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31.
Improving the spatio-temporal distribution of surface solar radiation data by merging ground and satellite measurements 总被引:2,自引:0,他引:2
Appropriate information on solar resources is very important for a variety of technological areas, such as: agriculture, meteorology, forestry engineering, water resources and in particular in the designing and sizing of solar energy systems. However, the availability of observed solar radiation measurements has proven to be spatially and temporally inadequate for many applications. In this paper we propose to merge the global solar radiation measurements from the Royal Meteorological Institute of Belgium solar measurements network with the operationally derived surface incoming global short-wave radiation products from Meteosat Second Generation satellites imageries to improve the spatio-temporal resolution of the surface global solar radiation data over Belgium. We evaluate several merging methods with various degrees of complexity (from mean field bias correction to geostatistical merging techniques) together with interpolated ground measurements and satellite-derived values only. The performance of the different methods is assessed by leave-one-out cross-validation. 相似文献
32.
33.
Region merging methods consist of improving an initial segmentation by merging some pairs of neighboring regions. In a graph,
merging two regions, separated by a set of vertices, is not straightforward. The perfect fusion graphs defined in J. Cousty
et al. (J. Math. Imaging Vis. 30:(1):87–104, 2008) verify all the basic properties required by region merging algorithms as used in image segmentation. Unfortunately, the
graphs which are the most frequently used in image analysis (namely, those induced by the direct and the indirect adjacency
relations) are not perfect fusion graphs. The perfect fusion grid, introduced in the above mentioned reference, is an adjacency
relation on ℤ
d
which can be used in image analysis, which indeed induces perfect fusion graphs and which is “between” the graphs induced
by the direct and the indirect adjacencies. One of the main results of this paper is that the perfect fusion grid is the only
such graph whatever the dimension d.
相似文献
Gilles BertrandEmail: |
34.
CFSFDP是基于密度的新聚类算法,可聚类非球形数据集,具有聚类速度快实现简单等优点。CFSFDP需人工尝试确定密度阈值dc且对一个类中存在多密度峰值的数据无法进行准确聚类,为解决该缺点,本文提出基于近邻距离曲线和类合并优化CFSFDP(简称 NM-CFSFDP)的聚类算法。首先,算法用近邻距离曲线变化情况自动确定密度阈值dc;然后,用本文提出自动确定dc的CFSFDP对数据聚类;最后用本文计算dc值的方法指导类的合并,引入内聚程度衡量参数解决了类合并后不能撤销的难题,从而实现对多密度峰值数据的正确聚类。通过实验对比,NM-CFSFDP算法确实比CFSFDP算法具有更加精确的聚类效果。 相似文献
35.
信息瓶颈(Information Bottleneck,IB)方法在处理非平衡数据集时,倾向于将大簇中的数据对象划分到数据规模较小的小簇中,造成了聚类效果不理想的问题。针对该问题,提出了一种面向非平衡数据的多簇信息瓶颈算法(McIB)。McIB算法采用向下抽样方法来降低非平衡数据集的倾斜度,使用先划分再学习后合并的策略来优化IB算法处理非平衡数据的合并抽取过程。整个算法包含3步:首先根据分离标准来确定抽样比例参数;然后对数据进行初步的聚类,生成可信赖的多个簇;最后再利用簇之间的相似性对簇进行合并,组织多个簇代表每个实际的簇来得到最终的聚类结果。实验结果表明:所提算法能够有效地解决IB方法在非平衡数据集上的“均匀效应”问题;与其他聚类算法相比,McIB算法的性能更优。 相似文献
36.
CFSFDP是基于密度的新型聚类算法,可聚类非球形数据集,具有聚类速度快、实现简单等优点。然而该算法在指定全局密度阈值dc时未考虑数据空间分布特性,导致聚类质量下降,且无法对多密度峰值的数据集准确聚类。针对以上缺点,提出基于网格分区的CFSFDP(简称GbCFSFDP)聚类算法。该算法利用网格分区方法将数据集进行分区,并对各分区进行局部聚类,避免使用全局dc,然后进行子类合并,实现对数据密度与类间距分布不均匀及多密度峰值的数据集准确聚类。两个典型数据集的仿真实验表明,GbCFSFDP算法比CFSFDP算法具有更加精确的聚类效果。 相似文献
37.
38.
城市快速路匝道合流区车速限制研究 总被引:2,自引:1,他引:1
为了明晰城市快速路匝道合流区交通运行最有利的车速限制策略,基于匝道合流区限速原则,采用快速路实测数据和数理统计分析方法,研究匝道车辆车速分布、流量与车速关系以及车道位置、车型和车道宽度对匝道合流区的合理限速值的影响.分析表明:车速随车道位置由内至外依次降低,车道宽度虽与车速呈正比,但影响并不大,车速主要受流量影响,与其呈正比.城市快速路匝道合流区与基本路段的车速特征差异较大,应分别制定限速策略,匝道合流区限速值应根据车道位置、车道宽度和流量情况综合进行考虑. 相似文献
39.
Many sorting algorithms have been studied in the past, but there are only a few algorithms that can effectively exploit both single‐instruction multiple‐data (SIMD) instructions and thread‐level parallelism. In this paper, we propose a new high‐performance sorting algorithm, called aligned‐access sort (AA‐sort), that exploits both the SIMD instructions and thread‐level parallelism available on today's multicore processors. Our algorithm consists of two phases, an in‐core sorting phase and an out‐of‐core merging phase. The in‐core sorting phase uses our new sorting algorithm that extends combsort to exploit SIMD instructions. The out‐of‐core algorithm is based on mergesort with our novel vectorized merging algorithm. Both phases can take advantage of SIMD instructions. The key to high performance is eliminating unaligned memory accesses that would reduce the effectiveness of SIMD instructions in both phases. We implemented and evaluated the AA‐sort on PowerPC 970MP and Cell Broadband Engine platforms. In summary, a sequential version of the AA‐sort using SIMD instructions outperformed IBM's optimized sequential sorting library by 1.8 times and bitonic mergesort using SIMD instructions by 3.3 times on PowerPC 970MP when sorting 32 million random 32‐bit integers. Also, a parallel version of AA‐sort demonstrated better scalability with increasing numbers of cores than a parallel version of bitonic mergesort on both platforms. Copyright © 2011 John Wiley & Sons, Ltd. 相似文献
40.
Curvilinear features extracted from a 2D user‐sketched feature map have been used successfully to constraint a patch‐based texture synthesis of real landscapes. This map‐based user interface does not give fine control over the height profile of the generated terrain. We propose a new texture‐based terrain synthesis framework controllable by a terrain sketching interface. We enhance the realism of the generated landscapes by using a novel patch merging method that reduces boundary artefacts caused by overlapping terrain patches. A more constrained synthesis process is used to produce landscapes that better match user requirements. The high computational cost of texture synthesis is reduced with a parallel implementation on graphics hardware. Our GPU‐accelerated solution provides a significant speedup depending on the size of the example terrain. We show experimentally that our framework is more successful in generating realistic landscapes than current example‐based terrain synthesis methods. We conclude that texture‐based terrain synthesis combined with sketching provides an excellent solution to the user control and realism challenges of virtual landscape generation. 相似文献