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41.
指出在Windos98操作系统下远程维护的必要性,并从理论上分析了实现远程维护的可能性,最后给出实现远程维护的两种方法。  相似文献   
42.
数字虚拟图像与实拍影像的整合是现阶段动态影像创作的一种趋势,它突破了单一的影像形式,融会了两种不同形态的影像语言,不仅为创作者提供了无限的创作空间,并且开拓了新的审美情趣,使影像在创作观念与形式语言表现上发生了许多变化,值得我们思考与研究。本文通过对数字虚拟图像与实拍影像整合的含义、目的与价值三个方面的论述,希望可以引起对新的影像形式语言理论研究的思考,开拓影像形式语言的多元化。  相似文献   
43.
Vehicle Teleoperation Interfaces   总被引:1,自引:1,他引:0  
Despite advances in autonomy, there will always be a need for human involvement in vehicle teleoperation. In particular, tasks such as exploration, reconnaissance and surveillance will continue to require human supervision, if not guidance and direct control. Thus, it is critical that the operator interface be as efficient and as capable as possible. In this paper, we provide an overview of vehicle teleoperation and present a summary of interfaces currently in use.  相似文献   
44.
Identification of statistical patterns from observed time series of spatially distributed sensor data is critical for performance monitoring and decision making in human-engineered complex systems, such as electric power generation, petrochemical, and networked transportation. This paper presents an information-theoretic approach to identification of statistical patterns in such systems, where the main objective is to enhance structural integrity and operation reliability. The core concept of pattern identification is built upon the principles of Symbolic Dynamics, Automata Theory, and Information Theory. To this end, a symbolic time series analysis method has been formulated and experimentally validated on a special-purpose test apparatus that is designed for data acquisition and real-time analysis of fatigue damage in polycrystalline alloys.  相似文献   
45.
A number of studies have focused on the design of continuous media, CM, (e.g., video and audio) servers to support the real-time delivery of CM objects. These systems have been deployed in local environments such as hotels, hospitals and cruise ships to support media-on-demand applications. They typically stream CM objects to the clients with the objective of minimizing the buffer space required at the client site. This objective can now be relaxed due to the availability of inexpensive storage devices at the client side. Therefore, we propose a Super-streaming paradigm that can utilize the client side resources in order to improve the utilization of the CM server. To support super-streaming, we propose a technique to enable the CM servers to deliver CM objects at a rate higher than their display bandwidth requirement. We also propose alternative admission control policies to downgrade super-streams in favor of regular streams when the resources are scarce. We demonstrate the superiority of our paradigm over streaming with both analytical and simulation models.Moreover, new distributed applications such as distant-learning, digital libraries, and home entertainment require the delivery of CM objects to geographically disbursed clients. For quality purposes, recently many studies proposed dedicated distributed architectures to support these types of applications. We extend our super-streaming paradigm to be applicable in such distributed architectures. We propose a sophisticated resource management policy to support super-streaming in the presence of multiple servers, network links and clients. Due to the complexity involved in modeling these architectures, we only evaluate the performance of super-streaming by a simulation study.  相似文献   
46.
为了揭示城市热岛形成机制,基于MODIS资料,结合自动气象站实测的气象资料,利用地表能量参数化方法估算了地表热通量,分析了城乡地表热通量的空间分布及变化特征.结果表明城乡地气热交换差异明显,与相关文献对比证明该方法是可行、有效的.  相似文献   
47.
苑玮琦  黄旭 《电子技术应用》2012,38(3):27-29,32
分析了TI公司的TMS320DM355的启动方式和NAND启动流程,使开发者能够根据实际需求改动DVSDK中的UBL与编译U-Boot,并排除开发过程中出现的错误。使开发者通过各种方式下载操作系统内核映像至DM355的Flsah,并建立NFS文件系统,从而建立一个完整的开发环境。  相似文献   
48.
Failure to establish agreed-upon criteria by which to measure and identify online video game addiction has resulted in a lack of reliable evidence of the actual percentage of individuals who are pathologically dependent. Building upon prior research, the present study sought to better determine the magnitude of pathological online video game play using a distinction between core and peripheral criteria for behavioral addiction. Preferences and perceptions towards online video games and addiction were also examined to better understand players’ habits. A questionnaire was administered to 1332 South Korean students across 11 high schools and 1 middle school in an area surrounding the capital of Seoul. Using a monothetic and a polythetic classification system, findings showed rates ranging between 1.7% and 25.5%, with a 2.7% addiction rate when distinguishing core from peripheral criteria. These results may suggest that online video game addiction rates in intense gaming cultures such as South Korea are not as high as otherwise believed. The findings will be of assistance to educators, policymakers, clinicians, and researchers in understanding the challenges in deriving meaningful video game addiction prevalence rates, and thus being able to better separate reality from conjecture with regard to the notion of pathological game play.  相似文献   
49.
《Ergonomics》2012,55(5):663-670
The aim of this study was to compare estimation of energy expenditure (EE) in working environments, either from accelerometry or from an individual oxygen consumption/heart rate ([Vdot]O2/HR) regression curve. The study participants were 46 volunteer workers aged 27±6 years old. A significant correlation between EE predicted by the [Vdot]O2/HR curve and the accelerometer was observed (r=0.78, p <0.01). However, more disparities were observed between the two methods when the mean job intensity was not within 16% and 23% higher than resting HR. The accelerometer overestimated by a mean of 34.4% the prediction by [Vdot]O2/HR regression if the intensity of the task was lower than a total of 1000 kcal/shift and underestimated the prediction by a mean of –24.9% if EE estimation of the work shift was higher than a total of 1500 kcal/shift. Despite a high correlation between both methods in the whole group, EE evaluated by accelerometry does not correspond to EE predicted by the [Vdot]O2/HR regression curves when evaluated individually.  相似文献   
50.
该文设计了一种单通道TD-SCDMA射频拉远单元。首先根据系统要达到的性能指标要求,设计了系统拓扑结构,接着从该系统拓扑结构出发,分析了整个系统的设计思路及实现方案,选择相应的电路模块。测试结果表明设计的系统达到了预期的指标,临近通道功率比小于-40.64 dBc和误差向量幅度为5.08%rms。  相似文献   
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