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Darrel R. Davis 《Computers in human behavior》2011,27(5):1627-1633
A computer-based graphing simulator used tutorial modules to teach 61 undergraduate college students how to create cumulative graphs from sets of data. One group was required to complete the steps of constructing an appropriate graph within a computer-provided graphical workspace, while the other group did not have graphic construction requirements during the tutorial, but could optionally construct the graph within the workspace. Following the tutorial instruction, each student was given three blank sheets of graph paper, a pencil, two sets of data, and the requirement of physically constructing graphs based on the given data. Students who were required to actively complete graph construction steps during their tutorial subsequently produced graphs from the new data that were significantly better than those students who had the option of practicing in the workspace. Results suggest that the presence of response contingencies within the graphical workspace increases subsequent graph construction performance. The efficiencies possible with electronic instruction are discussed. 相似文献
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随着硬件功能的不断丰富和软件开发环境的逐渐成熟,GPU开始被应用于通用计算领域,协助CPU加速程序运行。为了追求高性能,GPU往往包含成百上千个核心运算单元,高密度的计算资源使得其性能远高于CPU的同时功耗也高于CPU,功耗问题已经成为制约GPU发展的重要问题之一。在深入研究Fermi GPU架构的基础上,提出一种高精度的体系结构级功耗模型,该模型首先计算不同native指令及每次访问存储器消耗的功耗;然后根据应用在硬件上的执行指令和采样工具获得采样结果,分析预测其功耗;最后通过13个基准测试应用对实际测试与功耗模型测试结果进行对比分析,该模型的预测精度可达90%左右。 相似文献
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We present CGO-AS, a generalized ant system (AS) implemented in the framework of cooperative group optimization (CGO), to show the leveraged optimization with a mixed individual and social learning. Ant colony is a simple yet efficient natural system for understanding the effects of primary intelligence on optimization. However, existing AS algorithms are mostly focusing on their capability of using social heuristic cues while ignoring their individual learning. CGO can integrate the advantages of a cooperative group and a low-level algorithm portfolio design, and the agents of CGO can explore both individual and social search. In CGO-AS, each ant (agent) is added with an individual memory, and is implemented with a novel search strategy to use individual and social cues in a controlled proportion. The presented CGO-AS is therefore especially useful in exposing the power of the mixed individual and social learning for improving optimization. The optimization performance is tested with instances of the traveling salesman problem (TSP). The results prove that a cooperative ant group using both individual and social learning obtains a better performance than the systems solely using either individual or social learning. The best performance is achieved under the condition when agents use individual memory as their primary information source, and simultaneously use social memory as their searching guidance. In comparison with existing AS systems, CGO-AS retains a faster learning speed toward those higher-quality solutions, especially in the later learning cycles. The leverage in optimization by CGO-AS is highly possible due to its inherent feature of adaptively maintaining the population diversity in the individual memory of agents, and of accelerating the learning process with accumulated knowledge in the social memory. 相似文献
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目前在网络环境下进行多媒体教学,网络速度是一个严重的瓶颈问题。在分析瓶颈产生的基础上,作者提出了一个新的文件传输协议──NFTP(Narrowband File Transfer Protocol窄带文件传输协议),利用广播数据包方法解决多媒体教学中的速度问题,并设计了一组协议原语,用于协议的描述。 相似文献
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把学生阅读英语作为一种解决问题的活动,把英语教师看作是英语领域的专家,初步构想了一个阅读英语的专家系统,为计算机辅助英语教学提供了一种新思路。 相似文献