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41.
品牌设计师通过知觉联想可以将文字语言转化为直接、可见的视觉图形传达给社会大众,这种语言上的转换是设计师发掘人们想象不到或想象不全面的一种表现方式,是艺术创造。同时,在没有限制,具有广泛可能性的创意、设计中,要把企业理念和目标等文字语言浓缩、整合出适合创意、设计的关键语,这一个个关键语就是品牌标志设计的依据和标准。有了这样的设计标准就会提高设计效率和准确性,减少在标志设计过程中的矛盾与摩擦,起到指引方向和检验最终方案的作用。  相似文献   
42.
Data augmentation (DA) is a ubiquitous approach for several text generation tasks. Intuitively, in the machine translation paradigm, especially in low-resource languages scenario, many DA methods have appeared. The most commonly used methods are building pseudocorpus by randomly sampling, omitting, or replacing some words in the text. However, previous approaches hardly guarantee the quality of augmented data. In this study, we try to augment the corpus by introducing a constrained sampling method. Additionally, we also build the evaluation framework to select higher quality data after augmentation. Namely, we use the discriminator submodel to mitigate syntactic and semantic errors to some extent. Experimental results show that our augmentation method consistently outperforms all the previous state-of-the-art methods on both small and large-scale corpora in eight language pairs from four corpora by 2.38–4.18 bilingual evaluation understudy points.  相似文献   
43.
根据教学实践,文章深入分析计算机语言类课程的教学现状;提出网络教学平台作为传统教学方式的一种重要的辅助工具,在丰富教学内容、提高教学质量、拓展教学空间和时间、促进教学改革等方面具有明显的优势;同时也指出在当前网络教学平台的利用过程中存在着网络资源匮乏、利用率低等不足之处,并提出了相应解决对策和措施。  相似文献   
44.
We generalize the Kleene theorem to the case where nonassociative products are used. For this purpose, we apply rotations restricted to the root of binary trees.  相似文献   
45.
Data sets coming from simulations or sampling of real‐world phenomena often contain noise that hinders their processing and analysis. Automatic filtering and denoising can be challenging: when the nature of the noise is unknown, it is difficult to distinguish between noise and actual data features; in addition, the filtering process itself may introduce “artificial” features into the data set that were not originally present. In this paper, we propose a smoothing method for 2D scalar fields that gives the user explicit control over the data features. We define features as critical points of the given scalar function, and the topological structure they induce (i.e., the Morse‐Smale complex). Feature significance is rated according to topological persistence. Our method allows filtering out spurious features that arise due to noise by means of topological simplification, providing the user with a simple interface that defines the significance threshold, coupled with immediate visual feedback of the remaining data features. In contrast to previous work, our smoothing method guarantees a C1‐continuous output scalar field with the exact specified features and topological structures.  相似文献   
46.
Coordination languages are often used to describe open-ended systems. This makes it challenging to develop tools for guaranteeing the security of the coordinated systems and the correctness of their interaction. Successful approaches to this problem have been based on type systems with dynamic checks; therefore, the correctness properties cannot be statically enforced. By contrast, static analysis approaches based on Flow Logic usually guarantee properties statically. In this paper, we show how the insights from the Flow Logic approach can be used to construct a type system for statically ensuring secure access to tuple spaces and safe process migration for an extension of the language Klaim.  相似文献   
47.
This paper considers the problem of interactively finding the cutting contour to extract components from a given mesh. Some existing methods support cuts of arbitrary shape but require careful and tedious input from the user. Others need little user input however they are sensitive to user input and need a postprocessing step to smooth the generated jaggy cutting contours. The popular geometric snake can be used to optimize the cutting contour, but it cannot deal with the topology change. In this paper, we propose a geodesic curvature flow based framework to overcome all these problems. Since in many cases the meaningful cutting contour on a 3D mesh is locally shortest in the sense of some weighted curve length, the geodesic curvature flow is an ideal tool for our problem. It evolves the cutting contour to the nearby local minimum. We should mention that the previous numerical scheme, discretized geodesic curvature flow (dGCF) is too slow and has not been applied to mesh segmentation. With a careful observation to dGCF, we devise here a fast computation scheme called fast geodesic curvature flow (FGCF), which only needs to solve a smaller and easier problem. The initial cutting contour is generated by a variant of random walks algorithm, which is very fast and gives reasonable cutting result with little user input. Experiment results on the benchmark mesh segmentation data set show that our proposed framework is robust to user input and capable of producing good results reflecting geometric features and human shape perception.  相似文献   
48.
Sound is an integral part of most movies and videos. In many situations, viewers of a video are unable to hear the sound track, for example, when watching it in a fast forward mode, viewing it by hearing‐impaired viewers or when the plot is given as a storyboard. In this paper, we present an automated visualization solution to such problems. The system first detects the common components (such as music, speech, rain, explosions, and so on) from a sound track, then maps them to a collection of programmable visual metaphors, and generates a composite visualization. This form of sound visualization, which is referred to as SoundRiver, can be also used to augment various forms of video abstraction and annotated key frames and to enhance graphical user interfaces for video handling software. The SoundRiver conveys more semantic information to the viewer than traditional graphical representations of sound illustration, such as phonoautographs, spectrograms or artistic audiovisual animations.  相似文献   
49.
Blanchet-Sadri et al. have shown that Avoidability, or the problem of deciding the avoidability of a finite set of partial words over an alphabet of size k≥2, is NP-hard [F. Blanchet-Sadri, R. Jungers, J. Palumbo, Testing avoidability on sets of partial words is hard, Theoret. Comput. Sci. 410 (2009) 968-972]. Building on their work, we analyze in this paper the complexity of natural variations on the problem. While some of them are NP-hard, others are shown to be efficiently decidable. Using some combinatorial properties of de Bruijn graphs, we establish a correspondence between lengths of cycles in such graphs and periods of avoiding words, resulting in a tight bound for periods of avoiding words. We also prove that Avoidability can be solved in polynomial space, and reduces in polynomial time to the problem of deciding the avoidability of a finite set of partial words of equal length over the binary alphabet. We give a polynomial bound on the period of an infinite avoiding word, in the case of sets of full words, in terms of two parameters: the length and the number of words in the set. We give a polynomial space algorithm to decide if a finite set of partial words is avoided by a non-ultimately periodic infinite word. The same algorithm also decides if the number of words of length n avoiding a given finite set of partial words grows polynomially or exponentially with n.  相似文献   
50.
Circular splicing systems are a formal model of a generative mechanism of circular words, inspired by a recombinant behaviour of circular DNA. Some unanswered questions are related to the computational power of such systems, and finding a characterization of the class of circular languages generated by circular splicing systems is still an open problem. In this paper we solve this problem for monotone complete systems, which are finite circular splicing systems with rules of a simpler form. We show that a circular language L is generated by a monotone complete system if and only if the set Lin(L) of all words corresponding to L is a pure unitary language generated by a set closed under the conjugacy relation. The class of pure unitary languages was introduced by A. Ehrenfeucht, D. Haussler, G. Rozenberg in 1983, as a subclass of the class of context-free languages, together with a characterization of regular pure unitary languages by means of a decidable property. As a direct consequence, we characterize (regular) circular languages generated by monotone complete systems. We can also decide whether the language generated by a monotone complete system is regular. Finally, we point out that monotone complete systems have the same computational power as finite simple systems, an easy type of circular splicing system defined in the literature from the very beginning, when only one rule of a specific type is allowed. From our results on monotone complete systems, it follows that finite simple systems generate a class of languages containing non-regular languages, showing the incorrectness of a longstanding result on simple systems.  相似文献   
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