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41.
Gamification, the application of game elements to non-game settings, continues to grow in popularity as a method to increase student engagement in the classroom. We tested students across two courses, measuring their motivation, social comparison, effort, satisfaction, learner empowerment, and academic performance at four points during a 16-week semester. One course received a gamified curriculum, featuring a leaderboard and badges, whereas the other course received the same curriculum without the gamified elements. Our results found that students in the gamified course showed less motivation, satisfaction, and empowerment over time than those in the non-gamified class. The effect of course type on students' final exam scores was mediated by students' levels of intrinsic motivation, with students in the gamified course showing less motivation and lower final exam scores than the non-gamified class. This suggests that some care should be taken when applying certain gamification mechanics to educational settings. 相似文献
42.
Automobiles, aircraft, and ships require tremendously many parts to be assembled. For developing such large assemblies, most companies accelerate the design process by having many design engineers in different functional or sectional design groups working concurrently. However, interferences and gaps can be found when the parts and sub-assemblies of different design groups are to be assembled. These error cause design changes and additional repair processes, resulting in an unexpected increase in costs and time delays. While the interference problem has been resolved by digital mockup and concurrent engineering methodology, many cases of the gap problem in the automotive industry have been covered by temporary treatments when the gaps are small enough to be filled with sealants. This kind of fast fix can cause leakage into the engine chamber and passenger cabin when the gap size is too big for filling or when the sealant gets old, which can turn fatal. With this research, we have developed a program to automatically find gaps between the parts of an assembly so that design engineers can correct their designs before the manufacturing stage begins. By using the method of decomposition model representation, the program can visualize gaps between complex car body parts as well as estimate their volumetric information. It can also automatically define the boundary between a gap and the exterior space. Although we have reviewed the benefits of the program by applying it to car development, it can also be applied to aircraft and ship designs comprising several parts. 相似文献
43.
研究和实现一种结合股票静、动态数据进行实时行情信息联合查询的方法。描述运用元数据定义和管理各数据源关键信息的虚拟表,通过复制、移动和分割虚拟SQL查询语法树分支,实现对数据表的查询分割和根据查询返回合成查询结果集的技术思路与做法。研究的方法屏蔽了异构数据源查询的复杂细节,能够为用户提供一个统一、简便的SQL查询接口,使静、动态数据之间的联合查询更加便捷,有效地提高了联合查询的执行效率。 相似文献
44.
Dengue virus is a major issue of tropical and sub-tropical regions. Dengue virus has been the cause behind the major alarming epidemics in the history with mass causalities from the decades. Unavailability of on-shelf drugs for the prevention of further proliferation of virus inside the human body results in immense number of deaths each year. This issue necessitates the design of novel anti-dengue drug. The protease enzyme pathway is the critical target for drug design due to its significance in the replication, survival and other cellular activities of dengue virus. Therefore, approximately eighteen million compounds from the ZINC database have been virtually screened against nonstructural protein 3 (NS3). The incremental construction algorithm of Glide docking program has been used with its features high throughput virtual screening (HTVS), standard precision (SP), extra precision (XP) and in combination of Prime module, induced fit docking (IFD) approach has also been applied. Five top-ranked compounds were then selected from the IFD results with better predicted binding energies with the catalytic triad residues (His51, Asp75, and Ser135) that may act as potential inhibitors for the underlying target protease enzyme. The top-ranked compounds ZINC95518765, ZINC44921800, ZINC71917414, ZINC39500661, ZINC36681949 have shown the predicted binding energies of −7.55, −7.36, −8.04, −8.41, −9.18 kcal/mol, respectively, forming binding interactions with three catalytically important amino acids. Top-docking poses of compounds are then used in molecular dynamics (MD) simulations. In computational studies, our proposed compounds confirm promising results against all the four serotypes of dengue virus, strengthening the opportunity of these compounds to work as potential on-shelf drugs against dengue virus. Further experimentation on the proposed compounds can result in development of strong inhibitors. 相似文献
45.
This study examines the reasons underlying gender swapping and its impacts on online gaming behavior. While previous studies considered gender swapping to be an abnormal or rare exception in one's self‐presentation, this study hypothesized that people swap genders as a rational choice based on practical benefits. An online survey was conducted with 318 male players of MMORPGs in Korea. Players swapped gender in games to gain benefits from other players under the condition of anonymity rather than to represent their own gender identity. Men playing female avatars displayed more socially amiable behaviors conventionally characterized as more feminine. Moreover, players were more willing to purchase virtual goods to decorate their gender swapped avatars, mediated by their emotional attachment to their avatar. 相似文献
46.
Touch-sensitive devices are becoming increasingly wide-spread, and consequently gestural interfaces have become familiar to the public. Despite the fact that many gestures require frequently dragging, pinching, spreading, and rotating the finger-tips, there currently does not exist a human performance model describing this interaction. In this paper, a novel user performance model is derived for virtual object manipulation on touch-sensitive displays, which involves simultaneous translation, rotation, and scaling of the object. Two controlled experiments with dual-finger unimanual manipulations were conducted to validate the new model. The results indicate that the model fits the experimental data well (with R2 and R values above 0.9), and performs the best among several alternative models. Moreover, based on the analysis of the empirical data, the simultaneity nature of manipulation in the task is explored and several design implications are provided. 相似文献
47.
Signage Versus Environmental Affordances: Is the Explicit Information Strong Enough to Guide Human Behavior During a Wayfinding Task? 下载免费PDF全文
Elisângela Vilar Francisco Rebelo Paulo Noriega Júlia Teles Christopher Mayhorn 《人机工程学与制造业中的人性因素》2015,25(4):439-452
This study aims to explore how people behave when they have to find a location within a complex building and are confronted with situations where directional signage (i.e., explicit information) is in opposition to environmental affordances that naturally direct users towards a specific path, creating a situation with conflicting information (e.g., a brighter corridor vs. a darker corridor but with a directional sign indicating to follow the darker one). A virtual reality–based methodology was used and a between‐subject design was considered. Thus, participants were given the tasks of finding three publicly accessible central points in a virtual hotel and confronted with a two forced‐choice task of local scenes in which environmental variables (i.e., corridor width and brightness) and signage varied systematically, in two experimental conditions (i.e., neutral and signage). For the signage condition, signs were inserted to explicitly point in the opposite direction than that implicitly suggested by the environmental affordances, creating situations with conflicting information. Results indicate that environmental variables were able to direct people indoors acting as environmental affordances. Users preferred to follow the wider and brighter paths. However, when directional signage pointed in the opposite direction of the paths preferred by the participants, most of them complied with signage. 相似文献
48.
Visualization is an important component of the evaluation of meteorological models, forecasting research, and other applications. With advances in computing power, the volume of meteorological data generated by geoscience and climate researchers has been steadily increasing. The emerging technique of virtual globes has been regarded as an ideal platform for visualizing larger geospatial data over the Internet. To visualize and analyze meteorological data with the new virtual globes, this paper proposes a systematic meteorological data visualization (MDV) framework in World Wind, an open-source virtual globe. The key technologies, including a hierarchical octree-based multiresolution data organization, data scheduling, level of detail (LOD) and rendering are described in detail. The framework is then applied to a practical tropical cyclone simulation, including flow vectors, particle tracking, cross-sectional analysis, streamlines, pathway animation, and volume rendering. The results show that virtual globes are effective tools for meteorological data visualization and analysis. 相似文献
49.
潘华 《数字社区&智能家居》2013,(10):6470-6472
为了更好的解决校内电子资源远程访问和管理的问题,文章通过SSL VPN原理和关键技术的分析,结合南京财经大学校园网的实际应用方案阐述了SSL VPN在远程访问数据的优势。 相似文献
50.
随着国际上天文项目的发展与推进,天文数据呈爆炸式增长。如何从浩瀚如海的大数据集中快速检索所需信息,已成为各国科研人员共同面对的问题。虚拟天文台(Virtual Observatory,VO)为满足对大规模天文数据进行处理分析、检索访问和共享发布等需求,提供了一系列 VO 标准协议和集成化服务。开发符合 VO 标准协议的天文数据发布与检索系统、集成数据访问发布和可视化分析服务,符合当前的发展趋势。本文在回顾 VO发展历程的基础上,对 VO 体系结构、VO 标准协议等若干关键技术进行概括阐述。同时,基于 VO的技术框架,提出硬 X 射线调制望远镜(Hard X-ray ModulationTelescope,HXMT)卫星数据发布与检索系统的初步设想,设计符合卫星任务需求的体系结构,并选取相关的 VO 标准协议加以实现。 相似文献