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81.
一座城市形象的塑造与这座城市的文化有关,当然,也与其一贯表现出现的形象有关。一座城市形象的形成是基于外地人对这座城市的直观上的感受,这就是视觉文化理论的作用。安徽城市形象的塑造基于其视觉文化的形成,如何传播安徽城市形象,以使得安徽在人们眼中拥有较为完美的形象也需要视觉文化理论的支持。  相似文献   
82.
Xinjiang folk art patterns and designs are the art treasures of Chinese cultural treasure-house as well as the precious humanistic resources of Western China. In the process of collecting, sorting out and studying Xinjiang folk art patterns, the elegant simplicity as well as the good taste stands out impressively, and the pattern shape as well as the layout composition shows a distinctive national trait and a strong local color. As "The Geometry of Nature", fractal geometry brings about a new performing method. Various fractal graphs are created by different generators. Their dynamic pictures contain visual information of great magnitude and their artistic effect is similar to Xinjiang folk art patterns, which fully proves the fractal beauty in Xinjiang folk art patterns.  相似文献   
83.
为有效解决在眼动人机交互环境中由于难以判断用户决策而导致的米达斯接触问题, 结合视觉决策理论, 通过融合眼动指标与时间序列来预测用户行为。先记录用户浏览目标页面时的眼动数据及进行选择时的点击数据, 并对数据按时间轴进行采样, 得到注视序列; 然后根据注视序列拟合用户进行决策时的注视似然曲线, 确定相关参数与触发阈值。眼动实验结果表明, 单凭注视阈值预测准确率就可以达到78. 3%, 在人机交互环境中拟合的似然曲线与视觉决策理论耦合。方法的实施无须用户进行额外的配合, 不依赖预设的固定阈值; 相对于设置固定触发阈值, 或要用户进行眨眼、按键等操作的传统方法, 交互过程可更顺畅、自然。  相似文献   
84.
提出了一种基于可视可擦除水印和数字指纹的多媒体安全分发方案.利用可视水印提供预览视频,支持用户获得授权后的可视水印擦除,伴随擦除过程同时完成用户指纹的嵌入.  相似文献   
85.
本文提出了以电化教学环境为平台,运用项目驱动教学法进行Java语言的教学,分析并论述了这种教学法在教学过程中的实现思路及实施过程。教学实践表明,本教学方法激发了学生学习的积极性,培养了学生分析问题和解决问题的实际应用能力。  相似文献   
86.
In this paper, we analyze the visual fatigue of integral imaging three‐dimensional (3D) display by studying the accommodation and convergence when viewing the integral imaging 3D images. The theoretical analyses show that there is no inconsistency between the accommodation and convergence distances, which means that the integral imaging 3D display has no visual fatigue. Experiments are implemented, and the results finally demonstrate the rationality of the theoretical analyses. These analyses can be quite beneficial for researchers to better understand the performances and promote the practical applications of the integral imaging 3D display.  相似文献   
87.
In stereoscopic images, the crossing point of the viewing directions of the two eyes determines the perceived depth. Assuming that accommodation is affected by the positions of the crossing point, the effect of crossing point on minimum angle of resolution (MAR) was investigated. For 40 participants, MAR was measured by two‐alternative forced choice where Snellen optotype E of up and down directions were used as two kinds of stimuli. As the crossing point of the viewing direction of the left and right eyes moves farther from the sample display, the ability to identify the direction of letter E decreases at the optotype of the same line thickness. The change of MAR shows linear trends with respect to the optical power change that are the reciprocal of the distance from the participant to the crossing points located out of screen and on screen.  相似文献   
88.
In order to investigate visual experience for watching the autostereoscopic three‐dimensional (3D) projection display, we conduct a subjective evaluation experiment by a questionnaire when viewing video clips. Factor analysis is adopted to classify the evaluation items for the perpetual constructs of visual experience. Then a mixed design with repeated measurement analysis of variance with dimension and display duration as factors is carried out on the evaluation data to check the factorial effects and interactions for statistical significance. The results of factor analysis extract five factors including visual comfort, image quality, distortion, naturalness, and presence, which can be used as comprehensive indicators to evaluate the autostereoscopic 3D projection display. The results of analysis of variance indicate that image quality, which is used to assess two‐dimensional contents, is no longer applicable. It is necessary to give consideration to depth when evaluating 3D visual experience. Although 3D scenes enhance the overall subjective performance such as naturalness and presence, the health issues and stereoscopic distortion related to the introduction of depth cannot be ignored.  相似文献   
89.
Diachasmimorpha juglandis is a specialist parasitoid attacking fly larvae in the genus Rhagoletis that feed exclusively on walnut fruit husks. In a free-foraging assay comparing response to uninfested, infested, and mechanically damaged fruits, we first determined that D. juglandis use host feeding damage on the fruit as a cue for host presence. In another free-foraging assay that used artificial walnut models and wind tunnel experiments, D. juglandis distinguished infested from uninfested fruits by using either olfactory or visual cues separately. However, the response rate of wasps in the wind tunnel was raised considerably when visual cues were also available. We analyzed the volatile compounds emitted by cohorts of uninfested, mechanically damaged, and infested fruits 1, 3, 5, 8, and 10 days after oviposition by flies into the infested fruits. Total volatile emissions did not differ significantly among treatments, but quantitative changes in volatiles distinguished infested fruits from uninfested and damaged fruits. The fact that parasitoids did not distinguish between infested and damaged fruits in assays where damage was visible indicates that they rely on visual cues when those are available.  相似文献   
90.
针对各种传统可视外壳生成算法中数据冗余、精确度低、健壮性不足等问题, 提出了一种新的可视外壳生成算法,即采用加权线段求交、线段集合中心线性过滤、多边形边界检测等方法重建物体模型。与传统方法相比,本算法能够更稳定地计算线段交集,表面边界提取更加准确,重建结果精确逼近真实物体。实验表明, 通过该算法计算的物体可视外壳能够更好地逼近真实模型,精度高。  相似文献   
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