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891.
The concept of library as a place is now in action in many academic libraries: from physical library spaces to Web presences. In the constantly growing market of online and distance learning, however, libraries must foster library as a place for students who may never set foot in the physical building. This article provides a profile of two universities serving two very different bodies of distance students as well as the challenges associated with these populations. These libraries work to provide services to distance students that cultivate the library as a place to go for learning, research, and support by focusing on six categories: access, environment, resources, instruction, availability at the point of need, and “being real.” Tangible examples and best practices are provided throughout. This article is based on a presentation given at the 15th National Conference of the Association of College and Research Libraries in Philadelphia in March 2011. 相似文献
892.
Kathy Shields 《国际互联网参考资料服务季刊》2013,18(3-4):207-218
In Spring 2012, instruction librarians collaborated with first year composition (FYC) faculty to study students’ research habits as they related to writing. We collected process narratives from students in the introductory FYC course at the beginning and end of the fall semester, and a group of librarians and FYC faculty coded them together. Although we did not achieve one of our initial research goals, we still gained valuable insight into how our students perceive sources and the research process. We applied what we learned to create new instructional materials and developed a valuable relationship with FYC faculty. 相似文献
893.
This article presents the findings of an exploratory study of education graduate students’ information-seeking behavior and attitudes. Qualitative data included interviews with education students, focusing on their research habits, and analyzed from phenomenographic approach that focused on variations in individuals’ experiences. The quantitative analysis stemmed from participants’ responses to the survey of their information-seeking behavior. A comparison of interview participants and survey respondents’ search skills, research strategies, and attitudes toward previous library instruction illustrate the wide variation in students’ abilities and experiences between the groups. This suggests the need for further analysis of these students’ information seeking behaviors. 相似文献
894.
Virtual screening uses computer based methods to discover new ligands on the basis of biological structures. Among all virtual screening methods structure based docking has received considerable attention. In an attempt to identify new ligands as urease inhibitors, structure-based virtual screening (SBVS) of an in-house database of 10,000 organic compounds was carried out. The X-ray crystallographic structure of Bacillus pasteurii (BP) in complex with acetohydroxamic acid (PDB Code 4UBP) was used as a protein structure. As a starting point, ~10,000 compounds of our in-house database were analyzed to check redundancy and the compounds found repeated were removed from the database. Finally 6993 compounds were docked into the active site of BP urease using GOLD and MOE-Dock software. A remarkable feature of this study was the identification of monastrol, a well-known KSP inhibitor already in clinical trials, as a novel urease inhibitor. The hits identified were further evaluated by molecular docking and on examination of the affinity predictions, twenty-seven analogs of monastrol were synthesized by a multicomponent Biginelli reaction followed by their in vitro screening as urease inhibitors. Finally twelve compounds were identified as new urease inhibitors. The excellent in vitro activity suggested that these compounds may serve as viable lead compounds for the treatment of urease related problems. 相似文献
895.
《国际互联网参考资料服务季刊》2013,18(4):13-21
ABSTRACT With the emergence of the browser searchable Internet in the early 1990s, accessing the World Wide Web has become commonplace. In regards to its impact on student research, current undergraduates have become savvy searchers when it comes to accessing and integrating Internet documents into their research papers. However, this ease of use has come at a price. The overall quality of research being submitted by our students has suffered. Many incoming undergraduates don't make the distinction between documents located via a typical Internet search engine and full-text information generated from academic proprietary databases housed on the library's home page. 相似文献
896.
897.
Francesca Franco 《Digital Creativity》2013,24(3):222-236
This article focuses on the experience of British artist Ernest Edmonds and the influences that have informed his art practice in the past forty years. How are these influences connected? The article has an historical focus. It develops the themes within Edmonds's art and shows his connections with the ‘Systems’ artists and their forebears. In particular, the article concentrates on the encounter of Edmonds with artistic thinking about systems and process in the broad sense, as well as digital and interactive work developed from the early 1980s. As the article will demonstrate, a passion for colour, time and structure, the encounter with a number of artists inspired by Constructivism in the early 1980s, and the educational context in which Edmonds has worked from the late 1960s until the present, have offered great opportunities of interdisciplinary exchanges and ideas that had a profound impact upon the nature of his art. These influences have enabled Edmonds to explore new constructs in art through the use of technology that are a constant stimulus in his creative research, both as an artist and as an academic. 相似文献
898.
Teresa Wennberg 《Digital Creativity》2013,24(2):65-74
In this article, the author discusses her virtual reality installation The Parallel Dimension and goes on to explore the conflicts of identity experienced when a person is confronted with VR as a total immersion. She suggests that the various questions arising through this experience may lead us to a more ambivalent concept of the self. 相似文献
899.
ABSTRACTThis study focuses on the decisive role played by the digital design environment in the cognitive design process and design thinking. To analyse the cognitive role of digital design tools, we carried out a protocol analysis of conventional design sketching and a 3D sculpture tool. Cognitive evaluation was a differentiating factor when considering the contextual role of the 3D sculpture tool in subsequent evaluations, non-sequential evaluations for conversion, and passive approaches within the design process. Cognitive evaluation played the following roles: validation, extension, navigation, exploration, and confirmation. The navigation, exploration, and extension roles played by non-sequential evaluation were mainly related to inductive design thinking. Finally, the types of cognitive evaluation and their roles when using the 3D sculpture tool were different, according to the design thinking type. This study explored the multidimensional roles of cognitive evaluation using a 3D sculpture tool and its relationship with design thinking types. 相似文献
900.
Vanessa Bartlett 《Digital Creativity》2013,24(3):177-195
ABSTRACTAesthetic techniques are increasingly used by marketeers to create enticing digital products. In this paper, I work with the aesthetic experiences of one audience group to consider the psychological impact of living in a culture where digital devices are deliberately designed to influence behaviour. I argue that aesthetic encounters can help with understanding the impact of the interplay between visual stimulus, affect and digital culture, in ways that may support situated understandings of mental distress in a digital age. I show how audiences respond to the artist-led research project Are We All Addicts Now? arguing that they generate ideas connected to submersion and being overwhelmed as a means of reporting on their own personal experiences of living in a digital culture that seeks to influence behaviour. The findings may have value for designers, curators and artists invested in understanding the experiential impact of digital devices. 相似文献