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81.
The image quality of three organic light-emitting diode (OLED) based smart-phone displays was assessed at three levels of ambient lighting conditions corresponding to the darkroom, indoor and outdoor environment, respectively. Seven perceptual attributes, i.e., naturalness, colorfulness, brightness, contrast, sharpness, preference, and overall image quality (IQ), were evaluated in both standard dynamic range (SDR) and high dynamic range (HDR) mode via psychophysical experiments by rank order method, while readability was assessed only in SDR mode and gradation was investigated only in HDR mode. The experimental results demonstrate that, besides the color gamut, the tone reproduction curve is also an important factor affecting the colorfulness of mobile display in the two modes. Higher peak luminance would not mean better performance on brightness and contrast for HDR images, which is opposite to SDR mode. Further analysis of variance (ANOVA) indicates that the ranking results of all perceptual attributes are not significantly affected by the ambient lighting levels in both SDR and HDR modes.  相似文献   
82.
One of the symptoms of plagues, epidemics or pandemics is often a fever, so during such unprecedented times, handheld infrared thermometers are vital devices for monitoring symptomatic individuals. It is therefore very important to enhance reading efficiency when these thermometers are used for lengthy periods of time in a low illuminance environment. The need for the efficient reading of infrared thermometers or a fast reaction time when reading the information is even more relevant now during the COVID-19 pandemic. In this study, a target search experiment of digital characters is carried out through a simulated interface and use scenarios of a handheld thermometer based on three variables: the inclination angle or slant of the seven segment display characters, screen brightness, and ambient illuminance. The experimental results show that the inclination angle or slant of the characters and ambient illuminance have a significant effect on the reaction speed. In general, the slowest reaction time is found when reading characters with a slant of 10° to the left and the reaction time is the fastest with a right slant of 20°. A continued reduction in ambient illuminance does not affect the visual recognition performance but instead further enhances reading efficiency. Increasing the screen brightness increases the reaction time more in relatively low ambient illuminance conditions as opposed to relatively high ambient illuminance, which implies that in higher ambient illuminance conditions, a brighter screen needs to be used to obtain the same reaction speed as that in lower ambient illuminance conditions.  相似文献   
83.
Drawing on the mixed methods of qualitative research and agent‐based simulation, this study examines: (a) how end‐users use digital platforms to become customer–entrepreneurs undertaking commercial activities on platforms; and (b) how platform providers can convert this customer entrepreneurship into a revenue stream. Considering that end‐users have traditionally been defined as passive and uncharged actors in platform business models, an in‐depth understanding of their commercial activities and the viable revenue model to monetize this emerging customer practice is warranted. Our qualitative study reveals that customer–entrepreneurs make substantial use of platform offerings to advertise their products; communicate with end‐consumers; and accept payments. These commercial activities are largely exercised for free on platforms, even though they could otherwise serve as a source of revenue. On this point, our simulation results identify two pricing models achieving the generation of nearly identical revenues over time. First, platform providers may charge both advertising and transaction fees, which maximize the survival of professional customer–entrepreneurs. Second, platform businesses may levy advertising fees only, which maximizes the survival of informal customer–entrepreneurs operating on a micro‐scale and part‐time basis. This study offers theoretical, methodological, and managerial implications for platform studies.  相似文献   
84.
煤矿应急通信保障系统的设计   总被引:1,自引:0,他引:1  
提出了一种煤矿应急通信保障系统的设计方案。该系统的核心即应急救援软件平台通过中继网关、专用转换器等设备整合井下扩播电话机、小灵通、WiFi手机、调度电话机、井下广播系统,从而实现各通信系统间的互联互通;该系统通过应急救援软件平台实现与矿井人员定位系统的互联互通、与矿井工业以太网的综合接入。实际测试结果表明,该系统具有线路管理、音频播放、一键通、广播及应急通信救援等功能,提高了应急救援工作的效率。  相似文献   
85.
针对矿井LED电子显示牌采用矢量图技术绘图存在的图形绘制不精确、可视性差等问题,提出一种可应用于不同型号电子显示牌的点阵式绘图软件设计方案,介绍了该软件的总体设计及BMP图像的灰度化步骤。点阵式绘图软件基于组件的设计理念,实现了所见即所得的绘图功能、文字点阵转换功能、BMP图片导入/转换功能、ICO图标导入/导出功能、模拟显示功能及对外通用接口功能。比较发现,采用点阵式绘图软件绘制的原始图形及实际显示效果均明显好于采用矢量图技术绘制的图形。  相似文献   
86.
倾角是许多控制系统中需要测量的一个重要参数。针对倾角测量,设计了一种基于ARM微控制器和加速度传感器的角度测量平台。该平台采用基于ARMCortex—M3内核的STM32F103VE为数据处理的核心,利用高精度加速度传感器MMA7361L为测角传感器,同时配置液晶屏和小型键盘实现了人机交互。该平台具有测量精度高、灵敏度高、价格低的特点,应用前景广阔。  相似文献   
87.
本文在对数字化校园中心共享数据库及公共数据交换平台的研究基础之上设计了一种综合查询服务平台架构及查询服务功能,同时分析了查询实现过程。  相似文献   
88.
利用OVP(Open Virtual Platform)提供的模型创建基于TLM2.0的硬件虚拟平台,可以为嵌入式软件提供一个快速有效的开发环境,实现软件和硬件的协同设计。提早开发出的软件也可以对系统虚拟平台进行功能验证,分析系统性能,确定系统的最优架构。  相似文献   
89.
Abstract— A psychophysical experiment was carried out to assess the perceptual contrast on a large‐sized liquid‐crystal display (LCD) under nine phases of viewing conditions. Based on the results, six contrast models employing different color attributes or the index of just‐noticeable difference (JND) were developed. Their performances were also tested by the visual data of the nine phases, which indicated that the model CQ employing CIECAM02 brightness gives the best performance in predicting visual data under different viewing conditions among those models. A preprocessing step was also proposed to utilize the contrast model CQ conveniently in the practical contrast evaluation of LCDs.  相似文献   
90.
Reflective displays are advantageous in applications requiring low power or daylight readability. However, there are no low‐cost reflective technologies capable of displaying bright colors. By employing photoluminescence to more efficiently use ambient light, we created a prototype display that provides bright, full color in a simple, low‐cost architecture. This prototype includes a novel electrokinetic shutter, a layer that incorporates patterned luminescent red, green, and blue sub‐pixel elements, and a novel optical out‐coupling scheme. The luminescent elements convert otherwise‐wasted portions of the incident spectrum to light in the desired color band, resulting in improved color saturation and lightness. This prototype provides a color gamut that is superior to competing reflective display technologies that utilize color filters in single‐layer side‐by‐side sub‐pixel architectures. The current prototype is capable of switching in <0.5 s; future displays based on an alternative electro‐optic shutter technology should achieve video rate operation. A transflective version of this technology has also been prototyped. The transflective version utilizes its backlight with a power efficiency that is at least three times that of a conventional liquid crystal display. These photoluminescence‐based technologies enable a host of applications ranging from low‐power mobile products and retail pricing signage to daylight readable signage for outdoor advertising segments.  相似文献   
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