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排序方式: 共有301条查询结果,搜索用时 15 毫秒
1.
We present some new lower bounds on the optimal information rate and on the optimal average information rate of secret sharing schemes with homogeneous access structure. These bounds are found by using some covering constructions and a new parameter, the k-degree of a participant, that is introduced in this paper. Our bounds improve the previous ones in almost all cases. 相似文献
2.
This paper proposes an end-to-end learning from demonstration framework for teaching force-based manipulation tasks to robots. The strengths of this work are manyfold. First, we deal with the problem of learning through force perceptions exclusively. Second, we propose to exploit haptic feedback both as a means for improving teacher demonstrations and as a human–robot interaction tool, establishing a bidirectional communication channel between the teacher and the robot, in contrast to the works using kinesthetic teaching. Third, we address the well-known what to imitate? problem from a different point of view, based on the mutual information between perceptions and actions. Lastly, the teacher’s demonstrations are encoded using a Hidden Markov Model, and the robot execution phase is developed by implementing a modified version of Gaussian Mixture Regression that uses implicit temporal information from the probabilistic model, needed when tackling tasks with ambiguous perceptions. Experimental results show that the robot is able to learn and reproduce two different manipulation tasks, with a performance comparable to the teacher’s one. 相似文献
3.
Edge matching puzzles have been amongst us for a long time now and traditionally they have been considered, both, a children’s game and an interesting mathematical divertimento. Their main characteristics have already been studied, and their worst-case complexity has been properly classified as a NP-complete problem. It is in recent times, specially after being used as the problem behind a money-prized contest, with a prize of 2US$ million for the first solver, that edge matching puzzles have attracted mainstream attention from wider audiences, including, of course, computer science people working on solving hard problems. We consider these competitions as an interesting opportunity to showcase SAT/CSP solving techniques when confronted to a real world problem to a broad audience, a part of the intrinsic, i.e. monetary, interest of such a contest. This article studies the NP-complete problem known as edge matching puzzle using SAT and CSP approaches for solving it. We will focus on providing, first and foremost, a theoretical framework, including a generalized definition of the problem. We will design and show algorithms for easy and fast problem instances generation, generators with easily tunable hardness. Afterwards we will provide with SAT and CSP models for the problems and we will study problem complexity, both typical case and worst-case complexity. We will also provide some specially crafted heuristics that result in a boost in solving time and study which is the effect of such heuristics. 相似文献
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Angela Fabregues Carles Sierra 《Engineering Applications of Artificial Intelligence》2011,24(7):1137-1146
There is a chronic lack of shared application domains to test advanced research models and agent negotiation architectures in Multiagent Systems. In this paper we introduce a friendly testbed for that purpose. The testbed is based on The Diplomacy Game where negotiation and the relationships between players play an essential role. The testbed profits from the existence of a large community of human players that know the game and can easily provide data for experiments. We explain the infrastructure in the paper and make it freely available to the AI community. 相似文献
7.
Jose Hoyos Flavio Prieto Guillem Alenyà Carme Torras 《Journal of Intelligent and Robotic Systems》2016,82(1):81-99
Programming by demonstration techniques facilitate the programming of robots. Some of them allow the generalization of tasks through parameters, although they require new training when trajectories different from the ones used to estimate the model need to be added. One of the ways to re-train a robot is by incremental learning, which supplies additional information of the task and does not require teaching the whole task again. The present study proposes three techniques to add trajectories to a previously estimated task-parameterized Gaussian mixture model. The first technique estimates a new model by accumulating the new trajectory and the set of trajectories generated using the previous model. The second technique permits adding to the parameters of the existent model those obtained for the new trajectories. The third one updates the model parameters by running a modified version of the Expectation-Maximization algorithm, with the information of the new trajectories. The techniques were evaluated in a simulated task and a real one, and they showed better performance than that of the existent model. 相似文献
8.
Assessing Image Features for Vision-Based Robot Positioning 总被引:2,自引:0,他引:2
9.
Carles Sierra 《Autonomous Agents and Multi-Agent Systems》2004,9(3):285-301
Electronic commerce has been one of the traditional arenas for agent technology. The complexity of these applications has been a challenge for researchers that have developed methodologies, products, and systems, having in mind the specificities of trade, the interaction particularities of commerce, the strict notion of commitment and contract, and the clearly shaped conventions and norms that structure the field. In this paper I survey some key areas for agent technology which, although general, are of special importance in electronic commerce, namely, solid development methodologies, negotiation technologies and trust-building mechanisms. I give examples of systems in which I have directly participated, although I also try to refer to the work of other AgentLink Special Interest Group members over the last few years. 相似文献
10.
Paolo Gronchi Roberto Canziani Andrea Brenna Simone Visigalli Carles Colominas Francesc Montalà 《Materials and Manufacturing Processes》2017,32(11):1265-1273
The sewage sludge dewatering produced by wastewater treatment plants (WWTP) is a multifaceted process due to the presence of colloid fractions. Electro-osmosis could be a suitable technique to reduce the water content of the final sludge. Electric fields of 10, 15, and 20?V/cm have been studied for electro-osmosis tests under the pressure of a static or rotating piston, obtaining a dry solids content up to 40–45%, with respect to 25–30% obtained by mechanical methods. In order to optimize the process, the corrosion behavior and the wear of the anodic material appear to be the main critical aspects, due to the high circulating current density and the use of a rotating electrode. We compared the efficiency and the corrosion resistance of dimensionally stable anodes (DSA) with respect to bare stainless steel (AISI 304) and stainless steel coated by PVD technique with TiN, AlTiN, and DLC. Characterization of the anode surfaces by SEM and potentiodynamic tests show that DSA is the most suitable material for our application. However, efficiencies of the electro-osmosis processes have been found comparable, in terms of developed current densities and total energy consumptions, for short-test duration. 相似文献