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51.
52.
A model-based autotuning method consists of an identification and a regulator tuning phase. To achieve satisfactory performance and robustness, it is advisable that both phases be tailored a priori to the characteristics of the observed process dynamics. Such characteristics include, but are not limited to, the model structure. For example, overdamped and underdamped models with the same pole-zero structure are parametrised and controlled in different ways. Step response data, that are typically used for the identification phase in the autotuning context, can also be pre-processed to reveal those characteristics. This paper presents a step response classification method suitable for the above purpose. The method is based on a polygonal curve approximation technique for data pre-processing, followed by a neural network classifier. Only normalised I/O data are employed, so that the neural network can be trained off-line with simulated data. Simulation results are reported to show the effectiveness of the proposed classification method in terms of the achievable tuning results. 相似文献
53.
陈训诰 《冶金标准化与质量》2004,42(1):37-40
分析材料试验机度盘偏转角度小 (准确度低 )、试样打滑、定义 (上屈服强度 -下屈服强度 -屈服强度 )模糊、不同应力速率等导致误读 ,并针对误读原因提出纠正方法。 相似文献
54.
直接斜率波前复原算法的控制效果分析 总被引:7,自引:0,他引:7
建立自适应光学系统功率谱抑制函数的概念,分析了采用直接斜率波前复原算法的自适应当光学系统的控制效果,理论分析与61单元自适应光学系统上的实验结果表明,直接斜率波前复原算法将导致控制效果下降。 相似文献
55.
砼受压损伤力学本构模型的研究 总被引:15,自引:1,他引:14
本文利用MTS公司815.02型电液伺服试验系统对砼进行了等应变速率加载控制的应力一应变全曲线试验,应用不可逆热力学和内变量理论的成果建立了砼损伤力学模型,并用概率统计的观点分析了损伤的演化规律。由于考虑了不可逆变形的影响,本文所建本构模型与实验吻合较好。 相似文献
56.
57.
热处理工艺对冲击曲线的影响 总被引:1,自引:0,他引:1
通过SA515Gr.70钢的不同温度正火和13MnNiMoNbR钢正火不同温度回火试样的示波冲击试验,研究了不同热处理工艺对冲击曲线的影响。 相似文献
58.
In this paper we present an efficient technique for piecewise cubic Bézier approximation of digitized curve. An adaptive breakpoint detection method divides a digital curve into a number of segments and each segment is approximated by a cubic Bézier curve so that the approximation error is minimized. Initial approximated Bézier control points for each of the segments are obtained by interpolation technique i.e. by the reverse recursion of De Castaljau's algorithm. Two methods, two-dimensional logarithmic search algorithm (TDLSA) and an evolutionary search algorithm (ESA), are introduced to find the best-fit Bézier control points from the approximate interpolated control points. ESA based refinement is proved to be better experimentally. Experimental results show that Bézier approximation of a digitized curve is much more accurate and uses less number of points compared to other approximation techniques. 相似文献
59.
Surface and normal ensembles for surface reconstruction 总被引:1,自引:0,他引:1
The majority of the existing techniques for surface reconstruction and the closely related problem of normal reconstruction are deterministic. Their main advantages are the speed and, given a reasonably good initial input, the high quality of the reconstructed surfaces. Nevertheless, their deterministic nature may hinder them from effectively handling incomplete data with noise and outliers. An ensemble is a statistical technique which can improve the performance of deterministic algorithms by putting them into a statistics based probabilistic setting. In this paper, we study the suitability of ensembles in normal and surface reconstruction. We experimented with a widely used normal reconstruction technique [Hoppe H, DeRose T, Duchamp T, McDonald J, Stuetzle W. Surface reconstruction from unorganized points. Computer Graphics 1992;71-8] and Multi-level Partitions of Unity implicits for surface reconstruction [Ohtake Y, Belyaev A, Alexa M, Turk G, Seidel H-P. Multi-level partition of unity implicits. ACM Transactions on Graphics 2003;22(3):463-70], showing that normal and surface ensembles can successfully be combined to handle noisy point sets. 相似文献
60.
H.L. Zou 《Computer aided design》2007,39(11):1025-1036
3D models reconstructed from 2D sketches are inaccurate because of the inherent inaccuracies in the input and the reconstruction method. It is therefore necessary to “beautify” them before use in CAD systems. We present a method that detects geometric constraints, such as parallel and orthogonal faces, present in the reconstructed model and then selects a subset that constrains the object sufficiently and consistently. The subset selection algorithm first prioritizes the constraints depending on their type and then uses a novel method, based on quasi-Newton optimization, to detect and eliminate redundant and inconsistent constraints. The remaining constraints then define the dimensions of the model fully and consistently. Results from our implementation show that the method can beautify and dimension recovered 3D models correctly at acceptable speed. 相似文献