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91.
以贵州尖山营滑坡为工程背景,通过对深度学习的总结与分析,建立多层感知器模型以对该滑坡危险区范围进行非线性预测研究。通过对深度神经网络算法的优化,构建64-128-32-1四层多层感知器模型,并以滑坡最大高差、滑坡体积、滑源区坡度、坡脚坡度、地层倾角作为输入量,以滑坡最大水平运动距离作为输出量对该模型进行训练,实现影响因素与运动距离的非线性映射。根据对贵州省尖山营滑坡调查和研究,尖山营滑坡区域面积约648 700 m2,体积约1 200万 m3,属于特大型滑坡。依据最优模型对该滑坡进行滑距预测,滑坡平面直线距离1 769 m区域内为危险区域。 相似文献
92.
Though they constitute the major knowledge source in problem-solving systems, no unified theory of heuristics has emerged. Pearl [15] defines heuristics as criteria, methods, or principles for deciding which among several alternative courses of action promises to be the most effective in order to achieve some goal. The absence of a more precise definition has impeded our efforts to understand, utilize, and discover heuristics. Another consequence is that problem-solving techniques which rely on heuristic knowledge cannot be relied upon to act rationally — in the sense of the normative theory of rationality.To provide a sound basis for BPS, the Bayesian Problem-Solver, we have developed a simple formal theory of heuristics, which is general enough to subsume traditional heuristic functions as well as other forms of problem-solving knowledge, and to straddle disparate problem domains. Probabilistic heuristic estimates represent a probabilistic association of sensations with prior experience — specifically, a mapping from observations directly to subjective probabilities which enables the use of theoretically principled mechanisms for coherent inference and decision making during problem-solving. This paper discusses some of the implications of this theory, and describes its successful application in BPS.This research was made possible by support from Heuristicrats, the National Aeronautics and Space Administration, and the Rand Corporation. 相似文献
93.
Analytical models used for latency estimation of Network-on-Chip (NoC) are not producing reliable accuracy. This makes these analytical models difficult to use in optimization of design space exploration. In this paper, we propose a learning based model using deep neural network (DNN) for latency predictions. Input features for DNN model are collected from analytical model as well as from Booksim simulator. Then this DNN model has been adopted in mapping optimization loop for predicting the best mapping of given application and NoC parameters combination. Our simulations show that using the proposed DNN model, prediction error is less than 12% for both synthetic and application specific traffic. More than 108 times speedup could be achieved using DPSO with DNN model compared to DPSO using Booksim simulator. 相似文献
94.
《Displays》2021
With the introduction of correlation filtering (CF), the performance of visual object tracking is significantly improved. Circular shifts collecting samples is a key component of the CF tracker, and it also causes negative boundary effects. Most trackers add spatial regularization to alleviate boundary effects well. However, these trackers ignore the effect of environmental changes on tracking performance, and the filter discriminates poorly in the background interference. Here, to break these limitations, we propose a new correlation filter model, namely Environmental Perception with Spatial Regularization Correlation Filter for Visual Tracking. Specifically, we use the Average Peak to Correlation Energy (APCE) and the response value error between the two frames together to perceive environmental changes, which adjusts the learning rate to make the template more adaptable to environmental changes. To enhance the discriminatory capability of the filter, we use real background information as negative samples to train the filter model. In addition, the introduction of the regular term destroys the closed solution of CF, and this problem can be effectively solved by the use of the alternating direction method of multipliers (ADMM). Extensive experimental evaluations on three large tracking benchmarks are performed, which demonstrate the good performance of the proposed method over some of the state-of-the-art trackers. 相似文献
95.
《Displays》2021
As the demand for high-quality stereo images has grown in recent years, stereoscopic image quality assessment (SIQA) has become an important research area in modern image processing technology.In this paper, we propose a no-reference stereoscopic image quality assessment (NR-SIQA) model using heterogeneous ensemble learning ‘quality-aware’ features from luminance image, chrominance image, disparity and cyclopean images via quaternion wavelet transform (QWT). Firstly, luminance image and chrominance image are generated by CIELAB color space as monocular perception, and the novel disparity and cyclopean images are utilized to complement with monocular information. Then, a number of ‘quality-aware’ features in the quaternion wavelet domain are discovered, including entropy, texture features, energy features, energy differences features and MSCN coefficients of high frequency sub-band. Finally, a heterogeneous ensemble model via support vector regression (SVR) & extreme learning machine (ELM) & random forest (RF) is proposed to predict quality score, and bootstrap sampling and rotated feature space are used to increase the diversity of data distribution. Comparing with the state-of-the-art NR-SIQA models, experimental results on four public databases prove the accuracy and robustness of the proposed model. 相似文献
96.
《Displays》2021
Medical image segmentation is the most complex and important task in the field of medical image processing and analysis, as it is linked to disease diagnosis accuracy. However, due to the medical image's high complexity and noise, segmentation performance is limited. We propose a novel quadratic polynomial guided fuzzy C-means and dual attention mechanism composite network model architecture to address the aforementioned issues (QPFC-DA). It has mechanisms for channel and spatial edge attention, which guide the content and edge segmentation branches, respectively. The bi-directional long short-term memory network was added after the two content segmentation branches to better integrate multi-scale features and prevent the loss of important features. Furthermore, the fuzzy C-means algorithm guided by the quadratic polynomial can better distinguish the image's weak edge regions and has a degree of noise resistance, resulting in a membership matrix with less ambiguity and a more reliable segmentation result. We also conducted comparison and ablation experiments on three medical data sets. The experimental results show that this method is superior to several other well-known methods. 相似文献
97.
Bert Slof Anouschka van Leeuwen Jeroen Janssen Paul A. Kirschner 《Journal of Computer Assisted Learning》2021,37(1):39-50
In computer-supported collaborative learning research, studies examining the combined effects of individual level, group level and within-group differences level measures on individual achievement are scarce. The current study addressed this by examining whether individual, group and within-group differences regarding engagement and prior knowledge predict individual achievement. Engagement was operationalised as group members' exhibited activities in the task space (i.e., discussing domain-content) and social space (i.e., regulating ideas, actions and socioemotional processes). Prior knowledge and achievement were operationalised as group members' performance on a domain-related pre-test and post-test, respectively. Data was collected for 95 triads of secondary education students collaborating on a complex business-economics problem. Subsequently, three different multilevel models were tested to examine the combined effect. First a model with the individual level measures (model 1) was tested and in subsequent models the group level measures (model 2) and within-group levels measures (model 3) were added. Findings indicate model 2 showed the best fit; group members' individual engagement in the social space activities as well as the groups' average prior knowledge positively predicts individual achievement. No effects were found for either group members' or groups' engagement in the task space and for the within-group differences. 相似文献
98.
Valerie Shute Seyedahmad Rahimi Ginny Smith Fengfeng Ke Russell Almond Chih-Pu Dai Renata Kuba Zhichun Liu Xiaotong Yang Chen Sun 《Journal of Computer Assisted Learning》2021,37(1):127-141
In this study, we investigated the validity of a stealth assessment of physics understanding in an educational game, as well as the effectiveness of different game-level delivery methods and various in-game supports on learning. Using a game called Physics Playground, we randomly assigned 263 ninth- to eleventh-grade students into four groups: adaptive, linear, free choice and no-treatment control. Each condition had access to the same in-game learning supports during gameplay. Results showed that: (a) the stealth assessment estimates of physics understanding were valid—significantly correlating with the external physics test scores; (b) there was no significant effect of game-level delivery method on students' learning; and (c) physics animations were the most effective (among eight supports tested) in predicting both learning outcome and in-game performance (e.g. number of game levels solved). We included student enjoyment, gender and ethnicity in our analyses as moderators to further investigate the research questions. 相似文献
99.
Caihua Liu Didar Zowghi Matthew Kearney Muneera Bano 《Journal of Computer Assisted Learning》2021,37(1):1-23
Recent years have seen a growing call for inquiry-based learning in science education, and mobile technologies are perceived as increasingly valuable tools to support this approach. However, there is a lack of understanding of mobile technology-supported inquiry-based learning (mIBL) in secondary science education. More evidence-based, nuanced insights are needed into how using mobile technologies might facilitate students' engagement with various levels of inquiry and enhance their science learning. We, therefore, conducted a robust systematic literature review (SLR) of the research articles on mIBL in secondary school science education that have been published from 2000 to 2019. We reviewed and analysed 31 empirical studies (34 articles) to explore the types of mIBL, and the benefits and constraints of mIBL in secondary school science education. The findings of this SLR suggest new research areas for further exploration and provide implications for science teachers' selection, use and design of mIBL approaches in their teaching. 相似文献
100.
Persistence has been identified as a crucial quality of learning. However, it is hard to attain in online game-based environments as the drive to progress in the game may influence the ability to achieve the learning goals. This study aimed to examine the associations between micro-persistence, that is, the tendency to complete an individual task successfully, and task difficulty while acquiring computational thinking (CT). We further explored whether contextual or personal attributes better explain micro-persistence. We analysed data of 111 school students who used the CodeMonkey platform. We took a learning analytics approach for analysing the platform's log files. We found that micro-persistence is associated with task difficulty and that students who demonstrated an aptitude to learn new material are motivated to achieve the best solution. We also found that contextual variables better-explained micro-persistence than personal attributes. Encouraging micro-persistence can improve CT acquisition and the learning processes involved. 相似文献