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101.
An intrinsic formulation of geometric proportional–derivative tracking control for fully actuated mechanical systems is developed. The region of stability is determined directly from the size of the system’s injectivity radius and, for a restricted set of control problems, the system’s locus of cut points about a desired reference point. Exponential stability is obtained under certain boundedness conditions. For controlled motion along a geodesic, the proffered scheme yields a particularly simple and elegant manifestation of the underlying use of the mass–spring–damper paradigm in the control design methodology.  相似文献   
102.
Embedding a number of displacement features into a base surface is common in industrial product design and modeling, where displaced surface regions are blended with the unmodified surface region. The cubic Hermite interpolant is usually adopted for surface blending, in which tangent plane smoothness across the boundary curve is achieved. However, the polynomial degree of the tangent field curve obtained symbolically is considerably higher, and the reduction of the degree of a freeform curve is a non-trivial task. In this work, an approximation surface blending approach is proposed to achieve tangential continuity across the boundary curve. The boundary curve is first offset in the tangent field with the user-specified tolerance, after which it is refined to be compatible with the offset curve for surface blending. Since the boundary curve is offset in a three-dimensional (3D) space, the local self-intersection in the offset curve is addressed in a 2D space by approximately mapping the offset vectors in the respective tangent planes to the parameter space of the base surface. The proposed algorithm is validated using examples, and the normal vector deviation along the boundary curve is investigated.  相似文献   
103.
We introduce a fully automatic algorithm which optimizes the high‐level structure of a given quadrilateral mesh to achieve a coarser quadrangular base complex. Such a topological optimization is highly desirable, since state‐of‐the‐art quadrangulation techniques lead to meshes which have an appropriate singularity distribution and an anisotropic element alignment, but usually they are still far away from the high‐level structure which is typical for carefully designed meshes manually created by specialists and used e.g. in animation or simulation. In this paper we show that the quality of the high‐level structure is negatively affected by helical configurations within the quadrilateral mesh. Consequently we present an algorithm which detects helices and is able to remove most of them by applying a novel grid preserving simplification operator (GP‐operator) which is guaranteed to maintain an all‐quadrilateral mesh. Additionally it preserves the given singularity distribution and in particular does not introduce new singularities. For each helix we construct a directed graph in which cycles through the start vertex encode operations to remove the corresponding helix. Therefore a simple graph search algorithm can be performed iteratively to remove as many helices as possible and thus improve the high‐level structure in a greedy fashion. We demonstrate the usefulness of our automatic structure optimization technique by showing several examples with varying complexity.  相似文献   
104.
In this paper, we proposed a new two-parameter lifetime distribution with increasing failure rate, the complementary exponential geometric distribution, which is complementary to the exponential geometric model proposed by Adamidis and Loukas (1998). The new distribution arises on a latent complementary risks scenario, in which the lifetime associated with a particular risk is not observable; rather, we observe only the maximum lifetime value among all risks. The properties of the proposed distribution are discussed, including a formal proof of its probability density function and explicit algebraic formulas for its reliability and failure rate functions, moments, including the mean and variance, variation coefficient, and modal value. The parameter estimation is based on the usual maximum likelihood approach. We report the results of a misspecification simulation study performed in order to assess the extent of misspecification errors when testing the exponential geometric distribution against our complementary one in the presence of different sample size and censoring percentage. The methodology is illustrated on four real datasets; we also make a comparison between both modeling approaches.  相似文献   
105.
基于SIFT特征点匹配的水印图像几何校正算法*   总被引:6,自引:0,他引:6  
为了有效实现水印图像的水印检测与水印嵌入之间的同步,提出一种应用SIFT(scale invariant feature transform)特征点匹配估计水印图像几何变换参数的校正算法.用两个稳定而又相距最远的图像SIFT特征点的变化估计图像所经历的旋转和缩放参数,校正之后,再用一个稳定的SIFT特征点的变化校正图像...  相似文献   
106.
提出了一种基于复杂背景下的多阈值人眼定位算法。该算法首先对图像进行光线补偿,减小由于光照不均等因素造成的影响;然后根据对人眼灰度特征的分析来确定3个人眼二值化阈值,从而分离出人眼候选区域;最后根据人脸的几何特征、人眼位置判定准则以及计算二维相关系数来排除非人眼区域,从而定位双眼。实验结果表明,该算法能在不同条件下准确定位人眼,且具有较快的定位速度和较高的检测率。  相似文献   
107.
本文提出一种几何数据压缩的新算法,其基本思想是在已知物体网格边界的条件下,首先寻找边界的凹点,然后建立网格结点的特殊树结构,即横切面树,并将横切面树中相邻节点内网格结点之间的关系表示为链表(三角形条带),按契约数结构及链表(三角形条带)编码、存储帮传输网格结点的连接关系,这种算法不同于Gabriel Taubin算法,它具有对顶点坐标、属性坐标及三角形连接关系压缩无损等许多优点。  相似文献   
108.
极简主义作为现代设计主流趋势,在现代的景观设计中被广泛运用,本文论述了极简主义景观产生的背景、观念、主要特征、代表人物和代表思想,以及极简主义发展前景和优势。  相似文献   
109.
QuadCover - Surface Parameterization using Branched Coverings   总被引:4,自引:0,他引:4  
We introduce an algorithm for the automatic computation of global parameterizations on arbitrary simplicial 2-manifolds, whose parameter lines are guided by a given frame field, for example, by principal curvature frames. The parameter lines are globally continuous and allow a remeshing of the surface into quadrilaterals. The algorithm converts a given frame field into a single vector field on a branched covering of the 2-manifold and generates an integrable vector field by a Hodge decomposition on the covering space. Except for an optional smoothing and alignment of the initial frame field, the algorithm is fully automatic and generates high quality quadrilateral meshes.  相似文献   
110.
六角网格上的图象处理算法的研究   总被引:2,自引:0,他引:2  
经研究表明,屏幕上的点最佳分布是按六角网格形式分布的,文中首先讨论了六角网格的特点,屏幕用正六边形覆盖,即每个象素对应着一个正六边形,而将正六边形的中心点做为网格点;并从图形图象处理的角度分析了它的优点,如显示的直线(或曲线)没有“断开”的感觉,每个象素与所有相邻象素之间只有一种相邻关系,这就为许多图象处理提供了简便的实现途径,然后提出了在六角网格上进行图象处理的数字化过程以及在图象恢复时几何失真校正的算法,可以看出,在达到同样精度时计算量比方型网格上有明显减少。  相似文献   
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