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21.
The crystallization phenomena of spinel in CaO-MgO-Al2O3-SiO2-Fe2O3 glass have received much attention due to the particular role in preparation of glass-ceramic materials, which represent an effective option to manage hazardous waste. In this study, both preliminary spinel and secondary spinel were precipitated in the precursor glass. The formation of these spinel was meticulously assessed by a combination of X-ray diffractometry and scanning electron microscopy. The structure of the microenvironment in the precursor glass was characterized by Raman spectrums. These advanced techniques highlight the potential for one-step crystallization of the glass. The investigation, which focused on one-step crystallization, demonstrated the growth of pyroxene on spinel accompanying a migration of chromium. The results also show the microstructure of the obtained glass-ceramic was very dependent on the heat-treat temperature. This study not only unambiguously reveals the precipitation mechanisms of spinel but also provides more documentation for one-step crystallization in the glass-ceramics field.  相似文献   
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23.
Evidence suggests that transient visual information, such as animations, may be more challenging to learn than static visualizations. However, when a procedural-manipulative task is involved, our evolved embodied cognition seems to reverse this transitory challenge. Hence, for object manipulative tasks, instructional animations may be more suitable than statics. We investigated this argument further by comparing animations with statics using a Lego task shown to university students, by examining three potential moderators of effectiveness: (a) the environment of manipulation (virtual or physical), (b) the quality of visual information (focused or unfocused), and (c) the presence of hands (no hands or with hands). In Experiment 1 we found an advantage of animation over statics, and no differences among the environments. In Experiment 2, we again observed an animation advantage, a small advantage of focused static information compared to unfocused static information, and a positive effect of not showing the hands.  相似文献   
24.
卤水井测试的最大技术难题是井筒结晶堵塞问题。为解决这个问题,以四川邛崃平落坝构造高浓度卤水井测试为例,从卤水组分、温度、流速及管材等方面,分析卤水井开采测试中结晶产生的影响因素;从卤水的化学性质出发,探讨工具防腐技术;结合现场应用效果,进一步优化管柱结构。  相似文献   
25.
文章中主要采用有机溶剂萃取法(OSE)对高浓度石油污染土壤进行修复,经过精馏操作,有效回收原油,建立脱附等温曲线,研究了石油污染物在土壤-有机溶剂两相间的迁移规律。  相似文献   
26.
The effects of physical embodiment and physical presence were explored through a survey of 33 experimental works comparing how people interacted with physical robots and virtual agents. A qualitative assessment of the direction of quantitative effects demonstrated that robots were more persuasive and perceived more positively when physically present in a user׳s environment than when digitally-displayed on a screen either as a video feed of the same robot or as a virtual character analog; robots also led to better user performance when they were collocated as opposed to shown via video on a screen. However, participants did not respond differently to physical robots and virtual agents when both were displayed digitally on a screen – suggesting that physical presence, rather than physical embodiment, characterizes people׳s responses to social robots. Implications for understanding psychological response to physical and virtual agents and for methodological design are discussed.  相似文献   
27.
Service composition for generic service graphs   总被引:1,自引:0,他引:1  
Service composition is a promising approach to multimedia service provisioning, due to its ability to dynamically produce new multimedia content, and to customize the content for individual client devices. Previous research work has addressed various aspects of service composition such as composibility, QoS-awareness, and load balancing. However, most of the work has focused on applications where data flow from a single source is processed by intermediate services and then delivered to a single destination. In this paper, we address the service composition problem for multimedia services that can be modeled as directed acyclic graphs (DAGs). We formally define the problem and prove its NP hardness. We also design a heuristic algorithm to solve the problem. Our simulation results show that the algorithm is effective at finding low-cost composition solutions, and can trade off computation overhead for better results. When compared with a hop-by-hop approach for service composition, our algorithm can find composition solutions that aress 10% smaller in cost, even when the hop-by-hop approach uses exhaustive searches.  相似文献   
28.
Detector physics and simulation of resistive plate chambers   总被引:1,自引:0,他引:1  
We present a simulation model suited to study efficiency, timing and pulse-height spectra of Resistive Plate Chambers. After discussing the details of primary ionisation, avalanche multiplication, signal induction and frontend electronics, we apply the model to timing RPCs with time resolution down to 50 ps and trigger RPCs with time resolution of about 1 ns.  相似文献   
29.
基于虚拟仪器的现代温度检测系统的研究   总被引:3,自引:0,他引:3  
对一个基于虚拟仪器的现代温度检测系统进行了系统的论述,并给出了具体实现方案及结果。  相似文献   
30.
光电对抗仿真试验系统综述   总被引:2,自引:0,他引:2  
论述了研制光电对抗仿真试验系统建设的目的和意义,光电武器系统的现状和发展趋势,介绍了光电对抗仿真试验系统的一般组成,给出了光电武器系统的常规试验内容和试验流程,并论述了可能采用的试验方法。  相似文献   
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