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Virtual reality displays usually lag far behind classical computer graphics displays in static image quality parameters, such as resolution. Both the popular press and scientific papers often stress that resolution will have to increase greatly before users can experience virtual environments as “the real thing”. Nevertheless, it is already possible to do some useful work in VR environments. The point we experimentally demonstrate here is that resolution is much less important for interactive tasks that employ immersive VR, where users can explore the environment by moving their heads and bodies, than it is in classical computer graphics applications, where users can only explore by gazing at a single picture. In the context of unmanned aerial vehicles, frame rate (read: passive camera movement) is more important than resolution for target detection, recognition, designation, and tracking. In the experiments reported here, we investigated the relative importance of various image parameters like spatial resolution (number of pixels per video frame), intensity resolution (number of gray levels per pixel), and temporal resolution (number of frame updates per second). Most experimental data concerning these resolutions come from classical psychophysics. However, experimental conditions in classical psychophysics feature stationary observers looking at short-term, pointlike flashes on stationary displays, and are thus far more representative of human interaction with pictures and photographs than with highly interactive systems like those employed in virtual reality  相似文献   
3.
Context relevance assessment and exploitation in mobile recommender systems   总被引:2,自引:1,他引:1  
In order to generate relevant recommendations, a context-aware recommender system (CARS) not only makes use of user preferences, but also exploits information about the specific contextual situation in which the recommended item will be consumed. For instance, when recommending a holiday destination, a CARS could take into account whether the trip will happen in summer or winter. It is unclear, however, which contextual factors are important and to which degree they influence user ratings. A large amount of data and complex context-aware predictive models must be exploited to understand these relationships. In this paper, we take a new approach for assessing and modeling the relationship between contextual factors and item ratings. Rather than using the traditional approach to data collection, where recommendations are rated with respect to real situations as participants go about their lives as normal, we simulate contextual situations to more easily capture data regarding how the context influences user ratings. To this end, we have designed a methodology whereby users are asked to judge whether a contextual factor (e.g., season) influences the rating given a certain contextual condition (e.g., season is summer). Based on the analyses of these data, we built a context-aware mobile recommender system that utilizes the contextual factors shown to be important. In a subsequent user evaluation, this system was preferred to a similar variant that did not exploit contextual information.  相似文献   
4.
We propose to use Implicit Incompressible Smoothed Particle Hydrodynamics (IISPH) for pressure projection and boundary handling in Fluid‐Implicit‐Particle (FLIP) solvers for the simulation of incompressible fluids. This novel combination addresses two issues of existing SPH and FLIP solvers, namely mass preservation in FLIP and efficiency and memory consumption in SPH. First, the SPH component enables the simulation of incompressible fluids with perfect mass preservation. Second, the FLIP component efficiently enriches the SPH component with detail that is comparable to a standard SPH simulation with the same number of particles, while improving the performance by a factor of 7 and significantly reducing the memory consumption. We demonstrate that the proposed IISPH‐FLIP solver can simulate incompressible fluids with a quantifiable, imperceptible density deviation below 0.1%. We show large‐scale scenarios with up to 160 million particles that have been processed on a single desktop PC using only 15GB of memory. One‐ and two‐way coupled solids are illustrated.  相似文献   
5.
Various machine learning problems rely on kernel-based methods. The power of these methods resides in the ability to solve highly nonlinear problems by reformulating them in a linear context. The dominant eigenspace of a (normalized) kernel matrix is often required. Unfortunately, the computational requirements of the existing kernel methods are such that the applicability is restricted to relatively small data sets. This letter therefore focuses on a kernel-based method for large data sets. More specifically, a numerically stable tracking algorithm for the dominant eigenspace of a normalized kernel matrix is proposed, which proceeds by an updating (the addition of a new data point) followed by a downdating (the exclusion of an old data point) of the kernel matrix. Testing the algorithm on some representative case studies reveals that a very good approximation of the dominant eigenspace is obtained, while only a minimal amount of operations and memory space per iteration step is required.  相似文献   
6.
Whole body vibration (WBV) was measured on eight surface haulage trucks in three size classes (35, 100, 150 ton haul capacities). Vibration was measured at the seat/operator interface in accordance with the ISO 2631-1 standard during 1 h of normal operation. Highest acceleration readings were observed in the z-axis (vertical). Estimated equivalent daily exposure values in the range of 0.44–0.82 ms?2 were observed using the frequency-weighted r.m.s method and 8.7–16.4 ms?1.75 using the vibration dose value method. Assessment was carried out using ISO 2631-1 and 2631-5. Operators of surface haulage trucks are regularly exposed to WBV levels that exceed safety limits as dictated by the ISO 2631-1 standard. However, according to ISO 2631-5 the probability of an adverse health effect remains low. These findings confirm an apparent disagreement between the two analysis methods.  相似文献   
7.
A variety of microelectromechanical system devices requires encapsulation of their crucial fragile parts in a hermetically sealed cavity for reasons of protection. Hermeticity of the cavity and controllability of the ambient (gas pressure and gas composition) can be critical to the device performance. In order to minimize damage during handling, the cavity is preferably realized at the same time the device is fabricated, i.e., at wafer level. This paper reports the development of a hermetic packaging technique satisfying all the above. The method is referred to as the indent-reflow-sealing (IRS) technique, which relies on a multiple-chip fluxless solder-based joining technique and seal. Key process steps are the creation of an indent in the solder, the plasma pretreatment of the bonding surfaces, the pre-bonding (or sticking) of the chips and, the closing of the indent during a low-temperature (220°C-350°C) solder reflow in a clean controlled ambient using a designated oven. As opposed to other methods, the IRS method allows a greater flexibility with respect to the choice of the sealing gas and pressure, thereby offering a very hermetic seal and compatibility with low-cost high-throughput batch fabrication techniques. Flip-chip assemblies based on SnPb (67/37) solder and Au as the top surface metallization, have been reflowed in a forming gas ambient and have next been characterized on shear strength, hermeticity, and susceptibility to thermal stresses. The method has been successfully implemented in the process flow of an electromagnetic microrelay for the realization of the cavity housing the electrical contacts  相似文献   
8.
In an experiment input methods for object rotation with differing degrees of freedom were assessed. The results are relevant for human- computer interfacing, not only for the finger tip controlled interface proposed in this paper but also for evaluation of existing approaches to rotation. When designing an interface with finger tip controlled rotation of virtual objects, for technical reasons the number of finger tips to be registered should be minimized. Performance of subjects who rotated real objects with different numbers of finger tips was assessed. Subjects rotated a transparent sphere encasing an object according to their personal preference, with three, two or one finger, and restricted to three orthogonal axes. The latter reflects rotation in much current 3D software, whereby only one rotational degree of freedom (DOF) is accessible at a time. Performance in the three and two finger conditions did not differ significantly from the free condition, whilst performance with one finger and orthogonally restricted was significantly lower. However, only the three finger condition was rated as comfortable as the free condition, whilst the two finger, one finger and orthogonally restricted conditions were rated as less comfortable. It is argued that the number of DOFS which can be accessed simultaneously is an important design consideration when quick and intuitive rotation is to be achieved.  相似文献   
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10.
In most of the auction systems the values of bids are known to the auctioneer. This allows him to manipulate the outcome of the auction. Hence, one might be interested in hiding these values. Some cryptographically secure protocols for electronic auctions have been presented in the last decade. Our work extends these protocols in several ways. On the basis of garbled circuits, i.e., encrypted circuits, we present protocols for sealed-bid auctions that fulfill the following requirements: 1) protocols are information-theoretically t-private for honest but curious parties; 2) the number of bits that can be learned by malicious adversaries is bounded by the output length of the auction; 3) the computational requirements for participating parties are very low: only random bit choices and bitwise computation of the XOR-function are necessary. Note that one can distinguish between the protocol that generates a garbled circuit for an auction and the protocol to evaluate the auction. In this paper we address both problems. We will present a t-private protocol for the construction of a garbled circuit that reaches the lower bound of 2t 1 parties, and a more randomness effcient protocol for (t 1)2 parties. Finally, we address the problem of bid changes in an auction.  相似文献   
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