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1.
Neural Computing and Applications - Hand pose tracking is essential in sign languages. An automatic recognition of performed hand signs facilitates a number of applications, especially for people...  相似文献   
2.
Outdoor rendering is an attractive topic in computer graphics. In this paper our main concern is to reveal the interaction between sky color and virtual objects in Mixed Reality environments. Although registration and tracking are two of the main issues in building effective Augmented Reality (AR) systems the creation of more realistic virtual objects indistinguishable from their real-world counterparts is our target which is currently the ultimate goal in AR. Two classes of sky color generation are employed to reveal the outdoor-element interaction. Virtual Sky Modelling (VSM) based on the Perez Model is capable of generating the sky color in a specific location, date and time. The second technique is to generate a virtual model based on the real image of the sky which is called in this paper Real Sky Modelling (RSM). Subsequently, preprocessing of the sky color bleeding is based on the radiosity technique to give the sky color effect to the virtual objects as well as the real ones. Through designing a test AR set-up and applying software and hardware the goal of a robust generation of realistic virtual objects with effect of sky color is achieved.  相似文献   
3.
Implementation of shadows is crucial to enhancement of images in AR environments. Without shadows, virtual objects would look floating over the scene resulting in unrealistic rendering of AR environments. Casting hard shadows would provide only spatial information while soft shadows help improve realism of AR environments. Several algorithms have been proposed to render realistic shadows which often incurred high computational costs. Little attention has been directed towards the balanced trade-off between shadow quality and computational costs. In this study, two approaches are proposed: Quadratic Spline Interpolation (QSI) to soften the outline of the shadow and Detail Multi-Layer (DML) technique to optimize the volume of computations for the generation of soft shadows based on real light sources. QSI estimates boarder hard shadow samples while DML involves three main phases: real light sources estimation, soft shadow production and reduction of the complexity of 3-Dimensional objects’ shadows. To be more precise, a reflective hemisphere is used to capture real light and to create an environment map. The Median Cut algorithm is implemented to locate the direction of real light sources on the environment map. Subsequently, the original hard shadows are retrieved and a sample of multilayer hard shadows is produced where each layer has its unique size and colour. These layers overlap to produce soft shadows based on the real light sources’ directions. Finally, the Level of Details (LOD) algorithm is implemented to increase the efficiency of soft shadows by decreasing the complexity of vertex transformations. The proposed technique is tested using three samples of multilayer hard shadows with varying numbers of light sources generated from the Median Cut algorithm. The experimental results show that the proposed technique successfully produces realistic soft shadows at low computational costs.  相似文献   
4.

Everyday humans use cars to move faster, and the world is a chaotic place, and a little distraction or a mistake could be the reason for an accident and bring people great pain. An assistance system that can distinguish and detect signs on the roads and brings the driver's attention to road signs and make them aware of their meaning could be beneficial. The most important part of the Traffic Sign Recognition System is the algorithm. In this paper, a new way toward Traffic Sign Recognition algorithm taking the advantages of Color Segmentation, support vector machines, and histograms of oriented gradients on the GTSRB dataset is proposed. The unsupervised shuffled frog-leaping algorithm is employed for segmenting the images. The results show remarkable improvements by using meta-heuristic algorithms.

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5.
Multimedia Tools and Applications - Dental diseases have high risk of affection across the globe and mostly in adult population. The analysis of dental X-ray images has some difficulties in...  相似文献   
6.
Lip synchronization of 3D face model is now being used in a multitude of important fields. It brings a more human, social and dramatic reality to computer games, films and interactive multimedia, and is growing in use and importance. High level of realism can be used in demanding applications such as computer games and cinema. Authoring lip syncing with complex and subtle expressions is still difficult and fraught with problems in terms of realism. This research proposed a lip syncing method of realistic expressive 3D face model. Animated lips requires a 3D face model capable of representing the myriad shapes the human face experiences during speech and a method to produce the correct lip shape at the correct time. The paper presented a 3D face model designed to support lip syncing that align with input audio file. It deforms using Raised Cosine Deformation (RCD) function that is grafted onto the input facial geometry. The face model was based on MPEG-4 Facial Animation (FA) Standard. This paper proposed a method to animate the 3D face model over time to create animated lip syncing using a canonical set of visemes for all pairwise combinations of a reduced phoneme set called ProPhone. The proposed research integrated emotions by the consideration of Ekman model and Plutchik’s wheel with emotive eye movements by implementing Emotional Eye Movements Markup Language (EEMML) to produce realistic 3D face model.  相似文献   
7.
Neural Computing and Applications - Social force model is one of the well-known approaches that can successfully simulate pedestrians’ movements realistically. However, it is not suitable to...  相似文献   
8.
Multimedia Tools and Applications - This study introduces Soft Bilateral Filtering Shadows method of dynamic scenes, which uses multi-matrices of the light sample points due to lack realism in soft...  相似文献   
9.
Multimedia Tools and Applications - Initial Contour (IC) is the essential step in level set image segmentation methods due to start the efficient process. However, the main issue with IC is how to...  相似文献   
10.
Multivariable optimization (MVO) is a powerful nonlinear steady-state flowsheet simulation technique used widely in the chemical process industry to optimize plant performance by increasing plant capacity and/or reducing energy usage. The user supplies the objective function(s), constraints, and variable limits based on operating heuristics, prior experience, and observed process behavior. In this paper we describe how we used MVO in conjunction with improved automation and statistical process monitoring to increase capacity and reduce energy consumption. This project was conducted over a two-year period in a methylamines facility that produces three products: monomethylamine (MMA), dimethylamine (DMA), and trimethylamine (TMA). It led to a 14% improvement in MMA capacity and a 7% improvement in TMA capacity. Energy consumption per pound of main product decreased by approximately 20% for the six-month period (April-September, 2000) when compared to a three-year average (1997-2000). It was accompanied by a 60% improvement in process capability and 31% improvement in product quality. We attribute this improvement to several factors: smoother transition between optimum set points determined by the process optimizer, improved disturbance rejection due to controller installation and tuning, and reduced operator intervention because of controlled operation at or near the optimum set points.  相似文献   
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