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1.
Journal of Inorganic and Organometallic Polymers and Materials - Immobility of copper on magnetic nanoparticles was performed using surface rectification of Fe3O4 with Agar. The magnetic...  相似文献   
2.
Unsupervised image-set clustering using an information theoretic framework.   总被引:3,自引:0,他引:3  
In this paper, we combine discrete and continuous image models with information-theoretic-based criteria for unsupervised hierarchical image-set clustering. The continuous image modeling is based on mixture of Gaussian densities. The unsupervised image-set clustering is based on a generalized version of a recently introduced information-theoretic principle, the information bottleneck principle. Images are clustered such that the mutual information between the clusters and the image content is maximally preserved. Experimental results demonstrate the performance of the proposed framework for image clustering on a large image set. Information theoretic tools are used to evaluate cluster quality. Particular emphasis is placed on the application of the clustering for efficient image search and retrieval.  相似文献   
3.
Previous research yielded inconsistent results regarding the memory organization of self-performed actions. The authors propose that task performance changes the very basis of memory organization. Enactment during study and test (Experiment 1) yielded stronger enactive clustering (based on motor-movement similarities), whereas verbal encoding yielded stronger conceptual clustering (based on semantic-episodic similarities). Enactment enhanced memory quantity and memory accuracy. Both measures increased with enactive clustering under self-performance instructions but with conceptual clustering under verbal instructions. Enactment only during study (Experiment 2) or only during testing (Experiment 3) also enhanced enactive clustering. It is proposed that different conditions affect the relative salience of different types of memory organization and their relative contribution to recall. (PsycINFO Database Record (c) 2010 APA, all rights reserved)  相似文献   
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5.
This work considers non-terminating scheduling problems in which a system of multiple resources serves clients having variable needs. The system has m identical resources and n clients; in each time slot each resource may serve at most one client; in each such slot t each client γ has a rate, a real number ρ γ (t), that specifies his needs in this slot. The rates satisfy the restriction ∑ γ ρ γ (t)≤m for any slot t. Except of this restriction, the rates can vary in arbitrary fashion. (This contrasts most prior works in this area in which the rates of the clients are constant.) The schedule is required to be smooth as follows: a schedule is Δ -smooth if for all time intervals I the absolute difference between the amount of service received by each client γ to his nominal needs of ∑ tI ρ γ (t) is less than Δ. Our objective are online schedulers that produce Δ-smooth schedules where Δ is a small constant which is independent of m and n. Our paper constructs such schedulers; these are the first online Δ-smooth schedulers, with a constant Δ, for clients with arbitrarily variable rates in a single or multiple resource system. Furthermore, the paper also considers a non-concurrent environment in which there is an additional restriction that each client is served at most once in each time slot; it presents the first online smooth schedulers for variable rates under this restriction. The above non-concurrent restriction is crucial in some applications (e.g., CPU scheduling). It has been pointed out that this restriction “adds a surprising amount of difficulty” to the scheduling problem. However, this observation was never formalized and, of course, was never proved. Our paper formalizes and proves some aspects of this observation. Another contribution of this paper is the introduction of a complete information, two player game called the analog-digital confinement game. In such a game pebbles are located on the real line; the two players, the analog player and the digital player, take alternating turns and each one, in his turn, moves some of the pebbles; the digital player moves the pebbles backwards by discrete distances while the analog player moves the pebbles forward by analog distances; the aim of the analog player is to cause one pebble (or more) to escape a pre-defined real interval while the aim of the digital player is to confine the pebbles into the interval. We demonstrate that this game is a convenient framework to study the general question of how to approximate an analog process by a digital one. All the above scheduling results are established via this game. In this derivation, the pebbles represent the clients, the analog player generates the needs of the clients and the digital player generates the schedule. Dedicated to the memory of Professor Shimon Even for his inspiration and encouragement  相似文献   
6.
Retrieving the most relevant video frames that contain the object specified in a given query (query-by-region) remains a challenging task. Two common challenges of region-based retrieval approaches are to accurately extract or segment object(s) and select a proper matching strategy. This paper addresses these problems by proposing a retrieval approach that uses a new region-based matching technique equipped with an effective object representation method. In the first stage, the proposed approach selects the most informative instances of each object that appeared in the video by utilizing an adapted clustering algorithm over the extracted features. In the retrieval stage, the new matching technique returns the most relevant sequences of video by mapping a given region with those identified representative instances of objects based on their similarity scores. The proposed approach is evaluated on standard datasets and the results demonstrate a 31% improvement in the retrieval performance compared to other state-of-the-art methods.  相似文献   
7.
In this paper, we present a topology control algorithm for ad hoc networks. By considering the weight of the links, each node orders its one-hop neighbors in an ordered list and then the ordered lists are exchanged between the neighbors. This information enables the nodes to compute their transmission radius on the basis of its one- and two-hop neighbors’ information. We demonstrate that compared to the best known algorithms, the degree and transmission radius of the nodes in the topology produced by the proposed algorithm are smaller. In addition to Euclidean graphs, the algorithm works correctly on general weighted graphs. Also an extension of our algorithm is proposed which adapts its topology to network changes. Finally, we use the four metrics, node degree, transmission radius, the power stretch factor and, packet loss ratio to measure the performance improvements of the presented algorithms through simulations.  相似文献   
8.
The purpose of this study was to develop and apply the neural networks models to estimate daily pan evaporation (PE) for different climatic zones such as temperate and arid climatic zones, Republic of Korea and Iran. Three kinds of the neural networks models, namely multilayer perceptron-neural networks model (MLP-NNM), generalized regression neural networks model (GRNNM), and support vector machine-neural networks model (SVM-NNM), were used to estimate daily PE. The available climatic variables, consisted of mean air temperature (Tmean), mean wind speed (Umean), sunshine duration (SD), mean relative humidity (RHmean), and extraterrestrial radiation (Ra) were used to estimate daily PE using the various input combinations of climate variables. The measurements for the period of January 1985?CDecember 1990 (Republic of Korea) and January 2002?CDecember 2008 (Iran) were used for training and testing the employed neural networks models. The results obtained by SVM-NNM indicated that it performs better than MLP-NNM and GRNNM for estimating daily PE. A comparison was also made among the employed models, which demonstrated the superiority of MLP-NNM, GRNNM, and SVM-NNM over Linacre model and multiple linear regression model (MLRM).  相似文献   
9.
Analytical decision making strategies rely on weighing pros and cons of multiple options in an unbounded rationality manner. Contrary to these strategies, recognition primed decision (RPD) model which is a primary naturalistic decision making (NDM) approach assumes that experienced and professional decision makers when encounter problems in real operating conditions are able to use their previous experiences and trainings in order to diagnose the problem, recall the appropriate solution, evaluate it mentally, and implement it to handle the problem in a satisficing manner. In this paper, a computational form of RPD, now called C-RPD, is presented. Unified Modeling Language was used as a modeling language to represent the proposed C-RPD model in order to make the implementation easy and obvious. To execute the model, RoboCup Rescue agent simulation environment, which is one of the best and the most famous complex and multi-agent large-scale environments, was selected. The environment simulates the incidence of fire and earthquakes in urban areas where it is the duty of the police forces, firefighters and ambulance teams to control the crisis. Firefighters of SOS team are first modeled and implemented by utilizing C-RPD and then the system is trained using an expert’s experience. There are two evaluations. To find out the convergence of different versions developed during experience adding, some of the developed versions are chosen and evaluated on seven maps. Results show performance improvements. The SOS team ranked first in an official world championship and three official open tournaments.  相似文献   
10.
Journal of Porous Materials - The development of theranostic nanostructures is one of the most advanced branches of pharmaceutical and medical sciences in the world today. Due to the unique...  相似文献   
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