In the blind source extraction problem, the concept of generalized autocorrelations has been successfully used when the desired
signal has special temporal structures. However, their applications are only limited to noise-free mixtures, which is not
realistic. Therefore, this paper addresses the extraction of the noisy model based on these temporal characteristics of sources.
An objective function, which combines Gaussian moments and generalized autocorrelations, is proposed. Maximizing this objective
function, we present a blind source extraction algorithm for noisy mixtures. Simulations on synthesized signals, images, artificial
electrocardiogram (ECG) data and the real-world ECG data show the better performance of the proposed algorithm. Moreover,
comparisons with the existing algorithms further indicate its validity and also show its robustness to the estimated error
of time delay. 相似文献
We present a novel mobile code management environment,currently under design and development. Our design employs anopen architecture, suitable for ``plug-and-play' with COTS andother groups' tools. While we have studied new algorithms, costand objective functions, and other fundamental issues, the maincontribution of this experimental research work is in the environmentitself. It should be noted that networked platforms, such asthe World Wide Web, are inherently not suitable for traditional,predictable real-time applications. Thus, real-time concernsnecessarily need to be blended with others concerns, and thetarget applications, making use of our environment, will toobe a blend of partially hard real-time and partially (or mostly)soft-real- time ones. The prototype environment will thereforesupport performance-based analysis and management focusing notonly on predictability but also on compilation, efficiency, safetyand other tradeoffs. We have selected the Java language and itsbytecode format as a representation for mobile code as well asa language for our implementation. 相似文献
Many important science and engineering applications, such as regulating the temperature distribution over a semiconductor wafer and controlling the noise from a photocopy machine, require interpreting distributed data and designing decentralized controllers for spatially distributed systems. Developing effective computational techniques for representing and reasoning about these systems, which are usually modeled with partial differential equations (PDEs), is one of the major challenge problems for qualitative and spatial reasoning research.
This paper introduces a novel approach to decentralized control design, influence-based model decomposition, and applies it in the context of thermal regulation. Influence-based model decomposition uses a decentralized model, called an influence graph, as a key data abstraction representing influences of controls on distributed physical fields. It serves as the basis for novel algorithms for control placement and parameter design for distributed systems with large numbers of coupled variables. These algorithms exploit physical knowledge of locality, linear superposability, and continuity, encapsulated in influence graphs representing dependencies of field nodes on control nodes. The control placement design algorithms utilize influence graphs to decompose a problem domain so as to decouple the resulting regions. The decentralized control parameter optimization algorithms utilize influence graphs to efficiently evaluate thermal fields and to explicitly trade off computation, communication, and control quality. By leveraging the physical knowledge encapsulated in influence graphs, these control design algorithms are more efficient than standard techniques, and produce designs explainable in terms of problem structures. 相似文献
A number of studies have focused on the design of continuous media, CM, (e.g., video and audio) servers to support the real-time delivery of CM objects. These systems have been deployed in local environments such as hotels, hospitals and cruise ships to support media-on-demand applications. They typically stream CM objects to the clients with the objective of minimizing the buffer space required at the client site. This objective can now be relaxed due to the availability of inexpensive storage devices at the client side. Therefore, we propose a Super-streaming paradigm that can utilize the client side resources in order to improve the utilization of the CM server. To support super-streaming, we propose a technique to enable the CM servers to deliver CM objects at a rate higher than their display bandwidth requirement. We also propose alternative admission control policies to downgrade super-streams in favor of regular streams when the resources are scarce. We demonstrate the superiority of our paradigm over streaming with both analytical and simulation models.Moreover, new distributed applications such as distant-learning, digital libraries, and home entertainment require the delivery of CM objects to geographically disbursed clients. For quality purposes, recently many studies proposed dedicated distributed architectures to support these types of applications. We extend our super-streaming paradigm to be applicable in such distributed architectures. We propose a sophisticated resource management policy to support super-streaming in the presence of multiple servers, network links and clients. Due to the complexity involved in modeling these architectures, we only evaluate the performance of super-streaming by a simulation study. 相似文献
Rapid prototyping of software and hardware is recognized as a very important step in timely, cost-effective system development. The complexity inherent in designing distributed computing systems and distributed problem solutions emphasizes the need for effective rapid prototyping tools. ADL/ADS is a testbed user interface tool for experimentation with critical research and design issues pertaining to distributed data processing (DDP). The experimenter expresses a candidate distributed system in terms of experiment objects, along with attributes and relationships. The experiment objects represent hardware, software, and behavior. This paper provides a brief overview of ADL/ADS, and gives especial emphasis to the Behavior Prototyping Language (BPL) within ADL/ADS. BPL is designed for expressing Behavior Modules (B_MODULEs)—the most versatile of the behavior objects. BPL incorporates set-theoretical approaches, and provides syntax designed for effectively describing manipulations of experiment objects, and their attributes and relationships. 相似文献