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51.
The interactivity effect in multimedia learning 总被引:4,自引:1,他引:3
52.
An actor-critic type reinforcement learning algorithm is proposed and analyzed for constrained controlled Markov decision processes. The analysis uses multiscale stochastic approximation theory and the envelope theorem' of mathematical economics. 相似文献
53.
THE IMPORTANCE OF NEUTRAL EXAMPLES FOR LEARNING SENTIMENT 总被引:2,自引:0,他引:2
Most research on learning to identify sentiment ignores "neutral" examples, learning only from examples of significant (positive or negative) polarity. We show that it is crucial to use neutral examples in learning polarity for a variety of reasons. Learning from negative and positive examples alone will not permit accurate classification of neutral examples. Moreover, the use of neutral training examples in learning facilitates better distinction between positive and negative examples. 相似文献
54.
T. R. Black 《Journal of Computer Assisted Learning》1987,3(4):204-213
Abstract In the past, authoring systems have been used to generate computer-assisted learning materials that have often followed the rather restrictive programmed learning format. A number of innovative ways of using recently developed systems to develop CAL packages that include a wider range of learning activities (access to data bases, simulations, interactive video, etc.) are described. Analogous to the concept of a media selection model, a computer delivery mode selection model is presented as an aid to decision making for designers. This increase in flexibility should broaden the applicability of computerassisted learning (CAL) to a wider range of educational objectives and raise the level of the cognitive emphasis in learning packages, as well as facilitate the implementation of visually appealing materials. The paper also implies a standard of acceptability for authoring systems. 相似文献
55.
Since Samuel's work on checkers over thirty years ago, much effort has been devoted to learning evaluation functions. However, all such methods are sensitive to the feature set chosen to represent the examples. If the features do not capture aspects of the examples significant for problem solving, the learned evaluation function may be inaccurate or inconsistent. Typically, good feature sets are carefully handcrafted and a great deal of time and effort goes into refining and tuning them. This paper presents an automatic knowledge-based method for generating features for evaluation functions. The feature set is developed iteratively: features are generated, then evaluated, and this information is used to develop new features in turn. Both the contribution of a feature and its computational expense are considered in determining whether and how to develop it further.
This method has been applied to two problem-solving domains: the Othello board game and the domain of telecommunications network management. Empirical results show that the method is able to generate many known features and several novel features and to improve concept accuracy in both domains. 相似文献
This method has been applied to two problem-solving domains: the Othello board game and the domain of telecommunications network management. Empirical results show that the method is able to generate many known features and several novel features and to improve concept accuracy in both domains. 相似文献
56.
In this paper, we investigate the approximation of completely resonant nonlinear wave systems via deterministic learning. The plants are distributed parameter systems (DPS) describing homogeneous and isotropic elastic vibrating strings with fixed endpoints. The purpose of the paper is to approximate the infinite-dimensional dynamics, rather than the parameters of the wave systems. To solve the problem, the wave systems are first transformed into finite-dimensional dynamical systems described by ordinary differential equation (ODE). The properties of the finite-dimensional systems, including the convergence of the solution, as well as the dominance of partial system dynamics according to point-wise measurements, are analyzed. Based on the properties, second, by using the deterministic learning algorithm, an approximately accurate neural network (NN) approximation of the the finite-dimensional system dynamics is achieved in a local region along the recurrent trajectories. Simulation studies are included to demonstrate the effectiveness of the proposed approach. 相似文献
57.
58.
In the training of feedforward neural networks,it is usually suggested that the initial weights should be small in magnitude in order to prevent premature saturation.The aim of this paper is to point out the other side of the story:In some cases,the gradient of the error functions is zero not only for infinitely large weights but also for zero weights.Slow convergence in the beginning of the training procedure is often the result of sufficiently small initial weights.Therefore,we suggest that,in these cases,the initial values of the weights should be neither too large,nor too small.For instance,a typical range of choices of the initial weights might be something like(0.4,0.1) ∪(0.1,0.4),rather than(0.1,0.1) as suggested by the usual strategy.Our theory that medium size weights should be used has also been extended to a few commonly used transfer functions and error functions.Numerical experiments are carried out to support our theoretical findings. 相似文献
59.
陈斌 《电脑编程技巧与维护》2012,(16):146-147,154
简要介绍了德国双元制职业教育理论以及传统学科体系的课程模式的弊端,详细阐述了基于工作过程导向的《网络设备配置与管理》课程开发,包括整体改革思路、行动领域、学习领域、学习情境,以及教学过程等。 相似文献
60.
吴湉 《电脑编程技巧与维护》2012,(14):140-140,144
提高学生的综合素养,培养学生的终身学习能力正成为教育的重要目标,探究式学习受到越来越多教育工作者的重视。结合近年来在信息技术课堂开展探究式学习的教学实践谈一些体会和思考。 相似文献