KAIST, in 1988 and in 1992, respectively. His research interests are in the field of multimedia systems, digital video library, and Internet technologies. He is a member of KISS, ACM, and IEEE.Sung-Yong Park is an associate professor in the Department of Computer Science at Sogang University, Seoul, Korea. He received his B.S. degree in computer science from Sogang University, and both the M.S. and Ph.D. degrees in computer science from Syracuse University. From 1987 to 1992, he worked for LG Electronics, Korea, as a research engineer. From 1998 to 1999, he was a research scientist at Telcordia Technologies (formerly Bellcore) where he developed network management software for optical switches. His research interests include high performance distributed computing and systems, operating systems, and multimedia.Jin-Hwan Jeong received the B.S. and M.S. degrees in computer science from Korea University, Seoul, Korea, in 1997, and 1999, respectively. He is currently in Ph.D. course at Korea University. His research interests include video processing for thin devices, multimedia streaming and operating systems.Chuck Yoo received the B.S. degree in electronics engineering from Seoul National University, Seoul, Korea and the M.S. and Ph.D. in computer science in University of Michigan. He worked as a researcher in Sun Microsystems Lab. from 1990 to 1995. He joined the Computer Science and Enginnering Department, Korea University, Seoul, Korea in 1995, where he is currently a professor. His research interests include high performance network, multimedia streaming, and operating systems.Jin-Young Choi received the B.S. degree from Seoul National University, Seoul, Korea, in 1982, the M.S. degree from Drexel University in 1986, and the Ph.D. degree from University of Pennsylvania, in 1993. He is currently a professor of Computer Science and Engineering Department, Korea University, Seoul, Korea. His current research interests are in real-time computing, formal methods, programming languages, process algebras, security, software engineering, and protocol engineering. 相似文献
33.
影音媒体具高带宽及实时特性,因此影音串流系统的服务质量的提升端赖影音服务器的有效管理。在此提出一套Video replication及Access request distribution的算法,藉由将热门影音分散到各影音服务器以及影音存取的分散,以达到各影音服务器系统负载平衡的效果。在此比较了3个不同的算法的负载平衡的状况,经实例验证,提出的算法确能达到影音服务器负载平衡的效果,承载更多的系统服务要求。该系统构建在Smart-i TV的IPTV系统台,并讨论了实作的相关技术。 相似文献
34.
现有无线分组调度算法一般以最大化系统吞吐量或者保证用户之间公平性为目标。然而,不同视频分组之间存在着重要性差异,使得传统的内容无关调度算法不适用于无线视频传输。充分发掘视频分组之间存在的重要性差异并准确衡量视频分组的传输失真,能够在资源受限的无线环境下更合理地分配资源,提高视频传输质量。该文首先提出一种分组级别视频传输失真衡量模型,用于预测视频分组丢失对视频质量的影响,然后考虑分组时限的影响,提出分组级别的时限扩展模型。在此基础上,利用正交频分复用(OFDM)技术在无线资源(时域、频域及功率)分配上的灵活性,提出一种基于梯度的失真和时限感知调度算法。仿真结果表明该文所提出的调度算法相对于传统内容无关算法最大有4.3 dB的平均峰值信噪比(PSNR)增益。 相似文献
35.
36.
Implementation of Mobile Streaming Media Player Based on BREW 总被引:3,自引:0,他引:3
Nowadays mobile streaming service through cell phone is becoming the highlight of new value-added mobile services. Based on the present CDMAlx wireless data network and Binary Runtime Environment for Wireless (BREW) platform, adopting compression technologies of H.264 and QCP, a set of streaming media players are designed and implemented, and the principle, structure, key technologies and performance analysis of this system are introduced. This player works well in practice. 相似文献
37.
针对云南省壮丽的自然景观和多彩的民俗风情,利用广电网络运营商丰富的网络和平台资源,结合IP化视频采集和流媒体传输技术,设计“美景云南”集成播出系统,系统通过电视直播、互动电视点播、视频网站浏览和智能手机推送等现代传播手段,推广旅游景区的特色美景,促进旅游产业信息化,丰富广电网络运营商的业务形态,已在云南多个景区的试点实践中,成功采集录制并编辑播出.对整体构思、设计原理与实现方式进行阐述. 相似文献
38.
与有线网络相比,目前移动互联网的带宽普遍较低.这种情况下,如果移动P2P流媒体系统中用户节点上行带宽的利用率不高,将会极大地加重视频源服务器的负载,增加播放延时.为了充分地利用移动节点的上行带宽,缩短播放延时,文中提出了服务感知的视频片调度算法,它由请求算法和服务算法两部分组成.请求节点会根据最近的服务状况动态地调整请求的片数,减少服务拥塞的发生.服务节点会根据请求的优先级合理地安排上传顺序,提高服务的效率.仿真结果表明,该算法很好地适应了移动网络带宽低的情况,能够提高上行带宽的利用率,缩短播放延时. 相似文献
39.
RTSP协议研究及其在一种VOD中的实现 总被引:2,自引:0,他引:2
介绍了流媒体技术和RTSP协议,提出一种灵活运用RTSP协议的VOD系统解决方案,并结合VOD系统对RTSP文本编解码进行了较深入的讨论,为基于RTSP协议的各项应用提供参考. 相似文献
40.
设计了一个可重用、可升级的基四流水线结构Viterbi译码器.设计中采用了基四流水、前向追踪、同址写回和分块管理技术,并利用处理单元(PE: Process Element)互联技术,对译码器的结构进行了抽象和参数化处理,使卷积码生成多项式、PE个数和回溯深度等可根据实际需要重新配置.在TSMC 0.18 μm CMOS 工艺下, 成功地实现了带删除的64状态(4,1,6) Viterbi 译码器,电路规模仅3万门,译码速率可达12.5 Mbps,功耗为15 mW;在ST 0.13 μm CMOS工艺下,也获得了同样的性能,功耗仅为4.7 mW.该Viterbi译码器已被应用于DAB接收机芯片中. 相似文献