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101.
Owing to the popularity of various hand tracking interfaces, there have been numerous applications developed to provide intuitive hand interaction with the virtual world. As users start with great anticipation, they end up with dissatisfaction due to difficulties of manipulation or physical tiredness coming very short. Although the task itself is rather trivial in a real life situation, it requires much effort in the virtual environment. We address this awkwardness as ‘VR interaction-induced fatigue symptom’ and hypothesize its causes based on our observations. We argue that the source of the fatigue comes from the restricted sensory information of the VR interfaces, and that users try to accommodate the missing sensory feedback by excessive motion leading to wrong posture or bad timing. We demonstrate our hypothesis by conducting experiments of two types of virtual interaction scenarios: object transport and 3D selection. Furthermore, by analyzing the behaviors of users' action collected from our experiment, we derive essential factors to be considered in designing VR applications, and propose a conceptual interaction model for orchestrating virtual grasping.  相似文献   
102.
This paper investigates how social distance can serve as a lens through which we can understand human–robot relationships and develop guidelines for robot design. In two studies, we examine the effects of distance based on physical proximity (proxemic distance), organizational status (power distance), and task structure (task distance) on people׳s experiences with and perceptions of a humanlike robot. In Study 1, participants (n=32) played a card-matching game with a humanlike robot. We manipulated the power distance (supervisor vs. subordinate) and proxemic distance (close vs. distant) between participants and the robot. Participants who interacted with the supervisor robot reported a more positive user experience when the robot was close than when the robot was distant, while interactions with the subordinate robot resulted in a more positive experience when the robot was distant than when the robot was close. In Study 2, participants (n=32) played the game in two different task distances (cooperation vs. competition) and proxemic distances (close vs. distant). Participants who cooperated with the robot reported a more positive experience when the robot was distant than when it was close. In contrast, competing with the robot resulted in a more positive experience when it was close than when the robot was distant. The findings from the two studies highlight the importance of consistency between the status and proxemic behaviors of the robot and of task interdependency in fostering cooperation between the robot and its users. This work also demonstrates how social distance may guide efforts toward a better understanding of human–robot interaction and the development of effective design guidelines.  相似文献   
103.
We examined the effects of a set of four biosynthetically related iridoid glycosides, aucubin, catalpol, loganin, and asperuloside, on larvae of a generalist,Lymantria dispar (Lymantriidae), the gypsy moth, and an adapted specialist, the buckeye,Junonia coenia (Nymphalidae). In general,L. dispar grew and survived significantly less well on artificial diets containing iridoid glycoside, compared to a control diet without iridoid glycosides. In choice tests, previous exposure to a diet containing iridoid glycosides caused larvae subsequently to prefer iridoid glycoside-containing diets even though they were detrimental to growth and survival. In contrast,J coenia larvae grew and survived better on diets with aucubin and catalpol, the two iridoid glycosides found in the host plantPlantago lanceolata (Plantaginaceae), than on diets with no iridoid glycoside or with loganin and asperuloside. The results of choice tests of diets with and without iridoid glycosides and between diets with different iridoid glycosides reflected these differences as well. These results are discussed in terms of (1) differences between generalists and specialists in their response to qualitative variation in plant allelochemical content, (2) the induction of feeding preferences, and (3) the evolution of qualitative allelochemical variation as a plant defense.  相似文献   
104.
刘民  万江平 《计算机时代》2014,(5):36-38,41
对目前虚拟漫游系统的瓶颈进行分析,提出并实现了一个基于Flash 3D的、优化了的在线虚拟旅游系统。系统对三维场景文件包括模型文件、材质文件及其构建步骤进行优化,并在实现了对多种媒体元素支持的基础上,设计了独创的热点系统,实现对三维场景按需进行加载和展示,以及游客在场景中的互动漫游。系统测试结果表明,该设计方案优化效果显著,系统性能得到了极大的提升。  相似文献   
105.
Fitts法则是人机交互领域预测人机工效的一个有效模型,在许多交互方式中都得到了验证,是传统人机工效研究的理论基础。然而在视线交互中,由于眼动肌肉神经控制机制与肢体运动不同,Fitts法则并不适用。近两年的相关研究提出了一个新的专门针对视线点击任务的难度指数IDeye,它比经典的Fitts指数更能准确预测视线交互的工效。然而,在新模型的有效性验证实验中并没有考虑两种典型的扫视运动(向心和离心运动)的差异。为此,在前期研究的基础上设计组织实验,验证了视线交互中离心和向心这两种眼球运动所带来的人机工效和稳定性的差异,并证实新的IDeye模型仍然能有效预测单纯的离心或向心扫视条件下的人机工效,是对视线交互工效研究的重要补充。  相似文献   
106.
Methanol synthesis from carbon dioxide hydrogenation was studied over ceria/-alumina- and yttria-doped ceria (YDC)/-alumina-supported copper oxide catalysts to seek insight into the catalysis at metal–support interfaces. It was found that, in comparison with Cu/-Al2O3, the Cu/CeO2/-Al2O3 and Cu/YDC/-Al2O3 catalysts exhibited substantial enhancement in activity and selectivity toward methanol formation. The extent of enhancement was augmented by increased ceria loading on -alumina and with increased yttria doping into ceria. The enhancement is inferred to result from the synergistic effect between copper oxide and surface oxygen vacancies of ceria.  相似文献   
107.
Web交互模型的形式化验证是对Web事件属性进行校验的十分可信的方法。通过一系列的系统模型建立、系统行为分析以及对于模型中关心属性的相关验证,能够让交互模型在设计阶段就能使形式化模型暴露出其所存在的缺陷,而不至于让缺陷保留到编码阶段或者更后面才能被真正地暴露出来,这样使系统模型的生存能力更加强大,同时避免了因后期缺陷暴露而出现的大代价修复。通过对Web系统的交互应用服务的过程模型化的体系进行研究,通过模型本身具有的属性进行相关正确性的校验,主要通过使用数学推理实现系统逻辑上的服务交互进程,从而进行过程的推演,并对系统服务的正确性进行过程的形式化验证,从而使系统服务模块的属性正确性可以通过逻辑上的演进来发现服务问题的存在,而不再是系统通过编码实现后才发现。对Web交互模型的形式化验证是基于IMWSC模型语义形成的IMWSC模型的验证机制。  相似文献   
108.
The acrylic comonomers hydroxypropyl methacrylate (HPMA) and N,N-dimethylaminoethyl methacrylate (DMA) have been used in several earlier studies to produce pH-responsive hydrogels. However, these same monomers can also be used to prepare hydrogels that are highly responsive to temperature. One manifestation of this temperature sensitivity is a sharp decrease in hydrogel optical transparency that occurs when the temperature exceeds a critical transition value. For example, a hydrogel that exhibits a swelling transition at the physiological pH value of 7.4 has a transition temperature of about 45 °C when the environmental salt concentration is 0.15 M. The value of the transparency transition temperature is shown to depend on hydrogel synthesis parameters such as comonomer mole ratio, crosslinker mole ratio, and even initiator concentration. By reducing the mole ratio of the crosslinker tetraethylene glycol dimethacrylate (TEGDMA), the transition temperature can be lowered by as much as 15 °C. Environmental salt concentration and solvent polarity are also shown to influence the transition temperature.  相似文献   
109.
The field of polymer/surfactant interaction is reviewed in this work. Results from two investigative methods,viz., dialysis and surface tension, are discussed, illustrating the main behavioral patterns and outlining the principles of the interactions. Next, aspects of the interaction phenomena that appear to have relevance to detergent formulation are presented. These include solution rheology, solubility control and surface conditioning. Lastly, the importance of surface activity of the polymer itself is stressed, culminating in a discussion of the properties of hydrophobically modified water-soluble polymers (“polymeric surfactants”), both alone and in the presence of conventional surfactants. Based on the Samuel Rosen Memorial Award lecture, given at the AOCS Annual Meeting, Anaheim, CA, April 1993.  相似文献   
110.
认知心理学介入到交互设计领域受到越来越多学者的关注,但是关于无意识的隐性记忆的介入却甚少被提及。,文章从隐性记忆的特征、隐性记忆介入交互设计的价值以及隐性记忆引导交互设计的应用三方面进行研究和探索,通过对目标群体用户隐性记忆的普遍性研究,找到更高效的设计来提高用户体验。  相似文献   
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