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61.
面向微博平台的产品市场分析模型研究   总被引:1,自引:0,他引:1  
通过对面向微博平台的产品市场分析过程进行抽象,提出了3层分析模型。第一层实现了数据准备模块,为兴趣分析提供规范化的数据。第二层通过情感分析提取微博平台上与产品相关的用户兴趣。第三层利用用户兴趣信息计算产品的满意度和关注度来表现产品市场形势。整个模型提供了面向微博平台搭建产品市场分析系统的快速解决方案。  相似文献   
62.
In order to be capable of exploiting context for pro-active information recommendation, agents need to extract and understand user activities based on their knowledge of the user interests. In this paper, we propose a novel approach for context-aware recommendation in browsing assistants based on the integration of user profiles, navigational patterns and contextual elements. In this approach, user profiles built using an unsupervised Web page clustering algorithm are used to characterize user ongoing activities and behavior patterns. Experimental evidence show that using longer-term interests to explain active browsing goals user assistance is effectively enhanced.
Analía AmandiEmail:
  相似文献   
63.
Allowing users to actively participate in the development and implementation of a new IS is supposed to increase their satisfaction with it. This type of participation, representing aspects relating to distributive and procedural justice, is increasingly impractical in current organizational settings, because many IS are used by thousands of employees and having them involved is impossible. Nonetheless, there are still benefits to be gained in other ways. Extrapolating from interactional justice, we proposed a passive participation method of engaging users. Its effect was tested in a large company in the USA and proved effective. Interactional justice, the perception of fairness in the way that people were treated at an interpersonal level, was found to increase user assessment of the value of their IS. Implications and expansions to interactional justice theory and how this antecedent affects IS implementation are discussed.  相似文献   
64.
基于用户聚类的播客节目推荐   总被引:1,自引:0,他引:1  
许多播客推荐机制一般根据整体点击次数来向用户推荐节目,但是一些点击次数很高的节目未必就是某类用户所喜欢的,因而推荐的节目对用户的喜好针对性不是很强.为了提高推荐节目对用户喜好特点的针对性,提出基于用户聚类的节目推荐.对用户在播客平台上的采集数据进行聚类分析后,把用户归为某一类型,并把该类型的所有节目根据点击次数多少存放入相应的推荐表.在用户下次登录时,根据其所属用户类型从推荐表中选出其最可能观看的尚未浏览的节目.试验结果证明,该播客推荐系统能很好地根据用户的喜好特点来进行针对性节目推荐.  相似文献   
65.
顾勋梅  虞慧群 《计算机应用》2009,29(11):3107-3109
功能规模度量(FSM)方法通过量化用户功能需求(FUR)而得到软件功能规模。针对不同的功能规模度量方法都是使用不同的抽象来描述一个软件系统的问题,提出了一种通用的FSM模型。根据软件系统的抽象模型,首先对度量所涉及的数据组和事务进行了泛化,然后以IFPUG FPA为例详细说明了该通用模型和FPA之间的转换过程,最后给出了度量过程的算法描述。  相似文献   
66.
The content–user gap is the difference between the limited range of content-relevant preferences that may be expressed using the MPEG-7 user interaction tools and the much wider range of metadata that may be represented using the MPEG-7 content tools. One approach for closing this gap is to make the user and content metadata isomorphic by using the existing MPEG-7 content tools to represent user (as well as content) metadata (Agius and Angelides 2006, 2007). Subsequently, user preferences may be specified for all content, without omission. Since there is a wealth of user preference and history metadata within the MPEG-7 user interaction tools that can usefully complement these specific content preferences, in this paper we develop a method by which all user and content metadata may be bridged.
Marios C. AngelidesEmail:
  相似文献   
67.
Biomechanical evaluation of bike power saver   总被引:1,自引:0,他引:1  
Bike power saver (BPS) is a new product that claims to change the angle of pedaling forces and reduce applied power dead range (Chic Sheng Industrial Co., Ltd, Taiwan, China). In order to determine its effectiveness, we quantified how BPS operates through a 3D kinematical study and electromyography (EMG) analysis of leg muscles during pedaling. Ten kinesiology students participated in this study. A 3D motion capture system consisting of nine high-speed cameras (VICON v8i, a capture rate of 120 frames/s) was used to collect the total body and pedal motion with and without BPS at statically determined low, middle and high intensity cycling levels. The short-time test (14s) was applied to all intensity levels while the long-time test (30 min) was applied only to the low wattage level. Wireless EMG was synchronized with the 3D motion capture system to monitor the right and left tibialis anterior, gastrocnemius, quadriceps and hamstring. The results revealed that BPS did not alter hip and knee movement significantly (p>0.05), but it did vary ankle movement. BPS caused a movement change in the pedals, and consequently induced instability in ankle control. The altered pedal movement led to an increase in activity level and presumably also energy expenditure for dominant muscles, resulting in a faster fatigue process. From these data, it is likely that the BPS actually requires more effort than a standard bike.  相似文献   
68.
本文针对数字图书馆所具有的特点,对用户信息需求和用户教育呈现出的新特点进行了总结,并在此基础上对数字图书馆用户教育的原则、方法和途径进行了探讨。  相似文献   
69.
Consumer decision-making is related to the success or failure of enterprises, and products that cater to the cognitive preferences of users have become a focus of current research. Based on the theory of bounded rationality, this paper explores the cognitive process of consumer decision-making. Then, how product shape affects consumption decision-making is analyzed with eye-tracking technology. Finally, the design principle of the product form is further explored. The results demonstrate the following: (1) the perceptual cognition of users has a driving effect on consumption behavior; (2) as a key factor affecting the perceptual cognition of users, product form affects consumer decision-making by influencing the degree of approach motivation; (3) by establishing the mapping relationship between product form elements and user images, the principles of product form design can be more consistent with user image preferences. This study provides useful suggestions for how to increase the purchase behavior of users from the perspective of bounded rationality.  相似文献   
70.
As a comprehensive integration of many new-generation information technologies, the metaverse has become a research hotspot that has attracted much attention. As a part of the metaverse, the industrial metaverse is expected to break through the constraints of space and time and promote high-quality industrial development. The industrial metaverse is human-centric, so its quality of experience (QoE) is a key topic. As one of the enabling technologies of the industrial metaverse, Mixed Reality (MR) can seamlessly integrate virtual information with the physical world and is widely regarded as an important window to the industrial metaverse. In close integration with other enabling technologies, industrial MR applications can be seen as a path toward the realization of the industrial metaverse; thus, the optimization of industrial MR applications can effectively achieve the QoE enhancement of the industrial metaverse. Based on the analysis of existing research and the characteristics of industrial scenarios, consistency, authenticity, smoothness, and comfort are identified as the factors that influence the user experience (UX) of industrial MR applications. Specific optimization methods for industrial MR applications are proposed to improve the UX with regard to these four factors. To verify the effectiveness of the proposed methods, a QoE evaluation model of the industrial metaverse based on the fuzzy analytic hierarchy process (FAHP) is established. Moreover, an industrial metaverse prototype for longwall mining that incorporates the proposed methods is developed and its QoE is evaluated. The results show that the proposed optimization methods for industrial MR applications significantly enhance the QoE in the industrial metaverse, and can provide better services for users in industrial systems, thus better serving these systems.  相似文献   
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