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11.
Differences between oculomotor and perceptual artifacts for temporally limited head mounted displays
Alexander Goettker Kevin J. MacKenzie T. Scott Murdison 《Journal of the Society for Information Display》2020,28(6):509-519
We used perceptual and oculomotor measures to understand the negative impacts of low (phantom array) and high (motion blur) duty cycles with a high‐speed, AR‐likehead‐mounted display prototype. We observed large intersubject variability for the detection of phantom array artifacts but a highly consistent and systematic effect on saccadic eye movement targeting during low duty cycle presentations. This adverse effect on saccade endpoints was also related to an increased error rate in a perceptual discrimination task, showing a direct effect of display duty cycle on the perceptual quality. For high duty cycles, the probability of detecting motion blur increased during head movements, and this effect was elevated at lower refresh rates. We did not find an impact of the temporal display characteristics on compensatory eye movements during head motion (e.g., VOR). Together, our results allow us to quantify the tradeoff of different negative spatiotemporal impacts of user movements and make subsequent recommendations for optimized temporal HMD parameters. 相似文献
12.
A Distributed Virtual Environment (DVE) system offers a computer-generated virtual world in which individuals located at different
places in the physical world can interact with one another. In order to achieve real-time response for a large user base,
DVE systems need to have a scalable architecture. In this paper, we present the design of a grid-enabled service oriented
framework for facilitating the construction of scalable DVE systems on computing grids. A service component called “gamelet”
is proposed, whose distinctive mark is its high mobility for supporting dynamic load sharing. We propose a gamelet migration
protocol which can ensure the transparency and efficiency of gamelet migration, and an adaptive gamelet load-balancing (AGLB)
algorithm for making gamelet redistribution decisions at runtime. The algorithm considers both the synchronization costs of
the DVE system and network latencies inherent in the grid nodes. The activities of the users and the heterogeneity of grid
resources are also considered in order to carry out load sharing more effectively. We evaluate the performance of the proposed
mechanisms through a multiplayer online game prototype implemented using the Globus toolkit. The results show that our approach
can achieve faster response times and higher throughputs than some existing approaches.
This research is supported in part by the China National Grid project (863 program) and the HKU Foundation Seed Grant 28506002. 相似文献
13.
北斗三星无源定位技术 总被引:6,自引:2,他引:4
介绍了北斗双星定位系统的特点、功能、系统组成和工作原理,说明了北斗有源定位方式在应用方面的局限性。针对北斗有源定位方式不能无线电静默,和人们对具有无线电隐蔽性的卫星定位的需求,详细介绍一种北斗三星无源定位技术:包括工作原理、实现方法、定位精度分析和目前达到的定位精度。阐述了北斗三星无源定位技术的优点和应用形势。 相似文献
14.
Spatial collaboration is an everyday activity in which people work together to solve a spatial problem. For example, a group of people will often arrange furniture together or exchange directions with one another. Collaborative virtual environments using desktop PCs are particularly useful for spatial activities when the participants are distributed. This work investigates ways to enhance distributed, collaborative spatial activities. This paper explores how different frames of reference affect spatial collaboration. Specifically, it reports on an experiment that examines different combinations of exocentric and egocentric frames of reference with two users. Tasks involve manipulating an object, where one participant knows the objective (director) and the other performs the interactions (actor). It discusses the advantages and disadvantages of the different combinations for a spatial collaboration task. Findings from this study demonstrate that frames of reference affect collaboration in a variety of ways and simple exocentric-egocentric combinations do not always provide the most usable solution. 相似文献
15.
With the proliferation of mobile computing technologies, location based services have been identified as one of the most promising
target application. We classify mobile information service domains based on feature characteristics of the information sources
and different patterns of mobile information access. By carefully examining the service requirements, we identify the dynamic
data management problem that must be addressed for effective location based services in mobile environments. We then devise
a general architecture and cost model for servicing both location independent and location dependent data. Based on the architecture
and cost model, we propose a set of dynamic data management strategies that employs judicious caching, proactive server pushing
and neighborhood replication to reduce service cost and improve response time under changing user mobility and access patterns.
Detail behavior analysis helps us in precisely capturing when and how to apply these strategies. Simulation results suggest
that different strategies are effective for different types of data in response to different patterns of movement and information
access.
Shiow-yang Wu is an associate professor of the Department of Computer Science and Information Engineering at National Dong Hwa University,
Hualien, Taiwan, R.O.C. He received the BS and MS degrees in computer engineering from National Chiao Tung University, Hsinchu,
Taiwan, ROC, and the PhD degree in computer science from the University of Texas at Austin in 1984, 1986, and 1995, respectively.
His research interests include data/knowledge bases, mobile computing, distributed processing, intelligence information systems,
and electronic commerce.
Kun-Ta Wu was born in Taipei, Taiwan, R.O.C., in 1976. He received the B.S. degree in computer science from Soochow University, Taipei,
Taiwan, R.O.C., in 1999 and the M.S. degree in computer science and information engineering from National Dong Hwa University,
Hualien, Taiwan, R.O.C., in 2001.
Currently, he is an Assistant Researcher in the Domestic Division at Science and Technology Information Center, National Science
Council, R.O.C., as a member of Information Gathering and Analysis Group of National Information and Communication Security
Taskforce. His research interests include mobile computing, wireless network and information security. 相似文献
16.
17.
测向定位技术是无线电管理的一个重要课题。测向定位过程中的误差的种类和产生的原因很多。选择适当的方法对误差进行校正,可以有效的减小测向误差带来的损失,提高无线电管理的效率。 相似文献
18.
19.
多协议标记交换(MPLS)技术是综合利用网络第二层交换技术的有效性和第三层IP路由的灵活性等优点而产生的多层交换技术。通过在传统的IP包里加入标记,使路由转发依赖于标记,大大地提高IP包的转发速度,同时可使传统IP网络具有服务质量(QoS)能力。现主要分析MPLS体系结构,指出MPLS的一些应用。 相似文献
20.
虚拟演播室是传统视频技术与计算机虚拟现实技术相结合的产物 ,它可以把现场视频与计算机影像等实时、无缝地合成在—起 ,是对传统电视演播室的一次重大变革。主要讨论虚拟演播室的工作原理、功能及其应用 相似文献