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51.
Vanessa Bartlett 《Digital Creativity》2013,24(3):177-195
ABSTRACTAesthetic techniques are increasingly used by marketeers to create enticing digital products. In this paper, I work with the aesthetic experiences of one audience group to consider the psychological impact of living in a culture where digital devices are deliberately designed to influence behaviour. I argue that aesthetic encounters can help with understanding the impact of the interplay between visual stimulus, affect and digital culture, in ways that may support situated understandings of mental distress in a digital age. I show how audiences respond to the artist-led research project Are We All Addicts Now? arguing that they generate ideas connected to submersion and being overwhelmed as a means of reporting on their own personal experiences of living in a digital culture that seeks to influence behaviour. The findings may have value for designers, curators and artists invested in understanding the experiential impact of digital devices. 相似文献
52.
金安桥水电站建设监理是长江三峡技术经济发展有限公司承接的金沙江中游第一个大型水电工程项目全过程监理业务。监理部依据监理合同及动态跟进的原则设置了组织机构,通过培训、考核、廉政教育提高监理人员综合素质,以质量控制为中心深入开展了各种质量管理活动。通过这些探索与实践,全面提升了监理水平,也保证了工程建设的顺利进展。 相似文献
53.
本文在对交互设计原则和方式的讨论中,引入了用户体验的概念。它能在人机交互中使用户获得人性的关怀,使人对产品产生情感,从而也为情感交互设计打下基础。 相似文献
54.
王菲 《数码设计:surface》2009,(9):98-100
博物馆因人的需要而设,也因人的发展而显得生机勃勃。博物馆的发展应该以展品为主到以观众为主,从"请勿触摸"到"欢迎参与"的转变。博物馆传播给观众的知识信息量越来越大,知识的传播不再是教育者向受教育者的单向传递,而是双向交流,互动影响。要在观众和博物馆之间建立一种联系,让观众参与到博物馆的展览中,从单方的接收信息到主动的去回收信息,创造一种新的服务方式,提供一种新的鉴赏体验,从而真正地满足观众的需求。 相似文献
55.
黄嘉琳 《数码设计:surface》2009,(8):255-257
本文以体验设计为出发点,从卫浴产品造型与用户体验论述了产品与生活形态的关联关系,指出在现代社会,设计师需要研究产品造型语言含义,创造人与卫浴产品之间一种更愉悦的使用体验。 相似文献
56.
曾朝辉 《数码设计:surface》2009,(6):208-210
运用交互设计和用户体验的基本概念、产品交互系统组成图解、用户体验四元素,结合手机产品设计的用户调查和列表分析,获得了手机产品交互设计和用户体验的最终评价,通过这一比较和探析的过程证明,交互设计是未来设计尤其是工业产品设计的努力的方向和目标,用户体验是设计的终极参照。 相似文献
57.
王卫静 《数码设计:surface》2009,(7):58-60
在体验经济时代,消费者更渴望在选购服装时能获得一种美好而难忘的体验。基于此,本文提出联想式符号陈列法,主要研究运动品牌店面各区域陈列如何以运动场所或运动项目为灵感,营造出一种运动品牌特有的购物氛围,通过该陈列法的展示来引发消费者对产品的注意,以及感受到相应的运动场景,引起消费者共鸣,使消费者获得特殊的运动品牌符号信息和消费体验。 相似文献
58.
林家立 《数码设计:surface》2009,(11):30-32
人类从远古走到今天,对设计艺术创造过程的认识一步步深入,随着社会经济、科技、文化的发展人们对设计艺术的创造也在不断的深化和完善。生活水平的提高使得人们对设计艺术也提出了更高的要求,本文就设计艺术创造过程的几个方面阐述自己的看法。从文中你可以觉察到设计艺术创造过程在我们设计艺术中的重要性。 相似文献
59.
《Displays》2023
As a comprehensive integration of many new-generation information technologies, the metaverse has become a research hotspot that has attracted much attention. As a part of the metaverse, the industrial metaverse is expected to break through the constraints of space and time and promote high-quality industrial development. The industrial metaverse is human-centric, so its quality of experience (QoE) is a key topic. As one of the enabling technologies of the industrial metaverse, Mixed Reality (MR) can seamlessly integrate virtual information with the physical world and is widely regarded as an important window to the industrial metaverse. In close integration with other enabling technologies, industrial MR applications can be seen as a path toward the realization of the industrial metaverse; thus, the optimization of industrial MR applications can effectively achieve the QoE enhancement of the industrial metaverse. Based on the analysis of existing research and the characteristics of industrial scenarios, consistency, authenticity, smoothness, and comfort are identified as the factors that influence the user experience (UX) of industrial MR applications. Specific optimization methods for industrial MR applications are proposed to improve the UX with regard to these four factors. To verify the effectiveness of the proposed methods, a QoE evaluation model of the industrial metaverse based on the fuzzy analytic hierarchy process (FAHP) is established. Moreover, an industrial metaverse prototype for longwall mining that incorporates the proposed methods is developed and its QoE is evaluated. The results show that the proposed optimization methods for industrial MR applications significantly enhance the QoE in the industrial metaverse, and can provide better services for users in industrial systems, thus better serving these systems. 相似文献
60.
Smart product service system (PSS) has become an essential strategy to transform towards digital servitization for manufacturing companies. By leveraging smart capabilities, smart PSS aims to create superior user experience in a smart context. To develop a successful smart PSS, customer requirement management from smart experience perspective is necessary. However, it is a challenging task to identify and evaluate diverse, implicit and interrelated smart experience-oriented customer requirement (SEO-CR) in smart PSS context. Hence, this paper proposes an effective methodology to elicit and analyze SEO-CRs. At first, a generic, two-dimensional SEO-CR system is presented as a basis to derive the tailored SEO-CRs for various smart PSS applications. Second, a novel HFLC-DEMATEL (hesitant fuzzy linguistic cloud-based Decision-making and trial evaluation laboratory) method is proposed to accurately evaluate the priority and complicated interaction of SEO-CRs, considering the hesitancy, fuzziness and randomness under uncertain decision environment. Some new operations (e.g., cloud total-relation matrix and weight determination method) and a cloud influence relation map are developed to fully take advantage of cloud model in DEMATEL implementation. Finally, a real case of smart vehicle service system (SVSS) is presented. The 18 SEO-CRs of the SVSS are derived based on the generalized SEO-CRs. By using HFLC-DEMATEL, some important SEO-CRs in context of SVSS are identified, such as autonomous and convenience. The finding of results can help designers make proper decisions in design and development of SVSS with a superior smart experience. The effectiveness and reliability of the proposed method are validated by conducting some comparative analyses. 相似文献