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1.
Results of an experimental study of the anomalous behavior of the residual-magnetization hysteresis of ferromagnetic articles that, under local magnetization and magnetization reversal in a pulsed magnetic field with a variable amplitude, were subjected to heat treatment under different conditions are reported. Parameters of the hysteresis and their dependence on the magnetization and magnetization-reversal conditions, as well as on the magnetic properties of a material, are considered.__________Translated from Defektoskopiya, Vol. 41, No. 5, 2005, pp. 3–13.Original Russian Text Copyright © 2005 by Matyuk, Mel’gui, Pinchukov, Lyubarets.All papers in this issue are devoted to the 100th anniversary of the birth of the late M.N. Mikheev, corresponding member of the Russian Academy of Sciences and one of the founders of magnetic structural analysis.  相似文献   
2.
Quantitative texture analysis is used to study texture formation in an MA2-1 magnesium alloy subjected to axisymmetric upsetting at temperatures of 250–450°C and strain rates of 10?4–100 ?1. The deformed structure is examined by optical microscopy, and the results obtained are used to plot the structural-state diagram of the alloy after 50% upsetting. The experimental textures are compared with the textures calculated in terms of a thermoactivation model.  相似文献   
3.
An integral transformation with the aid of which a solution of the problem of unsteady-state heat transfer in a system of three coaxial finite cylinders with different boundary conditions on their surfaces depending on space and time is presented. Each of the cylinders evolves heat of a certain intensity, depending on time and coordinates. A numerical solution of one variant of the boundary conditions is given and illustrated by figures. The method of transforming the solution of the problem with other boundary conditions is shown. __________ Translated from Inzhenerno-Fizicheskii Zhurnal, Vol. 80, No. 1, pp. 140–148, January–February, 2007.  相似文献   
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The properties of silicon structures with silicon carbide (SiC) buried layers produced by high-dose carbon implantation followed by a high-temperature anneal are investigated by Raman and infrared spectroscopy. The influence of the coimplantation of oxygen on the features of SiC buried layer formation is also studied. It is shown that in identical implantation and post-implantation annealing regimes a SiC buried layer forms more efficiently in CZ Si wafers or in Si (CZ or FZ) subjected to the coimplantation of oxygen. Thus, oxygen promotes SiC layer formation as a result of the formation of SiOx precipitates and accommodation of the volume change in the region where the SiC phase forms. Carbon segregation and the formation of an amorphous carbon film on the SiC grain boundaries are also discovered. Fiz. Tekh. Poluprovodn. 32, 1414–1419 (December 1998)  相似文献   
6.
Real-time global illumination in VR systems enhances scene realism by incorporating soft shadows, reflections of objects in the scene, and color bleeding. The Virtual Light Field (VLF) method enables real-time global illumination rendering in VR. The VLF has been integrated with the Extreme VR system for real-time GPU-based rendering in a Cave Automatic Virtual Environment.  相似文献   
7.
To what extent do people behave in immersive virtual environments as they would in similar situations in a physical environment? There are many ways to address this question, ranging from questionnaires, behavioral studies, and the use of physiological measures. Here, we compare the onsets of muscle activity using surface electromyography (EMG) while participants were walking under three different conditions: on a normal floor surface, on a narrow ribbon along the floor, and on a narrow platform raised off the floor. The same situation was rendered in an immersive virtual environment (IVE) Cave-like system, and 12 participants did the three types of walking in a counter-balanced within-groups design. The mean number of EMG activity onsets per unit time followed the same pattern in the virtual environment as in the physical environment-significantly higher for walking on the platform compared to walking on the floor. Even though participants knew that they were in fact really walking at floor level in the virtual environment condition, the visual illusion of walking on a raised platform was sufficient to influence their behavior in a measurable way. This opens up the door for this technique to be used in gait and posture related scenarios including rehabilitation.  相似文献   
8.
This paper introduces a system for real-time physiological measurement, analysis, and metaphorical visualization within a virtual environment (VE). Our goal is to develop a method that allows humans to unconsciously relate to parts of an environment more strongly than to others, purely induced by their own physiological responses to the virtual reality (VR) displays. In particular, we exploit heart rate, respiration, and galvanic skin response in order to control the behavior of virtual characters in the VE. Such unconscious processes may become a useful tool for storytelling or assist guiding participants through a sequence of tasks in order to make the application more interesting, e.g., in rehabilitation. We claim that anchoring of subjective bodily states to a virtual reality (VR) can enhance a person’s sense of realism of the VR and ultimately create a stronger relationship between humans and the VR.  相似文献   
9.
This paper presents a virtual character animation system for real- time multimodal interaction in an immersive virtual reality setting. Human to human interaction is highly multimodal, involving features such as verbal language, tone of voice, facial expression, gestures and gaze. This multimodality means that, in order to simulate social interaction, our characters must be able to handle many different types of interaction and many different types of animation, simultaneously. Our system is based on a model of animation that represents different types of animations as instantiations of an abstract function representation. This makes it easy to combine different types of animation. It also encourages the creation of behavior out of basic building blocks, making it easy to create and configure new behaviors for novel situations. The model has been implemented in Piavca, an open source character animation system.  相似文献   
10.
The influence of the presence of oxygen in the Nb-Zr substrate upon some physical and mechanical properties of the Nb-ZrO2 substrate and/or Nb3Sn tape superconductor prepared from such a substrate has been studied. The results have shown that the Nb3Sn grains are much finer in the case of Nb-ZrO2, than those obtained on Nb-Zr substrate. As a result, both the electrical and mechanical properties have been substantially improved. The critical current at a field of 5 T increased by between 100 and 200 %, the alternating current losses decreased by about one order of magnitude, the tensile strength increased by about a factor of three and the microhardness value also increased by about a factor of three for oxygen contents in the range 0.03 to 0.70 wt%. The specific resistance of this substrate increased at the same time from 17 to 22 cm and the relative elongation decreased from 5 to 3 %.  相似文献   
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